Better Than One
|
Enemies[edit]
Monster | Level | Strengths | Weaknesses | Spawns |
Notes |
---|---|---|---|---|---|
|
1 |
| |||
|
8 |
| |||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Drops[edit]
|
|
|
|
Walkthrough[edit]
- About 25000 HP
- Black Shuck uses Draw In on whoever has hate.
- Scorching Lash (cone-effect damage)
- Ululation (20' AoE paralyze, not very strong effect)
- Sulfurous Breath (Heavy cone-effect Fire damage)
- Black Shuck will occasionally howl. After doing so, it will use one of the following abilities:
- Gates of Hades (massive AoE fire damage & Burn).
- Magma Hoplon (Gains a Stoneskin effect plus gives Black Shuck Blaze Spikes, blaze spikes can not be dispelled)
- Large attack bonus
- Summon eight Nocuous Inferno (Fire Elementals)
- The "Howl" is just an animation. It occurs at intervals based on its hp percentage as well as when first aggro'd. The Howl changes its modes between one of the above 4. The elementals despawn when it changes to the next mode (approx. 25% of his HP). Gates of Hades can be used during any "mode".
- The elementals can cast all the usual spells, cannot be slept or silenced, and are fairly durable. Can be killed by about 2 tier IV spells.
- They do not immediately attack when summoned, but will mill about the arena and attack anyone casting magic within their range of aggression, just as normal elementals do. After a party wipe, once Black Shuck is engaged again, the Elementals will despawn, however they do have a chance to respawn.
- One suggested strategy for dealing with these elementals is to have one mage run by them all while casting, to gather them together and pull them away from the main fight.
- They can pop on initial howl, so be prepared as your mages will not have reached the NE hallway yet.
- The Stun effect of Head Butt works occasionally but not often enough to be a reliable GOH stun.
- 11/28/07 update fixed the evasion problem with Black Shuck.
- Builds fast resistance to stun from subjobs, chainspell stun is not effective.
- Howl move is accompanied by a "AAAOOOOOOOOOOO" sound as well as a shockwave.
Strategies[edit]
See Strategies.
Notes[edit]
- Can be tanked from the side.
- As Black Shuck's HP goes down, he has a tendency to use TP moves more often, as well as double attack more often.
- Black Shuck can enter various modes at varying HP percentages.
- Under some circumstances the mode change will not be accompanied by a howl.
Map[edit]
There is no map for this area.
Assault | |
---|---|
Leujaoam Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Periqia Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Assault Point Rewards: Amir Armor | Pahluwan Armor | Yigit Armor | Other |
This article uses material from the "Better_Than_One" article on FFXIclopedia and is licensed under the CC-BY-SA License.