Imp

Job: Black Mage
Family: Imp
Crystal: Dark
Weak against: Fire, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong against: Dark

Imp
Zone Level Drops Steal Spawns Notes
Silver Sea route to Al Zahbi 55 - 57 1
Nighttime
A, T(S)
??? HP
??? MP
Silver Sea route to Nashmau 55 - 57 1
Nighttime
A, T(S)
??? HP
??? MP
Nyzul Isle 66 - 69 10 A, T(S)
??? HP
??? MP
Leujaoam Sanctum - Supplies Recovery 75 - 79 7+ A, T(S)
??? HP
??? MP
Ilrusi Atoll - Demolition Duty 76 - 78 10 A, T(S)
??? HP
??? MP
Silver Sea Remnants II Unknown
  • None
A, L, T(S)
??? HP
??? MP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

  • May drop an Imp Horn even if its horn was not broken. Verification Needed
  • Uses Frenetic Rip if its horn breaks.
  • Uses an unmarked gesture to show that it has noticed the loss of its horn; does a different gesture to recover it.
  • The Imp can recover its horn any time after losing it, even mere seconds later. It is not necessary for the imp to use Frenetic Rip at all before recovering its horn.
  • NM version spawned by certain Archaic Ramparts in Silver Sea Remnants II
This article uses material from the "Imp" article on FFXIclopedia and is licensed under the CC-BY-SA License.