Category:Limbus

Limbus is a mysterious dimension that lies between Vana'diel, Promyvion, and Lumoria. It is accessible from the celestial realm of Al'Taieu. Similar to Dynamis, these areas are intended as a challenge for advanced players at the highest levels. Items can be obtained here that can be redeemed for upgraded Artifact Armor and Rare/Ex equipment.

Limbus is comprised of two zones: Temenos and Apollyon. Each zone has separate areas leading to a "central" area, eventually leading to a boss fight with a prototype biotechnological weapon. Items obtained from these bosses can be redeemed for pieces of two high-level sets of armor from the Near East.

How to Enter Limbus[edit]

To enter Limbus areas, you must currently be on Chapter 8 of Chains of Promathia. This is needed in order to access Al'Taieu from which Limbus may be entered.

Limbus entrances in northern Al'Taieu

Two Key Items are required for each person's entry into the Limbus battlefields.

  • The first is Cosmo-Cleanse, purchased from Sagheera (I-8) in Port Jeuno for 1,000 gil;
  • The second is a colored Key Card (Key Item) specific to the entrance that one wishes to use to enter Limbus. The card can be obtained in one of two ways:
  1. Checking the sparkling grass ??? near each Dimensional Portal exit in northern Al'Taieu. The Dimensional Portals are accessed at one of the three main crags: Dem, Holla, and Mea.
  2. Locate and defeat one of the Aw'euvhi NMs in the area near your desired Limbus entrance. Doing so will grant the key item to all party/alliance members.
  • Only alliance members who are currently in the zone (regardless of whether they are dead or alive,) when the Aw'euvhi dies, will receive the Key Card(s).
  • Refer to the chart to the right to locate the entrance that corresponds with each Limbus area.

After the entire alliance has obtained both Key Items, zone into the lobby for the Limbus area you have chosen. Check the Sentinel Column (Apollyon) or Scanning Device (Temenos) to ensure that there is no alliance in the desired area. If the area is unoccupied, you may apply buffs and have one person check the Swirling Vortex (Apollyon) or the Matter Diffusion Module (Temenos) and select the Limbus area you wish to enter from the list provided. Alternatively, you may trade the appropriate chip(s) to Swirling Vortex/Matter Diffusion Module to enter a higher floor of the corresponding Apollyon/Temenos area (hierarchy displayed in the table below.) You (and the rest of your alliance) will then receive the message "You hear a faint hum." Check the Swirling Vortex/Matter Diffusion Module to join that area into Limbus.

  • Be sure not to engage in a battle before all members of the alliance/party have entered the battleground. If someone does manage to engage a monster within Limbus, then those that have not entered will be unable to join the current battlefield.
  • Be advised that all players will lose both of their Key Items upon entry into a Limbus battleground.


All players in the alliance when the "hum" starts will not be able to enter a different area until the hum stops when the alliance is done with the area that was picked. So if you want to do two areas at the same time, with one alliance, form the alliance after entering both areas. In this manner two (or more) areas can be done at the same time, while everyone can lot on items from both. But be advised that members may experience confusion of tactics and strategy within the party chat. The term "Area" as referenced in this paragraph refers to the entrance of two (or more) different floors from within either Apollyon or Temenos, but does not apply when entering both Apollyon and Temenos at the same time.

Once everyone is inside the area, the alliance is free to engage their first enemies. Unlike entering the area, any further teleportation within the area is not hindered by engaging enemies.

As stated previously, to access advanced floors of Limbus, specific combinations of colored chips (obtained from the final chests in basic and intermediate Limbus areas) need to be traded to the Swirling Vortex/Matter Diffusion Module. When they are traded, the additional area will appear on the list of areas as per the combination traded to the "chip handler":

Limbus Area Entrance Card Required Chip(s) Required Chip Reward
NW Apollyon (D-6) (Dem) Red Card None Magenta Chip
SW Apollyon None Charcoal Chip
NE Apollyon (K-6) (Mea) Black Card None Smoky Chip
SE Apollyon None Smalt Chip
CS Apollyon (D-6) (Dem)
or
(K-6) (Mea)
Red Card
or
Black Card
Metal Chip None
CS Apollyon II Metal Chip None
Central Apollyon
Proto-Omega
Magenta Chip
Charcoal Chip
Smoky Chip
Smalt Chip
None
Central Apollyon II
???
Crepuscular Chip
None
Temenos - Western Tower (H-4) (Holla) White Card None Emerald Chip
Temenos - Northern Tower None Ivory Chip
Temenos - Eastern Tower None Scarlet Chip
Central Temenos - Basement 1 Metal Chip None
Central Temenos - Basement II Metal Chip None
Central Temenos - 1st Floor Emerald Chip Orchid Chip
Central Temenos - 2nd Floor Scarlet Chip Cerulean Chip
Central Temenos - 3rd Floor Ivory Chip Silver Chip
Central Temenos - 4th Floor
Proto-Ultima
Orchid Chip
Cerulean Chip
Silver Chip
None
Central Temenos - 4th Floor II Niveous Chip
None

On entry of an area that requires chips to enter, the chip(s) will be consumed.

Limbus Rules[edit]

  • Maximum Number of Players: 18 (one full Alliance)
  • Time: Your alliance will begin most areas with a time limit of thirty minutes (Earth time), save for areas in Central Temenos (45 minutes) and Central Apollyon and Central Temenos - 4th Floor (60 minutes). These amounts may be increased through time extensions gained by opening certain chests throughout each route. (Maximum possible time currently unknown.)
  • Entering: Upon entering, both key items are lost. If you exit the battlefield, you cannot reenter. If your connection is lost, you can reconnect before the originating party's time expires. If someone has not entered when the first monster is attacked/aggroed, they cannot enter and receive a message stating that the party is already engaged in battle.
  • Reentering: 20 hours (Earth time) must pass after you enter a Limbus battlefield and consequently lose your Key ItemCosmo-Cleanse before you may obtain another Key ItemCosmo-Cleanse again from Sagheera and prepare to enter another Limbus area.
  • Clearing: Upon opening the area's final treasure chest, the Limbus area is cleared and you are automatically ejected to the lobby where you can distribute the resulting treasure.
  • Death: Experience Points are lost if you are defeated within Limbus. Enemies in Limbus do not grant experience points.
  • Trading chips: Once chip(s) are traded to gain access for an advanced area, they will be immediately consumed and disappear from the player's inventory. Only the first party member to enter a Limbus area requires chips, if any.

Armoury Crates[edit]

The three varieties of Armoury Crates

Armoury Crates are scattered throughout each Limbus area. The rules for their behavior vary in each different area.

Contents of chests can usually be determined by their color, as follows:

  • Blue with Gold lining (Time): Time Extension (5, 10, or 15 minutes)
  • Dark Brown with Gold lining (Loot): Items (AF+1 materials, Ancient Beastcoins, area access chips, and Synthesis Materials)
  • Light Brown with Silver lining (Restore): HP/MP recovery and all Job Ability timers reset (including 2-hours)

Please note that Armoury Crates may transform into Mimics (SW Apollyon - 3rd Floor) while others may trigger enemies to be spawned (Central Temenos - 4th Floor). In some areas, opening a chest causes other crates and/or enemies to disappear, forcing you to choose one per level.

Rewards[edit]

Limbus rewards include items to upgrade your Artifact Armor into Artifact Armor +1, Homam and Nashira armor, and items purchasable from Sagheera using Ancient Beastcoins.

Artifact Armor +1[edit]

You can upgrade your Artifact Armor by trading it along with various items and Ancient Beastcoins to Sagheera in Port Jeuno. She requires one item that drops in Apollyon and one from Temenos; this is the same for the entire set. She also requires a crafted item and 15-40 Ancient Beastcoins, depending on the piece.

Trade her the Ancient Beastcoins first; in a separate trade, give her the rest of the items. Wait until the next game day and then talk to her again to receive your level 74 AF+1. If you wish to get the original AF back, you must restart the AF quests by talking to Vingijard in Lower Jeuno.

Job Temenos Item Apollyon Item
 BRD  Coiled Yarn  Brown Doeskin
 BST  Smalt Leather  Fetid Lanolin
 BLM  Diabolic Silk  Diabolic Yarn
 BLU  Luminian Thread  Flameshun Cloth
 COR  Silkworm Thread  Canvas Toile
 DNC  Filet Lace  Gold Stud
 DRK  Dark Orichalcum  Black Rivet
Job Temenos Item Apollyon Item
 DRG  Cbl. Myth. Sheet  Blue Rivet
 MNK  Ut. Gold Thread  Ancient Brass
 NIN  Plaited Cord  Ebony Lacquer
 PLD  Snowy Cermet  White Rivet
 PUP  Pantin Wire  Corduroy Cloth
 RNG  Chameleon Yarn  Charcoal Cotton
 RDM  Ruby Silk Thread  Cardinal Cloth
Job Temenos Item Apollyon Item
 SAM  Scarlet Odoshi  Kurogane
 SCH  Brilliantine  Electrum Stud
 SMN  Glittering Yarn  Astral Leather
 THF  Supple Skin  Light Filament
 WAR  Ecarlate Cloth  Argyro Rivet
 WHM  Benedict Silk  Benedict Yarn

Nashira and Homam Armor[edit]

The Armoury Crates left behind by Proto-Omega or Proto-Ultima following its defeat contain parts from the defeated weapon. Wilhelm in Mhaura, a representative of The Brugaire Consortium, is eager to learn about such biotechnological weapons. Those who give him parts of Omega and Ultima will be rewarded with the following pieces of level 75 Homam Armor and Nashira Attire respectively. There is no delay in obtaining these items.

Homam Armor: Lv. 75 THF / PLD / DRK / DRG / BLU
Weapon Part Slot Armor Stats
Omega's Eye Head Homam Zucchetto DEF:26 HP+22 MP+22 Accuracy+4 Magic Accuracy+4 Haste+3%
Omega's Heart Body Homam Corazza DEF:49 HP+28 MP+28 Accuracy+15 Enhances Triple Attack Effect
Omega's Foreleg Hands Homam Manopolas DEF:20 HP+20 MP+20 Accuracy+4 Enmity+3 Haste+3%
Omega's Hind Leg Legs Homam Cosciales DEF:35 HP+26 MP+26 Accuracy+3 Haste+3% Enhances Fast Cast Effect
Omega's Tail Feet Homam Gambieras DEF:16 HP+31 MP+31 Accuracy+6 Ranged Accuracy+6 Haste+3% Wyvern:HP+50
Nashira Attire: Lv. 75 WHM / BLM / RDM / SMN / BLU
Weapon Part Slot Armor Stats
Ultima's Cerebrum Head Nashira Turban DEF:19 Magic Accuracy+5 Enmity-5 Haste+2% Spell Interruption Rate -10%
Ultima's Heart Body Nashira Manteel DEF:41 Healing Magic Skill+5 Dark Magic Skill+5 Magic Accuracy+5 Haste+3%
Ultima's Claw Hands Nashira Gages DEF:18 Magic Accuracy+3 Enmity-4 Avatar Perpetuation Cost-1 Haste+1%
Ultima's Leg Legs Nashira Seraweels DEF:30 Divine Magic Skill+5 Enfeebling Magic Skill+5 Magic Accuracy+3 Haste+2%
Ultima's Tail Feet Nashira Crackows DEF:13 Magic Accuracy+2 Elemental Magic Skill+5 Summoning Magic Skill+5 Haste+1%

Enif and Adhara Armor[edit]

Upon defeating Arch-Omega and Arch-Ultima and retrieving their various parts, it is possible to exchange your Homam and Nashira armor for Enif and Adhara armor respectively. As before, Wilhelm handles the exchange and there is no delay in obtaining the armor.

Enif Armor: Lv. 99 THF / PLD / DRK / DRG / BLU
Required Items Slot Armor Stats
Arch-Omega's Eye
Homam Zucchetto
Head Enif Zucchetto DEF:49 HP+35 MP+35 Accuracy+7 Attack+7 Magic Accuracy+7 Haste+5%
Arch-Omega's Heart
Homam Corazza
Body Enif Corazza DEF:75 HP+45 MP+45 Accuracy+23 Quadruple Attack+2% Haste+3%
Arch-Omega's Foreleg
Homam Manopolas
Hands Enif Manopolas DEF:30 HP+33 MP+33 Accuracy+5 Attack+5 Enmity+7 Haste+4%
Arch-Omega's Hind Leg
Homam Cosciales
Legs Enif Cosciales DEF:49 HP+40 MP+40 Accuracy+6 Attack+6 Haste+5% Enhances Fast Cast Effect
Arch-Omega's Tail
Homam Gambieras
Feet Enif Gambieras DEF:29 HP+48 MP+48 Accuracy+6 Attack+6 Ranged Accuracy+6 Haste+4% Wyvern:HP+80
Adhara Attire: Lv. 99 WHM / BLM / RDM / SMN / BLU
Required Items Slot Armor Stats
Arch-Ultima's Cerebrum
Nashira Turban
Head Adhara Turban DEF:38 Magic Accuracy+7 Magic Attack Bonus+7 Enmity-6 Haste+3% Spell Interruption Rate -20%
Arch-Ultima's Heart
Nashira Manteel
Body Adhara Manteel DEF:63 Magic Accuracy+5 Healing Magic Skill+13 Dark Magic Skill+13 Blue Magic Skill+13 Haste+4%
Arch-Ultima's Claw
Nashira Gages
Hands Adhara Gages DEF:28 Magic Accuracy+6 Magic Attack Bonus+6 Enmity-5 Avatar Perpetuation Cost-2 Haste+2%
Arch-Ultima's Leg
Nashira Seraweels
Legs Adhara Seraweels DEF:40 Magic Accuracy+4 Divine Magic Skill+11 Healing Magic Skill+11 Enfeebling Magic Skill+11 Enmity-3 Haste+3%
Arch-Ultima's Tail
Nashira Crackows
Feet Adhara Crackows DEF:27 Magic Accuracy+3 Enhancing Magic Skill+8 Elemental Magic Skill+8 Summoning Magic Skill+8 Conserve MP+4 Haste+3%

Murzim and Shedir[edit]

Alternatively, one can exchange Arch-Omega and Arch-Ultima parts and Artifact Armor +1 materials from Apollyon and Temenos, respectively, to obtain the Murzim and Shedir sets. Once again, Wilhelm gladly takes the weapon parts off your hands in exchange for the armor.

Murzim Armor: Lv. 99 THF / PLD / DRK / RNG / DRG / COR / PUP / DNC
Weapon Part Slot Armor Stats
Arch-Omega's Eye Head Murzim Zucchetto DEF:46 HP+42 MP+42 Enmity-6 Haste+4% Automaton: Haste+6%
Arch-Omega's Heart Body Murzim Corazza DEF:75 HP+53 MP+53 Attack+15 Store TP+6 Haste+4%
Arch-Omega's Foreleg Hands Murzim Manopolas DEF:30 HP+35 MP+35 Attack+5 Haste+4% Increases Critical Hit Damage
Arch-Omega's Hind Leg Legs Murzim Cosciales DEF:49 HP+36 MP+36 Ranged Accuracy+16 Ranged Attack+7 Increases "Rapid Shot" Activation Rate
Arch-Omega's Tail Feet Murzim Gambieras DEF:29 HP+35 MP+35 Attack+12 Enmity+8 Haste+3%
Shedir Attire: Lv. 99 WHM / BLM / RDM / BRD SMN / BLU / SCH
Weapon Part Slot Armor Stats
Arch-Ultima's Cerebrum Head Shedir Turban DEF:38 Magic Accuracy+4 Singing Skill+4 Haste+5% Song Recast Delay-3
Arch-Ultima's Heart Body Shedir Manteel DEF:63 Accuracy+10 Attack+10 Magic Accuracy+5 Magic Attack Bonus+5 Haste+4% Potency of Cure Effect Recieved+3%
Arch-Ultima's Claw Hands Shedir Gages DEF:28 Sword Skill+10 Club Skill+10 Staff Skill+10 Divine Magic Skill+10 Healing Magic Skill+10 Enfeebling Magic Skill+10
Arch-Ultima's Leg Legs Shedir Seraweels DEF:40 Enhancing Magic Skill+15 Elemental Resistance Spells+15 Enhances "Stoneskin" Effect Enhances "Aquaveil" Effect
Arch-Ultima's Tail Feet Shedir Crackows DEF:29 "Blood Boon"+3 Avatar: Enhances Magic Accuracy Enhances Magic Attack Bonus Increases "Blood Pact" damage

Ancient Beastcoin Purchases[edit]

The following items can be obtained in exchange for Ancient Beastcoins:

Item Cost Slot Stats
Boxer's Mantle 75 Back DEF:8 Guard Skill+10 Evasion Skill+10 Shield Skill+10 Parrying Skill+10
Brutal Earring 75 Earring Enhances Double Attack Effect, Store TP +1
Gunner's Mantle 75 Back DEF:7 Attack-10 Ranged Accuracy-10 Ranged Attack+20
Loquacious Earring 75 Earring MP+30 Enhances Fast Cast Effect
Metal Chip 75 Item Allows entrance into CS Apollyon or Central Temenos - Basement 1
Musical Earring 75 Earring Evasion+5 String Instrument Skill+5 Wind Instrument Skill+5
Stealth Earring 75 Earring Ninjutsu Skill+5 Enhances Resist Silence Effect
Flawless Ribbon 150 Head DEF:18 Resist Vs. Light+30 Resist Vs. Dark+30 Enhances Killer Effects, Increases Resistance to All Status Ailments
Charger Mantle 150 Back DEF:7 Attack+20 Ranged Accuracy-10 Ranged Attack-10
Jaeger Mantle 150 Back DEF:7 Attack-10 Ranged Accuracy+20 Ranged Attack-10


Historical Background[edit]

Limbus is the Latin word for Limbo, meaning "edge" or "boundary".

Limbo is a word used in general for being stuck with nowhere to go until something else happens, but it has its origins with Christian belief (Roman Catholic exclusively). In Catholic legend, Limbo is a realm where the virtuous humans who died before the resurrection of Jesus Christ reside and where unbaptised infants who die reside. This is the realm where souls exist which cannot go to Hell for they have committed no sins or lived virtuous lives, but they cannot go to Heaven because they are not a part of the Catholic faith. There are names for each of the 2 Limbos: Limbus Patrum (Limbo of the Fathers, where the virtuous Pagans reside) and Limbus Infantium (Limbo of the Children, where unbaptised infants reside). It is not a part of official doctrine (unlike Purgatory). In Medieval literature, specifically Dante's Divine Comedy, Limbo is the First Circle of Hell.

Sources[edit]

MjollLimbus


This article uses material from the "Category:Limbus" article on FFXIclopedia and is licensed under the CC-BY-SA License.

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