Job: Black Mage
Family: Soulflayers
Crystal: Water
Weak against: Light Light, Lightning Lightning
Immune: Dark

Zone Level Drops Steal Spawns Notes
Caedarva Mire 79 - 82 18
Respawn: 5 minutes
A, L, T(H), M, JA
Arrapago Reef 82 - 83 18 A, L, T(H), M, JA
Brunhilde's Chamber 12 A, L, T(H), M, JA
Gerhilde's Chamber 12 A, L, T(H), M, JA
Ortlinde's Chamber 12 A, L, T(H), M, JA
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants


  • Possible encounter during Einherjar - Wing III chambers.
  • Can be found on Hediva Isle of Caedarva Mire

Historical Background[edit]

Soulflayers are derived from the Mind Flayers (AKA Illithids) which appear in the Dungeons & Dragons roleplaying game. Mind Flayers were created by Gary Gygax (creator of Dungeons & Dragons) and made their first appearance in The Strategic Review #1 (Spring 1975), the official newsletter of TSR Games, the publisher of D&D. Gygax stated he was inspired by the cover painting for a work of Lovecraft horror, specifically The Burrowers Beneath by Brian Lumley (1974). Even the Soulflayers' primary move (the move it is most associated with in its appearances across the Final Fantasy series), Mind Blast (psionic blast which paralyzes targets), derives from D&D.

This article uses material from the "Soulflayer" article on FFXIclopedia and is licensed under the CC-BY-SA License.