Job Points
Overview[edit]
Start by talking with the Nomad Moogle next to Maat.
Job Points enhance existing abilities and spells. Job Points are earned by accumulating Capacity Points from defeating enemies level 96+.
- You can start gaining Capacity Points once you have reached level 99 and received the key item "job breaker" from the Nomad Moogle in Ru'Lude Gardens.
- You gain 1 Job Point for every 30,000 Capacity Points earned.
- Job Points can only be spent on the job that earns them.
- Unlike Merit Points, it is possible to fully max out every category (at the rate of acquisition as of May 12, 2014, however, this would be excrutiatingly time-consuming).
- You may hold a maximum of 500 Job Points.
- Capacity Points gained depends on the size of your party, the area you defeat the enemy, and the level of the enemy.
- The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: The second rank of "Mighty Strikes Effect" requires 2 JP).
Capacity Points[edit]
- Earned from level 96+ enemies that grant EXP.
- All Seekers of Adoulin Areas contain monsters in this level range.
- Other usable zones: The Boyahda Tree, Bostaunieux Oubliette, Toraimarai Canal, Kuftal Tunnel, Labyrinth of Onzozo, and Gustav Tunnel (refer to the Grounds Tome article for monster information). Some monsters in Dynamis also hit the bottom range.
- Earned from Delve in Cirdas Caverns (U) and Yorcia Weald (U).
- Earned from Incursion.
- Earned from certain Records of Eminence objectives.
- Reduced while in a party.
- Reduction is also applied with an Adventuring Fellow summoned, even though fellows no longer reduce EXP gain.
- Not reduced with Alter Egos present.
- Penalty is reduced in Seekers of Adoulin dungeons.
- Unaffected by Dedication and experience point bonuses, but can gain Commitment status. Trizek Ring from Adventurer Appreciation Campaign 2015 and Adventurer Appreciation Campaign 2016 gives +150%, Vocation Ring from Adventurer Appreciation Campaign 2014 gives +100%, and Capacity Ring from Records of Eminence gives +50%. Facility Ring also gives +150% like Trizek, found in brown and gold chests in Escha areas or from Gobbiebox Special dial, but with only 3 charges, then needs to be tossed before you can get another.
- Dedication and Commitment do not stack.
- Corsair's Roll now effects capacity point gain the same percentage as exp bonus.
- Some equipment can also increase capacity point gain, like Aptitude Mantle (+1) and Mecistopins Mantle.
- Several "Cheer" key items gained from Monster Rearing also increase capacity point gain.
- Several "Gifts" also increase capacity point gain. See below.
- Completing Reive-related Records of Eminence objectives gives universal bonuses of up to 56% total. Similarly, getting rank 10 in each nation and finishing the four expansions gives 10% each for a total of 70%.
- Increased by Capacity Chains, which function similarly to traditional Experience Chains.
- The lowest possible amount of Capacity Points received starts at 75. There does not appear to be any known cap, with high level monsters like Plouton giving five digits to a party of six.
Chart for Capacity Points per kill[edit]
Below is a chart for the base points gained per kill. Note that 110 below is based on a guess from the number sequence; currently, there do not appear to be any regular experience-yielding monsters at that level.
Please do not add entries unless you're able to determine the base amount with 100% accuracy.
Gifts[edit]
Gifts are extra bonuses received in intervals after spending certain amounts of job points. Listed here.
Job Point Bonuses[edit]
Warrior[edit]
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Monk[edit]
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White Mage[edit]
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Black Mage[edit]
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Red Mage[edit]
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Thief[edit]
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Paladin[edit]
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Dark Knight[edit]
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Beastmaster[edit]
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Bard[edit]
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Ranger[edit]
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Samurai[edit]
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Ninja[edit]
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Dragoon[edit]
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Summoner[edit]
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Blue Mage[edit]
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Corsair[edit]
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Puppetmaster[edit]
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Dancer[edit]
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Scholar[edit]
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Geomancer[edit]
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Rune Fencer[edit]
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Gift Bonuses[edit]
Warrior[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 10.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 5.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Enhances "Fencer" effect Fencer TP Bonus +50.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Critical Hit Bonus Increases critical hit rate by 5%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Double Attack Effect Increases double attack chance by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Critical Damage Bonus Increases critical damage dealt by 2%.
180 Physical Defense Bonus Increases physical defense by 15.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 8.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Fencer Effect Increases TP bonus of Fencer by 50.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Double Attack Effect Increases double attack chance by 2%.
