Category:Elementals

Elementals
ElementalFam.jpg
Abyssea Elementals.PNG
Prime Elements
Elementals spawn around set positions on the map in an area when there is Weather in effect of the element matching the Elemental's type. A Weather effect's length is not affected by killing elementals. Elementals may respawn if the weather effect continues. If an Elemental is unclaimed when the weather effect has ended, it will despawn.

Some elementals are used as pets by Beastmen Summoners:
Yagudo use Wind, Earth, and Fire.
Kindred use Dark, Ice, and Thunder.
Tonberries use Fire, Water, and Light.
Lamiae use Water, Ice, and Dark.
Fomors use Earth, Fire, Ice, Wind, and Lightning.
Aern use Dark, Light, Water, Fire, Lightning and Wind.
Some Vanguard or Campaign Leader Beastmen Notorious Monsters use elementals that other beastmen of that type do not normaly use. Information Needed

Family Information
Type: Elementals
Subfamilies: Baelfyrs (Fire FireLight Light), Byrgens (Dark DarkEarth Earth) Gefyrsts (Ice IceWater Water), Ungeweders (Wind WindLightning Lightning)
Common Behavior: A, M
Uncommon Behavior: H
Weak against: Magic damage based on elemental relation.
Strong against: Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot FrameBlunt Weapons: Hand-to-Hand, Club, Staff, Harlequin Frame, Stormwaker FrameSlashing Weapons: Axe, Great Axe, Great Sword, Sword, Scythe, Katana, Great Katana, Valoredge Frame
Magic damage based on elemental relation.
Common Job(s): Black Mage
White Mage
Red Mage
Dark Knight
Traits: Resist Physical Damage
Undead Killer (Pankration)
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Susceptible to Aspir
Drain: Susceptible to Drain
Notes: Spawned elementals may detect on sound, along with Shadowfang Void.

Special Attacks[edit]

Special Abilities Wings of the Goddess Areas
Searing Tempest:15' area of effect moderate damage and 25 hp per tick Burn status. (Baelfyr NMs only) CheckCheck.gif
Blinding Fulgor: 15' area of effect high damage and Flash (Status Effect). (Baelfyr NMs only) CheckCheck.gif

Most elementals do not have TP moves. They only cast spells based on their element and their spell lists depend on their level.

Spells Original and Zilart Areas Promathia Areas Aht Urhgan Areas Wings of the Goddess Areas Pankration
Air: Blink, Silence, Aero, Aeroga, Gravity, Enaero, and Choke. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Earth: Slow, Stoneskin, Rasp, Stone, Stonega, and Enstone. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Ice: Frost, Paralyze, Ice Spikes, Blizzard, Blizzaga, Enblizzard, and Bind. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Water: Aquaveil, Poison, Poisonga, Drown, Water, Waterga, and Enwater. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Thunder: Shock Spikes, Shock, Thunder, Thundaga, Enthunder, and Stun. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Fire: Blaze Spikes, Burn, Fire, Firaga, and Enfire. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Dark: Sleepga, Sleep, Bio, Dispel, Absorb-XXX, Drain, Aspir, and Stun. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Light: Curaga, Protect, Shell, Regen, Banish, Banishga, Holy, Dia, Blink, Flash, Stoneskin, Aquaveil and Haste. CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif CheckCheck.gif
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Note: Elementals have immunity to enfeebling spells of their own element and the element they are strong against. A Wind Elemental will be immune against Silence and Slow, an Ice Elemental against Paralyze and Silence, a Dark Elemental against dark-based Sleep and Blind, etc. Magic damage of any source will be resisted heavily (but not negated) on the same principal.

Notorious Monsters in Family[edit]

Name Spawn Information Level Zone Notable Drop(s)
No standard notorious monsters

Abyssea and Dynamis NMs: Air Elemental, Dark Elemental, Earth Elemental, Fire Elemental, Ice Elemental, Light Elemental, Thunder Elemental, Water Elemental

Quest NMs: Burgeoning Flames, Chaos Elemental, Magic Sludge, Onibi, Polevik, Tzee Xicu's Elemental

Mission NMs: Nocuous Inferno (Assault: Better Than One)

Battlefield NMs: Tzee Xicu's Elemental (SCNM)

Limbus NMs: Kindred's Elemental

Campaign NMs: Shadowfang Void, Vee Qiqa's Elemental, Vee Seju's Elemental, Yuu Mjuu's Elemental

Moblin Maze Mongers NMs: Flamma, Glacies, Fulmen, Tellus, Ventus, Anapos, Kimmerios, Luminare

Other NMs: Shen's Filtrate (Assists: Shen)

Monsters in Family[edit]

Name Level Zone
Air Elemental Varies Greatly Many Areas (Windy weather)
Dark Elemental Varies Greatly Many Areas (Gloomy weather)
Earth Elemental Varies Greatly Many Areas (Dusty weather)
Fire Elemental Varies Greatly Many Areas (Hot weather)
Ice Elemental Varies Greatly Many Areas (Snowy weather)
Light Elemental Varies Greatly Many Areas (Auroral weather)
Thunder Elemental Varies Greatly Many Areas (Lightning storms)
Water Elemental Varies Greatly Many Areas (Rainy weather)
Aern's Elemental Al'Taieu
Grand Palace of Hu'Xzoi
Garden of Ru'Hmet
Demon's Elemental Xarcabard
Castle Zvahl Baileys
Castle Zvahl Keep
Uleguerand Range
Castle Zvahl Baileys (S)
Castle Zvahl Keep (S)
Fomor's Elemental Lufaise Meadows
Phomiuna Aqueducts
Misareaux Coast
Sacrarium
Fomor's Elemental Lufaise Meadows
Phomiuna Aqueducts
Misareaux Coast
Sacrarium
Lamia's Elemental Arrapago Reef
Arrapago Remnants
Tonberry's Elemental Yhoator Jungle
Temple of Uggalepih
Pso'Xja
Den of Rancor
Baelfyr
Fire/Light
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Byrgen
Earth/Dark
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Gefyrst
Water/Ice
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Ungeweder
Wind/Thunder
Unknown Abyssea - Altepa
Abyssea - Grauberg
Abyssea - Uleguerand
The Shrine of Ru'Avitau
Unbridled Ungeweder 100+ Ceizak Battlegrounds
Spawns in windy weather
Jungle Baelfyr 100+ Yahse Hunting Grounds
Spawns in hot weather
Wooded Ungeweder 100+ Yahse Hunting Grounds
Spawns in windy weather
Speleothem Ungeweder 100+ Sih Gates
Spawns in windy weather
Gleeful Ungeweder 100+ Moh Gates
Spawns in windy weather
Treefrost Gefyrst 100+ Foret de Hennetiel
Spawns in rainy weather
Phlegmatic Byrgen 116 Outer Ra'Kaznar
Spawns in dark weather

See Also[edit]

This article uses material from the "Category:Elementals" article on FFXIclopedia and is licensed under the CC-BY-SA License.