Caedarva Mire
Table of Contents
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Zone Information
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Description
This vast stretch of swampland covers two main islands (Azouph Isle, Dvucca Isle) and 2 small islands (Sharug Isle, Hediva Isle). "Caedarva" means "illusion" in the language of Ephramad. The mire is a dreary place covered in dense fog nearly all year round, yet it is also home to a multitude of animals and aquatic plants such as wild rice, lotuses, and thickets of shrubs. Caedarva Mire is well known as the ancient site of a great battle between the Empire of Aht Urhgan and the Kingdom of Ephramad. Now the area is enveloped in a struggle for supremacy between the Lamiae and their Undead Swarm, the Qiqirn of Nashmau, and the Near Eastern Fomors. | ||||||||||||||||||||||||||||||||||||||||
Connections
Nashmau at (H-9), (H-10), (F-10)
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Involved in Quests/Missions[edit]
Other Information[edit]
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NPCs Found Here[edit]
Name | Location | Type |
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Nahshib | I-9 | Assault NPC |
Nareema | K-9 | Assault NPC |
Kwadaaf | G-10 | Entry to Alzadaal Undersea Ruins |
Nasheefa | E-11 | Entry to Alzadaal Undersea Ruins |
Tyamah | J-10 | Entry to Alzadaal Undersea Ruins |
Notorious Monsters Found Here[edit]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[edit]
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Event Monsters Found Here[edit]
Name | Family | Spawns | Notes |
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Caedarva Toad
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Doomed | 1 | |
Dark Rider
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Avatars | ||
Lamia Deathdancer
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Lamiae | 1 | |
Lamia No.27
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Lamiae | 1 | |
Moshdahn
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Qutrub | 1 | |
Ravin Raven
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Birds | 1 |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |