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Mortal Ray


Inflicts Doom upon an enemy.


Spell cost: 267 MP
Monster Type: Demons
Spell Type: Magical (Dark)
Range: Gaze
Blue Magic Points: 4
Stat Bonus: STR+2 MND+2


Casting Time: 8 second
Recast Time: 2 minutes 30 seconds


  • Possesses very low accuracy.
  • The doom effect takes 60 seconds to kill the afflicted target.
  • The doom effect will wear off if you move more than 10' away from the afflicted target.
  • It is possible to sleep or bind the doomed enemy without the doom effect wearing off.
  • Mortal Ray does NOT have to inflict Doom to be obtained. A Blue Mage can face away for "No effect" and still learn the spell. (Confirmed in Abyssea - Vunkerl on Aestutaurs: Learned @ Level 91, 409 Blue Magic Skill.)

Combines With...[edit]

You can use Mortal Ray as part of a combo to create Dual Wield.

Can be paired with one of the following spells to create the Dual Wield trait:

Skillchain/Magic Burst Info[edit]

Gains a small magic accuracy bonus and has a lower chance to wear off when Magic Bursted with Compression, Gravitation and Darkness skillchains whilst using Burst Affinity.

How to Obtain[edit]

Acquired From[edit]

Mob Family: Tauri
Minimum Blue Mage Level To Acquire: Information Needed with Magus Jubbah equipped, Information Needed without Magus Jubbah
Name Level Zone
Taurus 37-38 Phomiuna Aqueducts
Stegotaur 44-48 Phomiuna Aqueducts
47-49 Sacrarium
Teratotaur 57-59 Sacrarium
Brontotaur 68-71 Uleguerand Range
Tyrannotaur 72-75 Uleguerand Range
Molech 78-81 Uleguerand Range
Dryptotaur 79-80 Beaucedine Glacier (S)
Gorgotaur 81-82 Xarcabard (S)
Tarbotaur 82-83 Xarcabard (S)
Titanotaur 83 Castle Zvahl Keep (S)
Aestutaur ? Abyssea - Vunkerl
This article uses material from the "Mortal_Ray" article on FFXIclopedia and is licensed under the CC-BY-SA License.