Heraldic Imp
Job: Black Mage |
Zone | Level | Drops | Steal | Spawns | Notes |
---|---|---|---|---|---|
Arrapago Reef | 72 - 74 | 9 Respawn: 16 minutes |
A, T(S), H ??? HP ??? MP | ||
Nyzul Isle | 76 - 78 | A, T(S), H ??? HP ??? MP | |||
Caedarva Mire | 79 - 81 | 51 | A, T(S), H ~3,000 HP ??? MP | ||
Silver Sea Remnants | 8 Second Floor |
A, T(S), H ??? HP ??? MP | |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Notes[edit]
- Can drop an Imp Horn even if its horn was not broken.
- Uses Frenetic Rip if its horn breaks.
- Uses an unlogged gesture to show that it has noticed the loss of its horn, and does a different gesture to recover it.
- Can recover its horn any time after losing it, even mere seconds later.
- High magic resistance.
- The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
- Immune to Requiem.
This article uses material from the "Heraldic_Imp" article on FFXIclopedia and is licensed under the CC-BY-SA License.