Frenetic Rip


Frenetic Rip.JPG

Delivers a threefold attack. Damage varies with TP.

Description[edit]

Spell cost: 61 MP
Monster Type: Demon
Spell Type: Physical (Blunt)
Blue Magic Points: 3
Stat Bonus: INT+1
Jobs:

Timers[edit]

Casting Time: 0.5 seconds
Recast Time: 28.5 seconds

Combines With...[edit]

You can use Frenetic Rip as part of a combo to create Accuracy Bonus.

Can be paired with any of the following spells to create Accuracy Bonus combo.

Notes[edit]

Skillchain/Magic Burst Info[edit]

Skillchain Element: Induration-Icon.gifInduration (can open Impaction, Compression, or Fragmentation; can close Induration).

How to Obtain[edit]

  • The spell is only used when the Imp's horn has been broken. It will cease using Abrasive Tantara and Deafening Tantara and only use Frenetic Rip. Once it has used Frenetic Rip, it will regain its horn and resume its regular behavior. Note that it is possible to break the horn and have the Imp regain it before it uses Frenetic Rip.
  • The horn is broken due to critical hits. The side on which melee attackers are facing appears to have no effect.
  • The Imp's level against the Blue Mage and/or party members greatly affects the chances of breaking the horn. It is far more likely to break the horn of a lower level imp than a higher level one relative to the level of the melee attackers.
  • High level (ideally 75) jobs with innately high critical hit rates and/or weapon skills with critical damage are recommended.
  • Breaking the horn is a rare occurrence, regardless of preparation.
  • This spell can be learned from The Die is Cast. Refer to Bukki for details.
  • This spell CAN be learned fron Leechkeepers in the past.-- See discussion Page for a mini Screenshot.

Acquired From[edit]

Mob Family: Imp
Minimum Blue Mage Level To Acquire: 57
Name Level Zone
Imp 55-57 Silver Sea route to Al Zahbi (Nighttime)
55-57 Silver Sea route to Nashmau (Nighttime)
Orderly Imp 63-68 Caedarva Mire
Bukki 70 Arrapago Reef
Heraldic Imp 72-74 Arrapago Reef
80-81 Caedarva Mire
Glacial Imp 79-81 Beaucedine Glacier (S)
Ruly Imp 81 Xarcabard (S)
Clammy Imp Unknown Abyssea - Vunkerl

Single Target Damage:
Foot Kick  —  Power Attack  —  Sprout Smack  —  Wild Oats  —  Queasyshroom  —  Head Butt  —  Feather Storm  —  Helldive  —  Bludgeon  —  Blood Drain  —  Screwdriver  —  Death Ray  —  Smite of Rage  —  Digest  —  Pinecone Bomb  —  Jet Stream  —  Uppercut  —  Terror Touch  —  Blitzstrahl  —  Mandibular Bite  —  Sickle Slash  —  Death Scissors  —  Dimensional Death  —  Spiral Spin  —  Eyes On Me  —  Seedspray  —  Spinal Cleave  —  Frenetic Rip  —  Hydro Shot  —  Corrosive Ooze  —  Firespit  —  Hysteric Barrage  —  Regurgitation  —  Cannonball  —  Asuran Claws  —  Disseverment  —  Sub-zero Smash  —  Ram Charge  —  Mind Blast  —  Vertical Cleave  —  Blazing Bound  —  Final Sting  —  Goblin Rush  —  Vanity Dive  —  Benthic Typhoon  —  Osmosis  —  Quadratic Continuum —  Delta Thrust  —  Everyone's Grudge (spell)  —  Heavy Strike  —  Dark Orb  —  Sudden Lunge  —  Quadrastrike  —  Amorphic Spikes  —  Barbed Crescent  —  Bloodrake  —  Paralyzing Triad  —  Glutinous Dart  —  Thrashing Assault  —  Sweeping Gouge

Area of Effect Damage:
Sandspin  —  Battle Dance  —  Cursed Sphere  —  Blastbomb  —  Claw Cyclone  —  Poison Breath  —  Bomb Toss  —  Grand Slam  —  Mysterious Light  —  Venom Shell  —  Magnetite Cloud  —  Blood Saber  —  Ice Break  —  Self-Destruct  —  Cold Wave  —  Hecatomb Wave  —  Radiant Breath  —  Flying Hip Press  —  Maelstrom  —  Bad Breath  —  Body Slam  —  1000 Needles  —  Frypan  —  Frost Breath  —  Tail Slap  —  Heat Breath  —  Acrid Stream  —  Leafstorm  —  Whirl of Rage  —  Thermal Pulse  —  Empty Thrash  —  Charged Whisker  —  Water Bomb  —  Thunderbolt (Behemoth)  —  Vapor Spray  —  Thunder Breath  —  Gates of Hades  —  Tourbillion  —  Wind Breath  —  Bilgestorm  —  Tempestuous Upheaval  —  Rending Deluge  —  Embalming Earth  —  Foul Waters  —  Retinal Glare  —  Droning Whirlwind  —  Subduction  —  Uproot  —  Crashing Thunder  —  Polar Roar  —  Cruel Joke  —  Cesspool  —  Tearing Gust

Enfeebling:
Sheep Song  —  Soporific  —  Sound Blast  —  Chaotic Eye  —  Blank Gaze  —  MP Drainkiss  —  Stinking Gas  —  Geist Wall  —  Awful Eye  —  Jettatura  —  Frightful Roar  —  Filamented Hold  —  Light of Penance  —  Feather Tickle  —  Yawn  —  Voracious Trunk  —  Infrasonics  —  Sandspray  —  Enervation  —  Lowing  —  Temporal Shift  —  Actinic Burst  —  Magic Hammer  —  Cimicine Discharge  —  Demoralizing Roar  —  Auroral Drape  —  Dream Flower  —  Reaving Wind  —  Mortal Ray  —  Absolute Terror  —  Blistering Roar

Healing:
Pollen  —  Healing Breeze  —  Wild Carrot  —  Magic Fruit  —  Exuviation  —  Plenilune Embrace  —  Winds of Promyvion  —  White Wind

Enhancing:
Metallic Body  —  Cocoon  —  Refueling  —  Feather Barrier  —  Memento Mori  —  Zephyr Mantle  —  Diamondhide  —  Warm-Up  —  Amplification  —  Triumphant Roar  —  Saline Coat  —  Reactor Cool  —  Plasma Charge  —  Regeneration  —  Animating Wail  —  Battery Charge  —  Magic Barrier  —  Fantod  —  Occultation  —  Barrier Tusk  —  Harden Shell  —  Orcish Counterstance  —  Pyric Bulwark  —  Nature's Meditation  —  Carcharian Verve  —  Erratic Flutter  —  Mighty Guard


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Frenetic_Rip" article on FFXIclopedia and is licensed under the CC-BY-SA License.