Aspir III
Description[edit]Spell cost: 2 MP
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Timers[edit] |
Notes[edit]
- Potency of the spell is highly affected by Dark Magic Skill.
- Does not increase max MP like Drain II does to max HP.
Generally Effective Targets[edit]
- Beetles
- Buffalo
- Cockatrice
- Colibri
- Crabs
- Diremites
- Elementals
- Evil Weapons
- Flans
- Hecteyes
- Hippogryphs
- Magic Pots
- Rafflesia
- Rocs
- Soulflayers
- Wanderers
- Worms
- Wamoura
- Phuabo
- Yovra
- Pet Wyverns
- Dynamis Beastmaster Pets generally have mp
- Campaign mobs generally have mp
How to Obtain[edit]
- Job Points: Gift after spending 550 on either Black Mage or Geomancer (unlocking one does not unlock the other automatically).
Magic of Vana'diel: Dark Magic
"Absorb" spells:
Absorb-ACC • AGI • Attri • CHR • DEX • INT • MND • STR • TP • VIT
HP/MP Absorption:
Aspir • II • III — Drain I • II• III
Damage:
Death — Kaustra
Enfeebling:
Bio I • II • III— Stun
Enhancing:
Dread Spikes — Endark I • II — Klimaform
Transportation:
Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning
This article uses material from the "Aspir_III" article on FFXIclopedia and is licensed under the CC-BY-SA License.