Heraldic Imp

Job: Black Mage
Family: Imps
Crystal: Dark
Weak against: Light Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong against: Dark
Soul Plate Value: ~77*
*Value only associated when Sanraku's subject of interest is of the Imp family

Heraldic Imp
Zone Level Drops Steal Spawns Notes
Arrapago Reef 72 - 74 9
Respawn: 16 minutes
A, T(S), H
??? HP
??? MP
Nyzul Isle 76 - 78 A, T(S), H
??? HP
??? MP
Caedarva Mire 79 - 81 51 A, T(S), H
~3,000 HP
??? MP
Silver Sea Remnants 8
Second Floor
A, T(S), H
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

  • Can drop an Imp Horn even if its horn was not broken. Verification Needed
  • Uses Frenetic Rip if its horn breaks.
  • Uses an unlogged gesture to show that it has noticed the loss of its horn, and does a different gesture to recover it.
  • Can recover its horn any time after losing it, even mere seconds later.
  • High magic resistance.
  • The Nyzul Isle versions are possible targets under the "Eliminate Specified Enemies" floor objective.
  • Immune to Requiem.
This article uses material from the "Heraldic_Imp" article on FFXIclopedia and is licensed under the CC-BY-SA License.