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Summons Garuda to fight by your side.


Spell cost: 7 MP (initial; See Avatar Perpetuation Costs)
Spell element: Wind
Magic skill: Summoning Magic
Jobs: Summoner Level 1


Casting Time:7 seconds
Recast Time: 30 seconds


  • Resistant to wind- and earth-based damage and enfeebling effects.
  • Weak against ice-based damage and enfeebling effects.

Avatar Abilities[edit]

Garuda's Blood Pacts are all wind-based.

Blood Pact: Rage[edit]

Blood Pact Level MP S/T1 Description Comment
Aerial Blast 1 LVx2 T Required MP: Caster's level x2. Uses all MP and deals wind elemental damage to enemies within Area of Effect. Available only while Astral Flow is in effect.
Claw 1 7 S Deals physical damage. Skillchain property: Detonation-Icon.gifDetonation.
Aero II 10 24 T Deals wind elemental damage. Damage varies with TP.
Aero IV 60 118 T Deals wind elemental damage. Damage varies with TP.
Predator Claws 70 164 Delivers a threefold attack. Each hit has a chance to critical.
Wind Blade 75 (Merit) 182 T Deals wind damage to an enemy. Varies with TP. Additional merits add a 40% TP Bonus effect.

Blood Pact: Ward[edit]

Blood Pact Level MP S/T1 Description Comment
Aerial Armor 25 92 Gives party members within Area of Effect the effect of "Blink." Effect lasts 15 minutes or until consumed.
Whispering Wind 36 119 T Restores HP for party members within Area of Effect. Healing varies with TP.
Hastega 48 129 Gives party members within Area of Effect the effect of "Haste". Lasts 90 seconds. Each summoning magic skill level over the current skill level cap adds three seconds to the duration up to a maximum of 180 seconds. Haste granted by this ability is equal in effect to the white magic spell Haste.
Fleet Wind 86 114 Increases movement speed for party members within area of effect. Quickening effect.

1 S/T column indicates whether a particular Blood Pact participates in Skillchains (S) or uses TP (T). Blood Pacts that use TP can be used as a Magic Burst; however, Astral Flow can also Magic Burst even though it does not actually consume TP.

How to Obtain[edit]


Avatar Information[edit]


The queen of avians, said to soar through the heavens on immeasurable wings. Garuda aids the summoner with her command over air and wind.

Summoners can acquire the ability to summon the avatar Garuda by defeating Garuda Prime in either the Trial Size Trial by Wind quest at level 20, or the Trial by Wind quest at a much higher level (65+).

See Also[edit]

Historical Background[edit]

The Garuda (Sanskrit: Garuḍa गरुड, eagle; Pāli Garuḷa) is a large mythical bird or bird-like creature that appears in both Hindu and Buddhist mythology.

From an Indian perspective, Garuda is the Hindu name for the constellation Aquila and the Brahminy kite is considered to be the contemporary representation of Garuda

Other nations adopt a more stylistic approach to the Garuda's depiction, where it depicts an eagle (being much larger than a kite).

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Magic of Vana'diel: Summoning Magic

Alexander • Atomos • Carbuncle • Cait Sith • Diabolos • Fenrir • Garuda • Ifrit  • Leviathan • Odin • Ramuh • Shiva • Titan
Air • Dark • Earth • Fire • Ice • Light • Thunder • Water

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Garuda" article on FFXIclopedia and is licensed under the CC-BY-SA License.