Endark II


Adds dark damage to your attacks.

Description[edit]

Spell cost: 36 MP
Spell element: dark
Magic skill: Dark Magic
Jobs:

Timers[edit]

Casting Time: 3 seconds
Recast Time: 30 seconds
Spell Duration: 3 minutes


Notes[edit]

  • Additional Effect initial damage is determined by Dark Magic Skill at the time of casting. Each consecutive attack will deal an additional effect of one damage lower than the previous strike.Verification Needed
  • Also gives an attack bonus which stats mimics the damage dealt by the additional effect by a 1:1 ratio, and decays by 1 per hit, in sync with the additional effect.Verification Needed
  • Endark will automatically wear off when additional damage reaches 0 if the 3-minute duration limit is not reached first.Verification Needed
  • Formula neededInformation Needed

How to Obtain[edit]

v  d  e
Magic of Vana'diel: Dark Magic

"Absorb" spells:
Absorb-ACCAGIAttriCHRDEXINTMNDSTRTPVIT
HP/MP Absorption:
AspirIIIIIDrain IIIIII
Damage:
DeathKaustra
Enfeebling:
Bio IIIIIIStun
Enhancing:
Dread SpikesEndark IIIKlimaform
Transportation:
Tractor


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Endark_II" article on FFXIclopedia and is licensed under the CC-BY-SA License.