500 Critical Damage Bonus Increases critical damage dealt by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Weapon Skill Damage Increases damage from weapon skills by 3%.
Monk[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 5.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 8.
20 Physical Evasion Bonus Increases physical evasion by 6.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 6.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Guarding Skill Bonus Increases guarding skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Martial Arts Effect Decreases hand-to-hand delay by 5.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Subtle Blow Effect Decreases TP given to target by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Counter Effect Increases chance of countering attacks by 2%.
180 Physical Defense Bonus Increases physical defense by 8.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 12.
245 Physical Evasion Bonus Increases physical evasion by 9.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 9.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Guarding Skill Bonus Increases guarding skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Subtle Blow Effect Decreases TP given to target by 2%.
500 Counter Effect Increases chance of countering attacks by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Counter Damage Increases damage from counterattacks by 5%.
White Mage[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 7.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 3.
20 Magic Evasion Bonus Increases magic evasion by 7.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 7.
45 Physical Accuracy Bonus Increases physical and ranged accuracy by 2.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%
60 Healing Magic Skill Bonus Increases healing magic skill by 5.
80 Divine Magic Skill Bonus Increases divine magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
100 New Spell Grants a new magic spell
'Reraise IV'
Grants the effect od Raise with a small weakness duration when KO'd.125 Cure Potency Bonus Increases Cure potency by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%
150 Healing Magic Cast Time Decrease Reduces the cast time of healing magic by 2%.
180 Magic Defense Bonus Increases magic defense by 11.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 5.
245 Magic Evasion Bonus Increases magic evasion by 11.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus Increases magic accuracy by 11.
320 Physical Accuracy Bonus Increase physical and ranged accuracy by 3.
355 Capacity Point Bonus Increases acquired capacity point by 19%.
360 Healing Magic Skill Bonus Increases healing magic skill by 8.
405 Divine Magic Skill Bonus Increases divine magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Cure Potency Bonus Increases Cure potency by 5.
500 Healing Magic Cast Time Decrease Reduces cast time of healing magic by 2%
545 Capacity Points Bonus Increases acquired capacity points by 23%.
550 Regen Bonus Increases the amount of HP restored by Regen by 5.
605 Magic Defense Bonus Increases magic defense by 14.
655 Regen Bonus Increases acquired capacity points by 25%.
660 Magic Attack Bonus Increases Magic Attack by 6.
720 Magic Evasion Bonus Increases Magic Evasion by 14.
775 Capacity Points Bonus Increases acquired capacity points by 27%.
780 Magic Accuracy Bonus Increases Magic Accuracy by 14.
845 Physical Accuracy Bonus Increses physical and ranged accuracy by 4.
905 Capacity Points Bonus Increases acquired capacity points by 29%.
910 Healing Magic Skill Bonus Increases healing magic skill by 10.
980 Divine Magic Skill Bonus Increases healing magic skill by 10.
1045 Capacity Points Bonus Increases acquired capacity points by 31%.
1050 Cure Potency Bonus Increases Cure potency by 6.
1125 Healing Magic Cast Time Reduces cast time of healing magic by 2%.
1195 Capacity Points Bonus Increases acquired capacity points by 33%.
1200 New Spell Grants a new Magic Spell.
Full Cure
Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: grants the effect of "Stoneskin".
Black Mage[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 2.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 7.
20 Magic Evasion Bonus Increases magic evasion by 6.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 6.
45 Elemental Magic Skill Bonus Increases elemental magic skill by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Dark Magic Skill Bonus Increases dark magic skill by 5.
80 Magic Burst Damage Bonus Increases magic burst damage by 5%.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spells Grants six new magic spells. Fire VI, Blizzard VI, Aero VI, Stone VI, Thunder VI, Water VI
Deals corresponding elemental damage to an enemy.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Magic Damage Bonus Increases magic damage by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Elemental Celerity Effect Reduces casting time of elemental magic by 2%.
180 Magic Defense Bonus Increases magic defense by 3.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 11.
245 Magic Evasion Bonus Increases magic evasion by 9.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus Increases magic accuracy by 9.
320 Elemental Magic Skill Bonus Increases elemental magic skill by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Dark Magic Skill Bonus Increases dark magic skill by 8.
405 Magic Burst Damage Bonus Increases magic burst damage by 5%.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Magic Damage Bonus Increases magic damage by 5.
