Saving Private Ryaaf
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Enemies[edit]
Monster | Level | Strengths | Weaknesses | Spawns |
Notes |
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A, T(S), T(H) | |||
76-82 |
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A, T(S), JA | ||
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Drops[edit]
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Walkthrough[edit]
Find the three missing NPC's.
- You start at (I-7).
- Each of the 5 rooms marked in blue on the map contains:
- A hunched-over figure that is either one of the 3 NPCs that you need to rescue or a Fomor. (The hunched over figures do not show names, wear black cloaks and are somewhat hard to see)
- 3 Cursed Chigoes.
- True seeing Fomors wandering in the tunnels, but are completely avoidable.
- The roaming fomors move according to which rooms are the NPCs. If a fomor is in the way of North room, likely the NPC is in Center and vice-versa.
- It is easy to have one person run by a fomor and kite until hate is lost. Just make sure you do not run into another fomor or a dead end and the fomor will never catch you. If you are in melee range before you try to run away, you will not be able to outrun them.
- A WHM with no +movement gear can lose aggro on all types of fomor just by running. I have personally had 4 chasing me at once as WHM/BLM and lost aggro successfully.
- A SMN or /SMN can use a pet to attack any fomor in the way and run away.
- Bind or Gravity assisted kiting works well.
- Note: a 75 MNK ran for 5 mins and did not lose aggro or gain any ground on the fomor.
- Enter one of the five rooms and approach the hunched-over figure. It will turn into a fomor or an NPC.
- If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
- Be careful when they deaggro; a fake NPC does not run back but instead hunches-over once again and slides back to its room on its knees. They can be very hard to see depending on the lighting in the area and your monitor/TV.
- If you mistakenly pick a fomor instead of a NPC you can outrun them just as the other fomor.
- You will need to deal with the chigoes in the room. Note that they can move close enough to the entrance to agro those just beyond the door.
- A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
- Other AoE weaponskills (Circle Blade, Spinning Attack, etc) can be used for this purpose, however there is a chance for a non-magical weaponskill to miss.
- Abilities such as Shield Bash, being offensive, works well here. But be careful that Barrage (RNG) or Elemental Shots (COR) for examples, doesn't work.
- Occasionally the chigoe can be carefully avoided without agro. This rare positioning should not be relied upon, however.
- A popular strategy for this is to have a SAM or /SAM capable of using a magical AoE weapon skill (Cyclone or Earth Crusher only). Since a magical AoE weapon skill is guaranteed to hit all chigoes in range, it will kill them instantly. Using a SAM or /SAM frees you from meleeing for TP. Be sure to confirm that the SAM or /SAM has an appropriate main/support job and skill level to use these weapon skills before entering!
- There are exactly 5 possible patterns of NPC positions. If you visit the North and West, or East and Center rooms first you are guaranteed to encounter no more than one fake prisoner.
Pattern | North | West | South | East | Center |
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1 | Balarahb | Rhagmakah | Ryaaf | ||
2 | Rhagmakah | Ryaaf | Balarahb | ||
3 | Ryaaf | Rhagmakah | Balarahb | ||
4 | Balarahb | Ryaaf | Rhagmakah | ||
5 | Rhagmakah | Balarahb | Ryaaf |
- Additionally, the direction in which the hunched-over figures are facing in each room is different; depending on whether they are NPCs or Fomors.
- The only exception to this is the East room, in which both NPC and Fomor will face Eastwards regardless. Be sure to confirm the NPCs facing before approaching!
- Check either North or Center hunched-over figures first. DON'T check East first!
Pattern | North | West | South | East | Center |
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NPC | North | West | West | East | South |
Fomor | East | East | East | East | East |
- When you have found all three NPCs the Rune of Release appears at (I-7).
Strategy[edit]
See Strategies.
Notes[edit]
- Elemental Seal + Sleepga on the Experimental Undead does not last very long. However the chigoes are easily slept by a RDM/BLM using NQ Dark Staff or BRD's Lullaby.
- Cursed Chigoes have very high evasion, which makes scoring critical hits and building TP difficult.
- A Dragoon can one-shot a Cursed Chigoe using Jump or High Jump.
- Cursed Chigoes also have large amounts of HP, which renders BLM -ga spell useless. -ga3 hit for around 500 on each, but only took away roughly 20% of their HP
- Experimental Undead Agro to Job abilities. Confirmed to agro Meditate, Elemental Seal, Puppet Master Maneuver's, Activate, and Trick Attack.
- Any job with +Movement speed via armor can solo one or two rooms depending on the situation. As a 75 Nin/Rng, I was able to run into the room past the chigoes, speak with the NPC, and run right back out and lose hate all with my AF boots being active.
- Cursed Chigoes have an Additional effect: Curse on their attacks, which can negate +Movement speed armor.
Map[edit]
Assault | |
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Leujaoam Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Periqia Missions: PSC | PFC | SP | LC | C | S | SM | CS | SL | FL |
Assault Point Rewards: Amir Armor | Pahluwan Armor | Yigit Armor | Other |
This article uses material from the "Saving_Private_Ryaaf" article on FFXIclopedia and is licensed under the CC-BY-SA License.