Category:Avatars
Avatars
Avatars are the celestial and terrestrial powers capable of being called forth by summoners.
Avatars as AlliesAvatars can form pacts that allow adventurers to summon weaker versions of themselves. These "summoned avatars" are only a portion of the avatar's true strength. Such avatars are capable of using powerful abilities: normal physical attack and Blood Pact abilities--both physical and magical--that require the summoner's MP to use. To maintain the avatar's presence, an Avatar Perpetuation Cost is required every tick. Avatars as EnemiesCertain beastmen (such as Yagudo or Lamiae) have summoners within their ranks, and are capable of summoning avatars as adventurers do. In certain instances, avatars also appear on their own to attack adventurers. They may be in a "prime" form (summoned by the avatar themselves), such as Fenrir Prime in "The Moonlit Path" or Carbuncle Prime in "Waking the Beast." It may also be the true avatar itself, such as Diabolos in "Waking Dreams," Bahamut in "The Wyrmking Descends," or a "mystic" form seen in Temenos. There are also several avatars of Diabolos in Dynamis - Tavnazia that appear on their own. |
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Technical Info for Avatars[edit]
- All avatars except Fenrir have a delay of 320, gaining 83TP/hit.
- Fenrir is the exception as he hits faster with a delay of 280, gaining 74TP/hit.
- The six sleeping gods all have identical stats. They do not have any bonuses associated with their element (e.g., Shiva does not have higher INT or magic atack; Titan does not have higher VIT or Defense).
- Fenrir has the highest attack of all avatars; Carbuncle has the lowest attack stat. The six sleeping gods and Diabolos all have equal attack and fall between Fenrir and Carbuncle.
- Diabolos has the highest defense of all avatars; Carbuncle has the lowest defense. The six sleeping gods and Fenrir all have equal defense and fall between Diabolos and Carbuncle.
- All avatars all have equal accuracy and evasion, except Carbuncle. Carbuncle has lower accuracy and evasion than all other avatars.
- Using Avatar's Favor no longer weakens avatars.
- Avatars have an innate Physical Damage Taken -50%. This does not apply to magical damage. All avatars are highly resistant to the elements they represent and are strong against.
- At level 85, physical damage reduction for avatars is approximately -52.4% thanks to Stout Servant, meaning that they will take less than half damage from physical attacks. Tested via the Cactuar version of 1000 Needles, which deals physical damage. All avatars and Spirits tested took 476 damage from 1000 Needles when they were the only target in the area of effect. Source
Levels above 99[edit]
- Beginning at level 99, avatars' equivalent level stats are based on the item equipped in the "Ammo" equipment slot.
- Convocaller raises avatar levels to 106.
- Convocaller can be purchased from Craggy Bluff if the Pioneers' Coalition is level 4 or higher.
- Dashavatara Sachet raises avatar levels to 113.
- Dashavatara Sachet can be purchased from Forri-Porri for 30,000 Mweya Plasm after obtaining the Semi-pure celadon yggzi from either Tax'et or Mastop.
- Eminent Sachet raises the avatars to 115.
- Eminent Sachet is bought with 7,000 Sparks from Records of Eminence
- Idaraaja raises the avatars to 117.
- Idaraaja drops from Mirka and can be purchased from Forri-Porri for 150,000 Mweya Plasm after obtaining the Semi-pure aster yggzi from either Cherti or Mirka.
- Seraphicaller raises the avatars to 119.
- Seraphicaller is a possible drop from numerous High-Tier Mission Battlefields.
- Convocaller raises avatar levels to 106.
- Further, Avatar levels are increased by 2 with Nirvana (119) and an additional 1 for Carbuncle with Asteria Mitts +1 or Cait Sith with Lamassu Mitts +1. This means a potential level of 121 or 122.
- Avatar stats are dynamically altered by changing the ammo slot item. This mainly affects Accuracy, Attack, Evasion, and Defense; it does not affect Hit Points.