500 Elemental Celerity Effect Reduces cast time of elemental magic by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 New Spell Grants a new magic spell.
Aspir III
Steals an enemy's MP. Ineffective against undead.
Red Mage[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 4.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 4.
20 Magic Evasion Bonus Increases magic evasion by 8.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 10.
45 Physical Accuracy Bonus Increases physical and ranged accuracy by 3.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 5.
80 Enhancing Magic Skill Bonus Increases enhancing magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spells Grants six new magic spells. Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V
Deals corresponding elemental damage to an enemy.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Enspell Damage Increases the damage of "En"-type spell damage by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Fast Cast Effect Decreases casting time and recast time by 2%.
180 Magic Defense Bonus Increases magic defense by 6.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 6.
245 Magic Evasion Bonus Increases magic evasion by 12.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus Increases magic accuracy by 15.
320 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 8.
405 Enhancing Magic Skill Bonus Increases enhancing magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Enspell Damage Increases the damage of "En"-type spell damage by 5.
500 Fast Cast Effect Decreases cast time by 2% and recast time by 1%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 New Spells Grants three new magic spells.
Addle II: Decreases an enemy's magic accuracy and increases its spellcasting time.
Distract III: Reduces target's physical evasion.
Frazzle III: Reduces target's magic evasion.605 Magic Defense Bonus Increases magic defense by 8.
655 Capacity Point Bonus Increases acquired capacity points by 25%
660 Magic Attack Bonus Increases magic attack by 8.
720 Magic Evasion Bonus Increases magic evasion by 16.
775 Capacity Point Bonus Increases acquired capacity points by 27%
780 Magic Accuracy Bonus Increases magic accuracy by 20.
845 Physical Accuracy Bonus Increases physical and ranged accuracy by 6.
905 Capacity Point Bonus Increases acquired capacity points by 29%.
910 Enfeebling Magic Skill Bonus Increases enfeebling magic skill by 10.
980 Enhancing Magic Skill Bonus Increases enhancing magic skill by 10
1045 Capacity Point Bonus Increases acquired capacity points by 31%
1050 "En"spell Damage Increases the damage of "En"-type spells by 6.
1125 Fast Cast Effect Reduces cast time by 2% and recast time by 1%.
1195 Capacity Point Bonus Increases acquired capacity points by 33%
1200 New Spells Grants two new spells:
Refresh III: Gradually restores a target's MP.
Temper II: Grants the ability to occasionally attack thrice.
Thief[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 4.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 7.
20 Physical Evasion Bonus Increases physical evasion by 10.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 “Treasure Hunter” Bonus Increases the change for Treasure Hunter to increase in rank by 5%.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Maximum Treasure Hunter Value Increases the maximum value of Treasure Hunter by 1, for a value of 13.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Triple Attack Bonus Increases the chance of attacking thrice by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Critical Damage Bonus Increases critical damage dealt by 2%.
180 Physical Defense Bonus Increases physical defense by 6.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 11.
245 Physical Evasion Bonus Increases physical evasion by 15.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Treasure Hunter Bonus Increases the chance that the effects of Treasure Hunter will increase by 5%.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Triple Attack Chance Increases the chance of attacking thrice by 2%.
500 Critical Damage Bonus Increases critical damage dealt by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Dual Wield Effect Reduces attack delay by 5% when a weapon is equipped in each hand.
Paladin[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 15.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 4.
20 Physical Evasion Bonus Increases physical evasion by 3.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 4.
45 Magic Evasion Bonus Increases magic evasion by 6.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 6.
80 Divine Magic Skill Bonus Increases divine magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spell Grants a new magic spell.
Enlight II
Adds light damage to your attacks.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Shield Mastery Effect Increases TP gained when blocking an attack with a shield by 3.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Critical Defense Bonus Reduces critical damage received by 2%.
180 Physical Defense Bonus Increases physical defense by 23.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 6.
245 Physical Evasion Bonus Increases physical evasion by 5.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 6.
320 Magic Evasion Bonus Increases magic evasion by 9.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 9.
405 Divine Magic Skill Bonus Increases divine magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Shield Mastery Effect Increases TP gained when blocking an attack with a shield by 3.
500 Critical Defense Bonus Reduces critical damage received by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Protect Effect Increases the effectiveness of Protect effects received by 10%.
Dark Knight[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 4.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 15.
20 Physical Evasion Bonus Increases physical evasion by 3.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 3.
45 Magic Evasion Bonus Increases magic evasion by 6.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 6.
80 Dark Magic Skill Bonus Increases dark magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spell Grants a new magic spell.
Endark II
Adds darkness damage to your attacks.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Critical Damage Bonus Increases critical damage dealt by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Weapon Skill Damage Bonus Increases weapon skill damage by 2%.
180 Physical Defense Bonus Increases physical defense by 6.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 23.
245 Physical Evasion Bonus Increases physical evasion by 5.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
320 Magic Evasion Bonus Increases magic evasion by 9.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 9.
405 Dark Magic Skill Bonus Increases dark magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Critical Damage Bonus Increases critical damage dealt by 2%.
500 Weapon Skill Damage Bonus Increases weapon skill damage by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 New Spell Grants a new spell.
Drain III
Steals an enemy's HP. May also increase Max HP. Ineffective against undead.
Beastmaster[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 10.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 5.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Familiar Physical Attack and Physical Defense Bonus Increases familiar physical attack, ranged attack, and defense by 15.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Sic and Ready Recast Time Reduces the recast time of Sic and Ready by 5 seconds. Reduces the recast time of each charge of Ready.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Familiar Phys. Acc. and Eva. Bonus Increases familiar physical accuracy, ranged accuracy, and evasion by 10.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Fencer Effect Increases the TP bonus of Fencer by 50.
180 Physical Defense Bonus Increases physical defense by 15.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 8.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Familiar Phys. Atk. and Def. Bonus Increases familiar physical attack, ranged attack, and physical defense by 23.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Familiar Phys. Acc. and Eva. Bonus Increases familiar physical accuracy, ranged accuracy, and evasion by 15.
500 Fencer Effect Increases TP bonus of Fencer by 50.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Pet Attribute Bonus Increases pet attributes by 8.
Bard[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 3.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Evasion Bonus Increases physical evasion by 3.
20 Physical Accuracy Bonus Increases physical and ranged accuracy by 2.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Defense Bonus Increases magic defense by 3.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Singing Skill Bonus Increases singing skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Songs Grants eight new songs.
Fire Threnody II, Ice Threnody II, Wind Threnody II, Earth Threnody II, Lightning Threnody II, Water Threnody II, Light Threnody II, Dark Threnody II.
Reduces an enemy's resistance against the corresponding element.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 String Instrument Skill Bonus Increases string instrument skill by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Wind Instrument Skill Bonus Increases wind instrument skill by 5.
180 Physical Defense Bonus Increases physical defense by 5.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Evasion Bonus Increases physical evasion by 5.
245 Physical Accuracy Bonus Increases physical and ranged accuracy bonus by 5.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Defense Bonus Increases magic defense by 3.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Singing Skill Bonus Increases singing skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 String Instrument Skill Bonus Increases string instrument skill by 8.
500 Wind Instrument Skill Bonus Increases wind instrument skill by 8.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Song Spellcasting Time Reduces the casting time of songs by 5%.
605 Physical Defense Bonus Increases Physical Defense by 6.
655 Capacity Point Bonus Increases acquired capacity points by 25%.
660 Physical Evasion Bonus Increases physical evasion by 6.
720 Physical Accuracy Bonus Increases physical and ranged accuracy by 6.
775 Capacity Point Bonus Increases acquired capacity points by 27%.
780 Magic Defense Bonus Increases magic defense by 4.
845 Magic Evasion Bonus Increases magic evasion by 10.
905 Capacity Point Bonus Increases acquired capacity points by 29%.
910 Magic Accuracy Bonus Increases magic accuracy by 10.
980 Singing Skill Bonus Increases singing skill by 10.
1045 Capacity Point Bonus Increases acquired capacity points by 25%.
1050 String Instrument Skill Bonus Increases string instrument skill by 10.
1125 Wind Instrument Skill Bonus Increases wind instrument skill by 10.
1195 Capacity Point Bonus Increases acquired capacity points by 33%.
1200 Song Effect Duration Increases the effect duration of songs by 5%.
1280 Physical Defense Bonus Increases physical defense by 8.
1355 Capacity Point Bonus Increases acquired capacity points by 35%.
1360 Physical Evasion Bonus Increases physical evasion by 8.
1445 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
1530 Magic Defense Bonus Increases magic defense by 5.
1620 Magic Evasion Bonus Increases magic evasion by 13.
1710 Magic Accuracy Bonus Increases magic accuracy by 13.
1805 Singing Skill Bonus Increases singing skill by 13.
1900 String Instrument Skill Bonus Increases string instrument skill by 13.
2000 Wind Instrument Skill Bonus Increases wind instrument skill by 13.
2100 ★Master! Grants the designation "Master Lyricist." Decreases the recast time of one-hour abilities by 15 minutes.
Ranger[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 3.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 2.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 10.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Conserve TP Effect Bonus Increases "Conserve TP" activation rate by 3.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Velocity Shot Effect Reduces ranged attack delay while under the effects of Velocity Shot by 5%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 True Shot Effect Increases ranged attack damage when performed at an appropriate distance by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Dead Aim Effect Increases critical damage dealt by ranged attacks by 2%.
180 Physical Defense Bonus Increases physical defense by 5.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 3.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 15.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Conserve TP Effect Bonus Increases "Conserve TP" activation rate by 3%.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 True Shot Effect Increases ranged attack damage by 2% when performed at an appropriate distance.
500 Dead Aim Effect Increases critical damage dealt by ranged attacks by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Barrage Effect Increases the number of projectiles from Barrage by 1.
Samurai[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 10.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 5.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Zanshin Effect Bonus Increases "Zanshin" effect activation rate by 2.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Hasso and Seigan Effect Increases Zanshin effects. Hasso: increases the maximum chance of Zanshin activating, even when a melee attack hits, by 5%. Seigan: increases the maximum chance of Zanshin countering attacks by 5%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Store TP Effect Increases the TP gained when attacks connect by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Skillchain Bonus Increases skillchain damage by 2%.
180 Physical Defense Bonus Increases physical defense by 15.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 8.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Zanshin Chance Bonus Increases "Zanshin" effect activation rate by 2%.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Store TP Effect Increases the TP gained when attacks connect by 2%.
500 Skillchain Bonus Increase skillchain damage by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Third Eye Effect Increases the number of evasions from Third Eye by 1.
605 Physical defense Bonus Increases physical defense by 20.
655 Capacity Point Bonus Increases acquired capacity points by 25%.
660 Physical Attack Bonus Bonus Increases physical and ranged attack by 20
720 Physical Evasion Bonus Increases physical evasion by 10.
775 Capacity Point Bonus Increases acquired capacity points by 27%.
780 Physical Accuracy Bonus Increases physical and ranged accuracy by 10.
845 Magic Evasion Bonus Increases magic evasion by 10.
905 Capacity Point Bonus Increases acquired capacity points by 29%.
910 Magic Accuracy Bonus Increases magic accuracy by 10.
980 "Zanshin" Chance Bonus Increases "Zanshin" activation rate by 3%
1045 Capacity Point Bonus Increases acquired capacity points by 31%.
1050 Store TP Effect Increases the TP gained when attacks connect by 2%.
1125 Skillchain Bonus Increases askillchain damage by 2%.
1195 Capacity Point Bonus Increases acquired capacity points by 33%.
1200 Hasso and Seigan Effect Increases Zanshin effects.
Hasso: increases the maximum chance of Zanshin activating, even when a melee attack hits, by 5%.
Seigan: increases the maximum chance of Zanshin countering attacks by 5%.
Ninja[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 8.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 9.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
45 Magic Attack Bonus Increases magic attack by 4.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Evasion Bonus Increases magic evasion by 7.
80 Magic Accuracy Bonus Increases magic accuracy by 7.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Ninjutsu Grants a new ninjutsu.
Utsusemi: San
Uses the ninja tool "shihei." Creates shadow images that each absorb a single attack directed at you.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Ninjutsu Skill Bonus Increases ninjutsu skill by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Daken Effect Increases the chance of throwing a shuriken while auto-attacking by 2%.
180 Physical Defense Bonus Increases physical defense by 12.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 14.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 12.
320 Magic Attack Bonus Increases magic attack by 6.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Evasion Bonus Increases magic evasion by 11.
405 Magic Accuracy Bonus Increases magic accuracy by 11.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Ninjutsu Skill Bonus Increases ninjutsu skill by 8.
500 Daken Effect Increases the chance of throwing a shuriken while auto-attacking by 3%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Ninjutsu Effect Duration Increases the effect duration of ninjutsu by 10%.
Dragoon[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 10.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 5.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 9.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Critical Damage Bonus Increases critical damage dealt by 2%.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Wyvern Attribute Increase Effect When the wyvern's attributes are boosted, grants a chance for the master to attack twice. Increases chance of attacking twice by 1% for each time attributes are boosted.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Wyvern Phys. Acc. and Eva. Bonus Increases wyvern physical accuracy and evasion by 10.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Wyvern Mag. Acc. and Eva. Bonus Increases wyvern magic accuracy and evasion by 10.
