Outer Ra'Kaznar

Table of Contents
Zone Information
Area Name Outer Ra'Kaznar
Type Dungeon
Maps
Map Acquisition Purchase from Sifa Alani for 2,000 bayld
Miscellaneous
Hobbies
Outer Ra'Kaznar/HELM
Weather
Information Needed
Region Ra'Kaznar
Expansion Seekers of Adoulin
Requirements Key ItemWatercraft
Key Item"Watercrafting"
(Yorcia Weald access)
Restrictions
Background music
Monstrosity Not applicable
Notes Augural Conveyor at (M-6)
Description

Little is known about this bewildering edifice that stands amongst the recesses of Kamihr Drifts: not the materials used to erect its sturdy walls, not the identity of the sorcery that adds an uncanny sheen to the building's door, and certainly not why it was constructed.

What has been empirically proven is that treading upon its interior is an invitation to death. Phantoms that need not their heads to disembowel trespassers account for but a tiny portion of the grotesqueries that lurk within its subterranean chambers. As may be self-evident at this juncture, not a soul has yet to fully detail the floor plans of this structure.

Outer Ra'Kaznar.png
Connections

Enter this zone from:
(F-8) in Kamihr Drifts (head south from Bivouac #4)

This zone exits to:
Kamihr Drifts at (N-7)
Outer Ra'Kaznar (U) at (M-6) via Augural Conveyor
Ra'Kaznar Inner Court at (I-8) (requires Silvery Plate key item from upper floor at C-8).
Woh Gates at (L-8)(Lower floor)

Involved in Quests/Missions[edit]

Quest Type Starter Location
Lerene's Lament Survival Skills Lerene    Outer Ra'Kaznar N-7
Geomancer Relic Armor Quests Side Quests Hestefa    Celennia Memorial Library
Rune Fencer Relic Armor Quests Side Quests Hestefa    Celennia Memorial Library

NPCs Found Here[edit]

Name Location Type
Lerene N-7, Map 1 Quest Giver


Notorious Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes
Suspended Sculpture
NoneVerification Needed None Structures

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Regular Monsters Found Here[edit]

Name Level Drops Steal Family Spawns Notes
Astringent Acuex
114 - 116 Acuex Poison Acuex Poison (Despoil) Acuexes NA,L,H
Bristlehair Bat
114 - 115 Bat Fang
Bat Wing
Fiend Blood
Beastman Blood (Despoil) Giant Bats NA, L, H
Dreadhound
113 - 116 Wolf Hide Wolf Hide (Despoil) Hounds A, H, HP
Dullahan
116-118 Dullahans A, H, HP
Fluturini
114 - 116 Twitherym Wing Twitherym Wing (Despoil) Fluturinis NA
Horrific Bhoot
114 - 116 Revival Root Cotton Cloth (Despoil) Ghosts A, L, S, H
Ironclad
116 Iron Giants A, L, S, H
Legionless Draugar
113 - 116 Bone Chip Bone Chip (Despoil) Skeletons A, H, HP
Obfuscous Obdella
113 - 115 Fiend Blood Bird Blood (Despoil) Iron Giants NA,LVerification Needed
Phlegmatic Byrgen
116 Elementals
Restless Twitherym
113 - 115 Twitherym Wing Twitherym NA
Shunned Deeparrow
114 - 116 Revival Root Revival Root (Despoil) Fomors A, H, HP
Shunned Elementalist
114 - 116 Ancestral Cloth
Revival Root
Fomors A, H, HP
Shunned Engraver
114 - 116 Ancestral Cloth
Revival Root
Revival Root (Despoil) Fomors A, H, HP
Shunned Fluteslinger
114 - 116 Ancestral Cloth
Revival Root
Revival Root (Despoil) Fomors A, H, HP
Shunned Hexer
114 - 116 Ancestral Cloth
Revival Root
Revival Root (Despoil) Fomors A, H, HP
Shunned Nightstalker
114 - 116 Revival Root Revival Root (Despoil) Fomors A, H, HP
Shunned Saboteur
114 - 116 Ancestral Cloth
Revival Root
Revival Root (Despoil) Fomors A, H, HP
Shunned Valiant
114 - 116 Ancestral Cloth
Revival Root
Revival Root (Despoil) Fomors A, H, HP
Undulating Umbril
114 - 116 Umbril Ooze Leafkin Frond (Despoil) Umbrils A, M, S
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Reive Monsters Found Here[edit]

Name Family Spawns Notes
Amaranth Barrier
Colonization Reive
Obstacles 3 per Reive
Dimensional Tether
Lair Reive
Lairs 1 per Reive
Festering Umbril
Lair Reive
Umbrils 1 per reive
A, S, M
Procrustean Draugar
Lair Reive
Skeletons 2 per reive
A, S, M
Vengeful Shunned
Colonization Reive
Fomors
A, S, H, HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "Outer_Ra%27Kaznar" article on FFXIclopedia and is licensed under the CC-BY-SA License.