Blue Mage

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Job Overview

Blue Mage


After finishing the An Empty Vessel quest, a Blue Mage (BLU) can employ the legendary arts of the Aht Urhgan Immortals, a unit of elite imperial special forces. These formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.


Blue Mages are a versatile melee-mage hybrid job. Through the careful setting and application of blue magic spells, this job can adapt to almost any situation. They also have access to a wide range of Job Traits.



Job Abilities

Level  Name
01  Azure Lore
25  Burst Affinity
40  Chain Affinity
75 (Merit)  Convergence
75 (Merit)  Diffusion
83  Efflux
95  Unbridled Learning
96  Unbridled Wisdom

Job Traits

Level  Name
75 (Merit)  Enchainment
75 (Merit)  Assimilation

See Blue Mage Job Traits for a list of the currently known traits gained by spell combinations.

Group 1 Merits

Level  Name
Merit  Chain Affinity Recast
Merit  Burst Affinity Recast
Merit  Monster Correlation
Merit  Physical Potency
Merit  Magical Accuracy

Blue Magic

Main article: Blue Magic

Using Blue Magic

  • Unlike other magic spells, it is not possible to use Blue Magic as soon as it is acquired. First, the spells you wish to use must be set.
  1. Point Total/Maximum. Each Blue Magic spell is assigned a point value (Blue Magic Points). The level of the Blue Mage determines the maximum number of points available for setting spells.
  2. Maximum Number of Set Spells. The maximum number of Blue Magic spells that can be set to be active at one time is also determined by the Blue Mage's level. This maximum number may decrease when the Blue Mage is under a level restriction and so the set numbers are assigned a color for easy reference.

Blue Magic Limits

Level Blue Magic Points Spell Set Max.
1 - 10 10 6
11 - 20 15 8
21 - 30 20 10
31 - 40 25 12
41 - 50 30 14
51 - 60 35 16
61 - 70 40 18
71 - 80 45 20
81 - 90 50 20
91 - 99 55 20
75+ with Assimilation +1~5
(max 60 at 91+)
-
99 with Job Points +1~10
(max 65 without Assimilation; max 70 with full Assimilation)
-

Spell List

Lvl  Spell Type
1  Sandspin M
1  Pollen M
1  Foot Kick S
4  Power Attack B
4  Sprout Smack B
4  Wild Oats P
8  Metallic Body M
8  Cocoon M
8  Queasyshroom P
12  Battle Dance S
12  Head Butt B
12  Feather Storm P
16  Helldive B
16  Healing Breeze M
16  Sheep Song M
18  Bludgeon B
18  Cursed Sphere M
18  Blastbomb M
20  Blood Drain M
20  Claw Cyclone S
22  Poison Breath M
24  Soporific M
26  Screwdriver P
28  Bomb Toss M
30  Wild Carrot M
30  Grand Slam B
32  Sound Blast M
32  Chaotic Eye M
34  Death Ray M
34  Smite of Rage S
36  Digest M
36  Pinecone Bomb P
38  Blank Gaze M
38  Jet Stream B
38  Uppercut B
40  Mysterious Light M
40  Terror Touch B
42  Venom Shell M
42  MP Drainkiss M
44  Blitzstrahl M
44  Stinking Gas M
44  Mandibular Bite S
46  Magnetite Cloud M
46  Geist Wall M
46  Awful Eye M
48  Refueling M
48  Blood Saber M
48  Sickle Slash B
48  Jettatura M
50  Ice Break M
50  Self-Destruct M
50  Frightful Roar M
52  Cold Wave M
52  Filamented Hold M
54  Hecatomb Wave M
54  Radiant Breath M
56  Feather Barrier M
58  Magic Fruit M
58  Flying Hip Press M
58  Light of Penance M
Lvl  Spell Type
60  Death Scissors S
60  Dimensional Death B
60  Spiral Spin S
61  Maelstrom M
61  Eyes On Me M
61  Seedspray S
61  Bad Breath M
62  Memento Mori M
62  Body Slam B
62  1000 Needles M
63  Spinal Cleave S
63  Frenetic Rip B
63  Frypan B
63  Hydro Shot B
64  Feather Tickle M
64  Yawn M
64  Voracious Trunk M
65  Infrasonics M
65  Zephyr Mantle M
66  Frost Breath M
66  Sandspray M
66  Corrosive Ooze M
67  Diamondhide M
67  Enervation M
68  Warm-Up M
68  Firespit M
69  Tail Slap B
69  Hysteric Barrage B
69  Regurgitation M
70  Amplification M
70  Cannonball B
70  Asuran Claws B
71  Lowing M
71  Heat Breath M
71  Triumphant Roar M
72  Disseverment P
72  Sub-zero Smash B
72  Saline Coat M
73  Ram Charge B
73  Mind Blast M
73  Temporal Shift M
74  Actinic Burst M
74  Magic Hammer M
74  Reactor Cool M
75  Exuviation M
75  Plasma Charge M
75  Vertical Cleave S
76  Plenilune Embrace M
77  Acrid Stream M
77  Leafstorm M
78  Cimicine Discharge M
78  Regeneration M
79  Animating Wail M
79  Battery Charge M
80  Blazing Bound M
80  Demoralizing Roar M
81  Final Sting P
81  Goblin Rush B
82  Vanity Dive S
82  Magic Barrier M
Lvl  Spell Type
83  Whirl of Rage S
83  Benthic Typhoon P
84  Auroral Drape M
84  Osmosis M
85  Quadratic Continuum P
85  Fantod M
86  Thermal Pulse M
87  Empty Thrash S
87  Dream Flower M
88  Occultation M
88  Charged Whisker M
89  Winds of Promyvion M
89  Delta Thrust S
90  Everyone's Grudge M
90  Reaving Wind M
91  Barrier Tusk M
91  Mortal Ray M
92  Heavy Strike B
92  Water Bomb M
93  Dark Orb M
94  White Wind M
95  Sudden Lunge B
96  Quadrastrike S
96  Vapor Spray M
97  Thunder Breath M
98  Orcish Counterstance M
98  Amorphic Spikes P
99  Wind Breath M
99  Barbed Crescent S
99  Nature's Meditation M
99  Tempestuous Upheaval M
99  Rending Deluge M
99  Embalming Earth M
99  Paralyzing Triad S
99  Foul Waters M
99  Glutinous Dart P
99  Retinal Glare M
99  Erratic Flutter M
99  Subduction M
99  Thrashing Assault S
99  Diffusion Ray M
99  Rail Cannon M
99  Restoral M
99  Sinker Drill P
99  Molting Plumage M
99  Nectarous Deluge M
99  Sweeping Gouge B
99  Atramentous Libations M
99  Searing Tempest M
99  Blinding Fulgor M
99  Spectral Floe M
99  Scouring Spate M
99  Anvil Lightning M
99  Silent Storm M
99  Entomb M
99  Tenebral Crush M
99  Saurian Slide S
99  Palling Salvo M

These spells cannot be set. They are always in the spell list after they have been learned. They are only enabled while you are at the appropriate level, and under the effect of Unbridled Learning.

Lvl  Spell Type
95  Harden Shell M
95  Thunderbolt M
96  Absolute Terror M
97  Gates of Hades M
97  Tourbillion B
98  Pyric Bulwark M
99  Bilgestorm B
Lvl  Spell Type
99  Bloodrake S
99  Droning Whirlwind M
99  Carcharian Verve M
99  Blistering Roar M
99  Uproot M
99  Crashing Thunder M
99  Polar Roar M
Lvl  Spell Type
99  Mighty Guard M
99  Cruel Joke M
99  Cesspool M
99  Tearing Gust M
Legend
M  Magic B  Blunt P  Piercing S  Slashing
M  Light Magic M  Fire Magic M  Lightning Magic M  Wind Magic
M  Dark Magic M  Earth Magic M  Water Magic M  Ice Magic

Acquiring Blue Magic

  • Blue Mages may learn special abilities used by the monsters that they, or their allies, defeat.
  • Blue Mage must be set as main job in order to learn Blue Magic.
  • A Blue Magic spell can be learned 30 or less Blue Magic Skill points below the skill cap of the spell's job level. See Blue Magic Skill for an in-depth explanation.
  • In order to learn a spell, the enemy must be claimed to the Blue Mage or his/her party or alliance at its time of death. If the enemy is not claimed to the Blue Mage, party or alliance at its time of death, the spell cannot be learned.
    • The exception to this are Wildskeeper Reives. Whether or not the Blue Mage needs to have acted on the monster before death is unknown.
  • The monster must attempt to use the ability ("The monster readies <Spell>.") in order for it to be learned.
  • It is not necessary for the Blue Mage to be the target of the ability, for the Blue Mage to perform any action upon the enemy, nor for the ability to fully execute (it may miss, have no effect, be stunned, intimidated or paralyzed) in order for it to be learned.
  • Blue Magic cannot be learned if the Blue Mage is K.O.'d at the time that the enemy is defeated. However, it is possible to learn the spell if the Blue Mage is raised before the monster is defeated.
    • The exception to this are Wildskeeper Reives. It is possible to learn Blue Magic even if you are dead by the end of the fight, however it seems that you have to join the hate list of the monster at least once.
  • Blue Magic cannot be learned if the Blue Mage is outside of EXP range at the time that the monster is defeated ("You are too far receive experience points"). However, it is possible to enter EXP range, even from a different zone and even after the monster has used the ability, and still learn it.
  • It is possible to learn spells from monsters that check as Too Weak.
  • Blue Magic may be learned from enemies that appear during the following events: BCNM, Besieged, Assault, Salvage, Moblin Maze Mongers, Missions, Limbus and Quests. Blue Magic may be learned while a Campaign Battle is in progress, but due to a recent update, can no longer be learned from Campaign-specific enemies, nor while the Blue Mage is under the effect of Allied Tags. Note that to learn spells during these events, a member of one's party or alliance must deliver the finishing blow to the enemy that uses the spell.
  • Blue Magic cannot be learned in Walk of Echoes Battlefields
  • It is easier to learn a Blue Magic spell if you are a lower level than the monster you are fighting.



Combat Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Sword A+ 6 150 424
 Club B- 5 147 388
 Evasion C- 5 139 368
 Parrying D 4 133 334


Magic Skill Ratings

 Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
 Blue Magic A+ 6 150 424

See Blue Mage Skill Caps for a by-level breakdown of Weapon Skill limits.



Reforged Armor Relic Armor

=  refer to this link: https://ffxi.gamerescape.com/wiki/Reforged_Relic_Armor


Artifact Equipment

To see a side by side comparison of Artifact/Relic sets visit Blue Mage Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Mavi Sets Comparison.
Artifact Set
Level Artifact
30  Magus Torque
40  Immortal's Scimitar
52  Magus Charuqs
54  Magus Shalwar
56  Magus Bazubands
58  Magus Jubbah
60  Magus Keffiyeh
Artifact Set +1
Level Artifact
74  Magus Keffiyeh +1
74  Magus Jubbah +1
74  Magus Bazubands +1
74  Magus Shalwar +1
74  Magus Charuqs +1
Relic Set
Level Relic
70  Mirage Mantle
71  Mirage Charuqs
72  Mirage Shalwar
73  Mirage Bazubands
74  Mirage Jubbah
75  Mirage Keffiyeh


Relic Set +1
Level Relic
75  Mirage Keffiyeh +1
75  Mirage Jubbah +1
75  Mirage Bazubands +1
75  Mirage Shalwar +1
75  Mirage Charuqs +1

Relic Set +2
Level Relic
90  Mirage Keffiyeh +2
90  Mirage Jubbah +2
90  Mirage Bazubands +2
90  Mirage Shalwar +2
90  Mirage Charuqs +2


Relic/Mythic/Empyrean Weapons
Level Weapon
75  Tizona (Mythic)
80  Almace (Empyrean)
Empyrean Set/+1/+2
Level Empyrean
80  Mavi Scarf
81  Mavi Basmak / +1 / +2
83  Mavi Tayt / +1 / +2
84  Mavi Tathlum
85  Mavi Kavuk / +1 / +2
87  Mavi Bazubands / +1 / +2
89  Mavi Mintan / +1 / +2
90  Mavi Earring















Blue Mage Guides

Job Guides
 Blue Mage: A History
 How-To Guide: Blue Mage
 Blue Mage: Guide to Playing the Job
 Blue Mage Job Traits
 Azure Lore: Kyte's Guide to Blue Mage
 Guide: The Beast Within by Azulmagia
 Blu/Sch A.K.A. the Vampire Mage Guide by Smudgey
 Blue Mage: Immortals Tome by Tyson
 Blue Mage Guide
 Janeth's Guide to BLU Tanking
 Scryes Imperial Blue Mage Guide
 Blue Mage DNC Guide by Littleyuuki
 Blue Mage: Sky/God Spells And Subs
 Job Guide by DS
Experience Guides
 Blue Mage Solo Guide by Tidusnjr (1-37)
 Blue Mage Solo Guide by DrakeDevil (1-40) [Work in Progress]
 Blue Mage RDM Campaign Guide by Demonicrefusal
 Solo Guide by DS
Gear Guides
 Job Specific Equipment/Blue Mage
 Blue Mage: Guide to Weapons and Armor
 Blue Mage/Equipment Guide
 Blue Mage: Endgame Gear Guide
 Blue Mage: Endgame Equipment Comparison
 Blue Mage Empyrean equipment guide by Kraftlos
 Blue Mage Gear Guide by Aislin
 Exzir's BLU Spell Swap Gear Guide
 Armor Guide by DS
Spell Guides
 Blue Mage Spell Locations
 A Better BLU Spell By Area List
 Blue Mage/Blue Magic Guide by Sabishii
 Guide to Dispelling Effects
 Blue Mage Solo Skillchain Guide
 Blue Renkei
  Blue Magic:What's where
  [The Blue Mage Hunting Grounds]
Other Guides
 Beast Strength Chart
 Graphical Beast Correlation Chart
 Pulling the Strings/Blue Mage
 Blue Magic Monster Correlation Chart
 Blue Magic Spell Monster Correlation Chart
 Calculating Blue Magic Damage
 Blue Mage Damage Guide
 Blue Mage Cleave Guide
This article uses material from the "Blue_Mage" article on FFXIclopedia and is licensed under the CC-BY-SA License.