180 Physical Defense Bonus Increases physical defense by 15.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 8.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 14.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Critical Damage Bonus Increases critical damage dealt by 2%.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Wyvern Phys. Acc. and Eva. Bonus Increases wyvern physical accuracy and evasion by 15.
500 Wyvern Mag. Acc. and Eva. Bonus Increases wyvern magic accuracy and evasion by 10.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Restoring/Smiting Breath Delay Reduces the recast delay of Restoring Breath and Smiting Breath by 10 seconds.
Summoner[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 3.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Evasion Bonus Increases magic evasion by 3.
20 Physical Defense Bonus Increases physical defense by 3.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Evasion Bonus Increases physical evasion by 3.
45 Spirit and Avatar Physical Attack and Defense Bonus Increases spirit and avatar physical attack, ranged attack, and defense by 15.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Spirit and Avatar's Physical Accuracy and Physical Evasion Bonus Increases spirit and avatar's physical accuracy, ranged accuracy and physical evasion by 10.
80 Spirit and Avatar Magic Attack and Defense Bonus Increases spirit and avatar magic attack and magic defense by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Blood Pact Recast Time Reduces Blood Pact recast time by 5 seconds.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Spirit/Avatar Mag. Acc. & Eva. Bonus Increases spirit and avatar magic accuracy and evasion by 10.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Summoning Magic Skill Bonus Increases summoning magic skill by 5.
180 Magic Defense Bonus Increases magic defense by 5.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Evasion Bonus Increases magic evasion by 5.
245 Physical Defense Bonus Increases physical defense by 5.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Evasion Bonus Increases physical evasion by 5.
320 Avatar/Spirit Phys. Atk. & Def. Bonus Increases avatar and spirit physical attack, ranged attack, and physical defense by 23.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Avatar/Spirit Phys. Acc. & Eva. Bonus Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.
405 Avatar/Spirit Mag. Atk. & Def. Bonus Increases avatar and spirit magic attack and magic defense by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Avatar/Spirit Phys. Acc. & Eva. Bonus Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.
500 Summoning Magic Skill Bonus Increases summoning magic skill by 8.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Avatar's Favor Effect Increases the effects of Avatar's Favor by 1.
Blue Mage[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 10.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 10.
20 Physical Evasion Bonus Increases physical evasion by 5.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Defense Bonus Increases magic defense by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Attack Bonus Increases magic attack by 5.
80 Magic Evasion Bonus Increases magic evasion by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Job Trait Bonus Increases job traits gained from equipped blue magic by 1. Does not affect Gilfinder, Double Attack, or Auto Refresh.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Magic Accuracy Bonus Increases magic accuracy by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Blue Magic Skill Bonus Increases blue magic skill by 5.
180 Physical Defense Bonus Increases physical defense by 15.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 15.
245 Physical Evasion Bonus Increases physical evasion by 8.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Defense Bonus Increases magic defense by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Attack Bonus Increases magic attack by 8.
405 Magic Evasion Bonus Increases magic evasion by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Magic Accuracy Bonus Increases magic accuracy by 8.
500 Blue Magic Skill Bonus Increases blue magic skill by 8.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Blue Magic Effect Attributes that affect the potency of blue magic spells are considered to be 5% higher when casting blue magic spells.
Corsair[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 3.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 5.
20 Physical Evasion Bonus Increases physical evasion by 3.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 5.
45 Magic Attack Bonus Increases magic attack by 2.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Evasion Bonus Increases magic evasion by 5.
80 Magic Accuracy Bonus Increases magic accuracy by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Snapshot Effect Reduces ranged attack delay by 5%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 True Shot Effect Increases ranged attack damage when performed at an appropriate distance by 2%.
180 Physical Defense Bonus Increases physical defense by 5.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 8.
245 Physical Evasion Bonus Increases physical evasion by 5.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
320 Magic Attack Bonus Increases magic attack by 3.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Evasion Bonus Increases magic evasion by 8.
405 Magic Accuracy Bonus Increases magic accuracy by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Reduced Ammunition Consumption Increases the chance of not consuming ammunition by 2%.
500 True Shot Effect Increases ranged attack damage by 2% when performed at an appropriate distance.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Quick Draw Delay Reduces the recast delay of Quick Draw by 10 seconds per 1 charge point.
