Endark II
- Adds dark damage to your attacks.
Description[edit]Spell cost: 36 MP
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Timers[edit]Casting Time: 3 seconds
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Notes[edit]
- Additional Effect initial damage is determined by Dark Magic Skill at the time of casting. Each consecutive attack will deal an additional effect of one damage lower than the previous strike.
- Also gives an attack bonus which stats mimics the damage dealt by the additional effect by a 1:1 ratio, and decays by 1 per hit, in sync with the additional effect.
- Endark will automatically wear off when additional damage reaches 0 if the 3-minute duration limit is not reached first.
- Formula needed
How to Obtain[edit]
- Job Points: Gift after spending 100 on Dark Knight.
Magic of Vana'diel: Dark Magic
"Absorb" spells:
Absorb-ACC • AGI • Attri • CHR • DEX • INT • MND • STR • TP • VIT
HP/MP Absorption:
Aspir • II • III — Drain I • II• III
Damage:
Death — Kaustra
Enfeebling:
Bio I • II • III— Stun
Enhancing:
Dread Spikes — Endark I • II — Klimaform
Transportation:
Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning
This article uses material from the "Endark_II" article on FFXIclopedia and is licensed under the CC-BY-SA License.