Warm-Up

Warm-Up.JPG

Enhances accuracy and evasion.

Description[edit]

Spell cost: 59 MP
Monster Type: Beastmen
Spell Type: Magical (Earth)
Blue Magic Points: 4
Stat Bonus: VIT+1
Jobs:

Timers[edit]

Casting Time: 7 seconds
Recast Time: 120 seconds
Duration: 180 seconds

Combines With...[edit]

You can use Warm-Up as part of a combo to create Clear Mind.

Pair with one of the following spells to create the Clear Mind combo.

Note: Unlike other job traits, the effect stack for each pair in this group. Each set gives the next tier of Clear Mind for an additional MP Recovered While Healing + 3 effect. A maximum of Clear Mind IV can be achieved granting a max bonus of MP Recovered While Healing +12. Clear Mind V is not attainable.

Notes[edit]

Skillchain/Magic Burst Info[edit]

N/A - Self Targetting spell

How to Obtain[edit]

You can only learn this from Mamool Ja fighters (THF, BST, NIN, DRG, BLU). A good place to learn is from the Mamool Ja in the Wajaom Woodlands near Mamook or just inside Mamook.

  • You can learn it from the Assault mission Preemptive Strike. (Can anyone confirm this? I'm 0/10 on the move as BLU 63 and I have my AF hands as well as sufficient skill.)
  • You may also learn this from Besieged when the Mamool Ja attack. Note that a member of your party must land the killing blow.

Acquired From[edit]

Mob Family: Mamool Ja
Minimum Blue Mage Level To Acquire: 59 with Magus Jubbah equipped, 62 without Magus Jubbah
Name Level Zone
Mamool Ja Bounder 72-73 Wajaom Woodlands
Mamool Ja Mimicker 72-73 Wajaom Woodlands
Mamool Ja Zenist 72-73 Wajaom Woodlands
Mamool Ja Mimicker 73-75 Mamook
Mamool Ja Zenist 73-75 Mamook
Mamool Ja Bounder 73-75 Mamook
Mamool Ja Spearman 73-75 Mamook
Mamool Ja Strapper 74-75 Mamook
Mamool Ja Mimer 74-75 Mamook

Animation[edit]

This article uses material from the "Warm-Up" article on FFXIclopedia and is licensed under the CC-BY-SA License.