Puppetmaster[edit]
Points Spent Effect 5 Physical Attack Bonus / Increases physical and ranged attack by 6. 5 Capacity Point Bonus / Increases acquired capacity points by 5%. 10 Physical Evasion Bonus / Increases physical evasion by 8. 20 Physical Accuracy Bonus / Increases physical and ranged accuracy by 7. 25 Capacity Point Bonus / Increases acquired capacity points by 7%. 30 Magic Evasion Bonus / Increases magic evasion by 5. 45 Magic Accuracy Bonus / Increases magic accuracy by 5. 50 Superior 1 / Enables the player to equip items marked as Superior 1 (Su1). 55 Capacity Point Bonus / Increases acquired capacity points by 9%. 60 Automaton Physical Attack and Defense Bonus / Increases automaton physical attack, ranged attack, and physical defense by 15. 80 Automaton Physical Accuracy and Physical Evasion Bonus / Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10. 95 Capacity Point Bonus / Increases acquired capacity points by 11%. 100 Automaton Elemental Capacity Bonus / Increases the automaton's elemental capacity for attachments by 2. 100 Superior 2 / Enables the player to equip items marked as Superior 2 (Su2). 125 Automaton Mag. Atk. and Def. Bonus / Increases automaton magic attack and magic defense by 5. 145 Capacity Point Bonus / Increases acquired capacity points by 13%. 150 Automaton Mag. Acc. and Eva. Bonus / Increases automaton magic accuracy and evasion by 10. 180 Physical Attack Bonus / Increases physical and ranged attack by 9. 205 Capacity Point Bonus / Increases acquired capacity points by 15%. 210 Physical Evasion Bonus / Increases physical evasion by 12. 245 Physical Accuracy Bonus / Increases physical and ranged accuracy by 11. 275 Capacity Point Bonus / Increases acquired capacity points by 17%. 280 Magic Evasion Bonus / Increases magic evasion by 8. 320 Magic Accuracy Bonus / Increases magic accuracy by 8. 355 Capacity Point Bonus / Increases acquired capacity points by 19%. 360 Automaton Phys. Atk. and Def. Bonus / Increases automaton physical attack, ranged attack, and physical defense by 23. 405 Automaton Phys. Acc. and Eva. Bonus / Increases automaton physical accuracy, ranged accuracy, and physical evasion by 15. 445 Capacity Point Bonus / Increases acquired capacity points by 21%. 450 Automaton Mag. Atk. and Def. Bonus / Increases automaton magic attack and magic defense by 8. 500 Automaton Mag. Acc. and Eva. Bonus / Increases automaton magic accuracy and evasion by 15. 545 Capacity Point Bonus / Increases acquired capacity points by 23%. 550 Martial Arts Effect / Decreases hand-to-hand delay by 5.
Dancer[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 6.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 6.
20 Physical Evasion Bonus Increases physical evasion by 9.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 9.
45 Magic Evasion Bonus Increases magic evasion by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Accuracy Bonus Increases magic accuracy by 5.
80 Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 3.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Maximum Finishing Moves Bonus Increases the maximum number of finishing moves that may be stored by 2. Up to 5 finishing moves may be consumed at once.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Critical Damage Bonus Increases critical damage dealt by 2%.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Skillchain Bonus Increases skillchain damage by 2%.
180 Physical Defense Bonus Increases physical defense by 9.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 9.
245 Physical Evasion Bonus Increases physical evasion by 14.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 14.
320 Magic Evasion Bonus Increases magic evasion by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Accuracy Bonus Increases magic accuracy by 8.
405 Subtle Blow Effect Bonus Increases "Subtle Blow" effect by 3.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Critical Damage Bonus Increases critical damage dealt by 2%.
500 Skillchain Bonus Increases skillchain damage by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Dual Wield Effect Reduces attack delay by 5% when a weapon is equipped in each hand.
Scholar[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 3.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 5.
20 Magic Evasion Bonus Increases magic evasion by 6.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 6.
45 Dark Magic Skill Bonus Increases dark magic skill by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Enhancing Magic Skill Bonus Increases enhancing magic skill by 5.
80 Elemental Magic Skill Bonus Increases elemental magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spells Grants eight new magic spells.
Sandstorm II, Rainstorm II, Windstorm II, Firestorm II, Hailstorm II, Thunderstorm II, Aurorastorm II, Voidstorm II.
Changes the weather around target party member to the corresponding type of weather.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Healing Magic Skill Bonus Increases healing magic skill by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Magic Burst Damage Bonus Increases magic burst damage by 3%.
180 Magic Defense Bonus Increases magic defense by 5.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 8.
245 Magic Evasion Bonus Increases magic evasion by 9.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus Increases magic accuracy by 9.
320 Dark Magic Skill Bonus Increases dark magic skill by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Enhancing Magic Skill Bonus Increases enhancing magic skill by 8.
405 Elemental Magic Skill Bonus Increases elemental magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Healing Magic Skill Bonus Increases healing magic skill by 8.
500 Magic Burst Damage Bonus Increases magic burst damage by 3%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 Stratagem Recast Time Reduces stratagem recast time by 15 seconds per 1 charge point.
Geomancer[edit]
Points Spent Effect 5 Magic Defense Bonus Increases magic defense by 4.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Magic Attack Bonus Increases magic attack by 6.
20 Magic Evasion Bonus Increases magic evasion by 7.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Magic Accuracy Bonus Increases magic accuracy by 7.
45 Geomancy Skill Bonus Increases geomancy skill by 5.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Handbell Skill Bonus Increases handbell skill by 5.
80 Elemental Magic Skill Bonus Increases elemental magic skill by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 New Spells Grants six new magic spells.
Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V.
Deals corresponding elemental damage to an enemy.100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Dark Magic Skill Bonus Increases dark magic skill by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Magic Damage Bonus Increases magic damage by 3.
180 Magic Defense Bonus Increases magic defense by 6.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Magic Attack Bonus Increases magic attack by 9.
245 Magic Evasion Bonus Increases magic evasion by 11.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Magic Accuracy Bonus Increases magic accuracy by 11.
320 Geomancy Skill Bonus Increases geomancy skill by 8.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Handbell Skill Bonus Increases handbell skill by 8.
405 Elemental Magic Skill Bonus Increases elemental magic skill by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Dark Magic Skill Bonus Increases dark magic skill by 8.
500 Magic Damage Bonus Increases magic damage by 3.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 New Spell Grants a new magic spell.
Aspir III
Steals an enemy's MP. Ineffective against undead.
Rune Fencer[edit]
Points Spent Effect 5 Physical Defense Bonus Increases physical defense by 5.
5 Capacity Point Bonus Increases acquired capacity points by 5%.
10 Physical Attack Bonus Increases physical and ranged attack by 7.
20 Physical Evasion Bonus Increases physical evasion by 8.
25 Capacity Point Bonus Increases acquired capacity points by 7%.
30 Physical Accuracy Bonus Increases physical and ranged accuracy by 8.
45 Magic Defense Bonus Increases magic defense by 8.
50 Superior 1 Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus Increases acquired capacity points by 9%.
60 Magic Evasion Bonus Increases magic evasion by 10.
80 Magic Accuracy Bonus Increases magic accuracy by 5.
95 Capacity Point Bonus Increases acquired capacity points by 11%.
100 Enh. Magic Received Duration Increases the duration of enhancing magic effects received by 10%.
100 Superior 2 Enables the player to equip items marked as Superior 2 (Su2).
125 Enhancing Magic Skill Bonus Increases enhancing magic skill by 5.
145 Capacity Point Bonus Increases acquired capacity points by 13%.
150 Inquartata Effect Increases parrying chance by 2%.
180 Physical Defense Bonus Increases physical defense by 8.
205 Capacity Point Bonus Increases acquired capacity points by 15%.
210 Physical Attack Bonus Increases physical and ranged attack by 11.
245 Physical Evasion Bonus Increases physical evasion by 12.
275 Capacity Point Bonus Increases acquired capacity points by 17%.
280 Physical Accuracy Bonus Increases physical and ranged accuracy by 12.
320 Magic Defense Bonus Increases magic defense by 12.
355 Capacity Point Bonus Increases acquired capacity points by 19%.
360 Magic Evasion Bonus Increases magic evasion by 15.
405 Magic Accuracy Bonus Increases magic accuracy by 8.
445 Capacity Point Bonus Increases acquired capacity points by 21%.
450 Enhancing Magic Skill Bonus Increases enhancing magic skill by 8.
500 Inquartata Effect Increases parrying chance by 2%.
545 Capacity Point Bonus Increases acquired capacity points by 23%.
550 New Spell Grants a new spell.
Temper
Grants the ability to occasionally attack twice.