The Eight Celestial Avatars[edit]
- The term "celestial avatar" is a player-given name due to their reference as "celestial beings" and their presence on the Stellar Map as constellations, and that they came before the Terrestrial Avatars in the origin of Vana'diel. In-game they are referred to as the "sleeping gods". Each of the six basic elements is governed by one Sleeping God. Also present in the constellations above Vana'diel are Alexander and Odin, referred to in-game by the epithets "Iron Colossus" and the "The Dark Rider". Odin is also called the "Dark Divinity" because that is the name many Beastmen races worship him under. His black protocrystal was once found in Bearclaw Pinnacle before it was broken during the Crystal War by the Orcs. Alexander is also called the "Light Divinity" during the cutscenes that occur after obtaining the entire Homam or Nashira set from Limbus. Alexander's crystal is unknown, but might have something to do with the Astral Candescences. In the game, these two are not included among the "sleeping gods" although they are the elemental gods of darkness and light.
- On the Stellar Map and in the night sky, each constellation has a star the same color as the sleeping gods' element. These stars are named for most importaint person or thing other than the avatar in their respective legends. The exception is Odin and Alexander (as they have no legends to read). Odin's star is named Sleipnir, after his horse. Alexander's star is named Gordius. In game, that is the name of the object at the center of worship of the Walahra Temple of Aht Urhgan. On Earth, it is the name of the king who created the Gordian Knot. Whoever untied it was the rightful ruler of what is now modern-day Turkey. Instead of untying it, Alexander the Great cut it in half with his sword.
The Six Sleeping Gods[edit]
The protocrystals were created as a result of the Zilart dividing the power of the mother crystals elementally, and containing it in a smaller form.
The sleeping gods call each other "the true gods" whereas they call the terrestrial avatars "the false gods" and look down on all who came after them.
The sleeping gods are currently in a slumber. When energy is sapped from them (such as by obtaining the "whisper" or "eye" key items), they are closer to awakening. When they awaken, they will try to restore Vana'diel to its original state (known as "paradise") which would only allow the gods to live freely (and reduce the terrestrial avatars to mere beasts). It would also allow for the resurrection and death of Promathia, which would bring about the end of Vana'diel.
The sleeping gods also desire to restore the power of the "divided god" which is presumably the key to restoring paradise. The god is, more likely than not, Promathia, as a part of him is found in every lifeforce and during Waking the Beast they refer to the summoner at the Divided God. Another, less likely possibility is Alexander, or it could just be their name for the true mothercrystal "Great Crystal" (before it was split into five parts by Altana in an effort to keep Promathia alive).
The Zilart also used the power of the sleeping gods to help heal Vana'diel after the war between the wyrms and the Zilart.
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Related Quests[edit]
There are a total of 6 quests for the main avatars. Here is the relevant information on each:
Trial by | Avatar | Start NPC location |
Item Needed Tuning fork of |
Location closest zone |
Reputation required |
Earth | Titan | Juroro Port Bastok (I-8) |
Earth | Cloister of Tremors Quicksand Caves |
Bastok 6 |
Fire | Ifrit | Ronta-Onta Kazham (J-9) |
Fire | Cloister of Flames Ifrit's Cauldron |
Kazham 6 |
Water | Leviathan | Edal-Tahdal Norg (H-9) |
Water | Cloister of Tides Den of Rancor |
Norg/Tenshodo 4 |
Lightning | Ramuh | Ripapa Mhaura (I-9) |
Lightning | Cloister of Storms Boyahda Tree |
Windurst 6 |
Wind | Garuda | Agado-Pugado Rabao (G-9) |
Wind | Cloister of Gales Cape Teriggan |
Selbina/Rabao 5 |
Ice | Shiva | Gulmama Northern San d'Oria (E-7) |
Ice | Cloister of Frost Fei'Yin |
San d'Oria 6 |
The Dark Rider and the Iron Colossus[edit]
Connected to the Six Sleeping Gods by the constellations above Vana'diel, the avatars known as Alexander and Odin are prophesied to clash in the land of Aht Urhgan at the time of Judgment, "Ragnarok".
The Five Terrestrial Avatars[edit]The terrestrial avatars are five powerful gods born of Vana'diel to protect the five mothercrystals. They--like any beast--can die, and if Vana'diel was restored to its original state of paradise, they would be reduced to mere animals.
Undefined Avatars[edit]
Notes[edit] |
Pages in category "Avatars"
The following 109 pages are in this category, out of 109 total.