Woh Gates
Table of Contents
|
Zone Information
| |||||||||||||||||||||||||||||||
Description
The Woh Gates run from north to south, linking Marjami Ravine, Morimar Basalt Fields, and Kamihr Drifts. From the warm area in south that serves home to Velkk tribes to the ice-covered walls of the north, the caves are notable for remarkable differences in temperature. What's more, unexplored ruins have stood within the deepest recesses of the cave for countless generations. | ||||||||||||||||||||||||||||||||
Connections
This zone exits to Kamihr Drifts at (I-4) Enter this zone from Bivouac 3, (F-7) in Yorcia Weald for passage to Kamihr Drifts, or enter from any other entrance, cast Escape, and re-enter |
Involved in Quests/Missions[edit]
Quest | Type | Starter | Location |
---|---|---|---|
A Thirst for the Eons | General | Roskin | Eastern Adoulin (H-8) |
NPCs Found Here[edit]
Name | Location | Type |
---|---|---|
Notorious Monsters Found Here[edit]
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
[[]]
|
[[:Category:|]] |
|
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Regular Monsters Found Here[edit]
Name | Level | Drops | Steal | Family | Spawns | Notes |
---|---|---|---|---|---|---|
Bergschrund Gefyrst
|
126 - 127 | Elementals | ||||
Cliffclinger Toad
|
124 - 125 | Toads | NA, L | |||
Drusy Twitherym
|
124 - 126 | Twitherym | NA | |||
Metalcruncher Worm
|
124 - 126 | Flint Stone Copper Ore Zinc Ore |
Darksteel Ore (Despoil) Silver Ore (Despoil) |
Worms | NA, L | |
Powdery Snoll
|
126 | Snoll | ||||
Serac Rabbit
|
124 - 126 | Rabbits | ||||
Talus Tarichuk
|
124 - 126 | Eft Skin Lizard Egg |
High-Quality Eft Skin (Despoil) | Efts | A, L | |
Wheezing Acuex
|
124 - 126 | Acuex Poison | Acuexes |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |
Reive Monsters Found Here[edit]
Name | Family | Spawns | Notes |
---|---|---|---|
[[]] | Obstacles |
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants |