Blue Mage: Sky/God Spells And Subs

CAUTION!
This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide.
Strategies and information in guides may not work for everyone.


This guide is to help you decide, as a Blue Mage, what to do in sky and what your options are.

Support Jobs:[edit]

  • Thief
    • This Sub is commonly used on gods to create higher skillchain damage(Sneak Attack) and/or get hate on tanks(Trick Attack).Usually when subbing Thief you are using a Shield which increases your Defense. Blue Mages can perform a Light Skill Chain by Savage Blade >> Cannonball most likely on Genbu as he is Weak to Lightning which can be Magic Bursted by BLMs Thus... You get the point.
    • Other Alternatives is to Set Vertical Cleave + STR Spell and gears + food like Coeurl Sub -> Chain Affinity + SATA (min 100% TP) : Vertical Cleave can hit for 1.5K damages on Byakko - Seiryu and Suzaku. It's great for gives a lot of Enmity on your Tank.
  • Ninja
    • This Sub is used for Farming purposes mainly used not as commonly as gods unless you want a stat mod from a second Sword at the sacrifice of Sneak Attack and Trick Attack. When holding your own this is a great support job for sky, but when it comes God times, more often than not Thief Sub will be more useful.
  • White Mage
    • SAY WHAT?!?!? This is only if a linkshell desperately needs healers, you will not use this very often but it is a nice support job to have for an additional MP and healing tanks during farming or god time
      • Diamondhide is one of the MOST IMPORTANT spells a Blue Mage can have when subbing White Mage or even for all support jobs. This will be listed below in the list of spells equipped for each support Job.
      • A Light Staff is probably the best item when having this support job used.
  • Warrior
    • Almost never used by a linkshell because it cant hold hate aswell as tanks, but if a Linkshell desperately needs a tank, have a few DD's sub Thief and Trick Attack and make sure to keep up Defender,Cocoon AND your HP.
    • With a few Trick Attacks, a BLU/WAR can tank almost like a PLD. Just remember keep Provoking a Monster and pop a few moves to steal hate, Magic Fruit, DD Spells, Head Butt Can buy you time on Provoke.
  • Monk
    • Okay, please don't laugh when you see this Monk can be a serious support job. The reason why you would sub Monk is for HP, HP is a contributing factor to Breath spells of a Blue Mage. Heat Breath is one of the most SERIOUS breath spells for a Blue Mage.

Layout of Blue Magic Spells[edit]

  1. (Spell Cost) TotalCount/Max(45) SpellName : Reason to Equip this

Blue Magic by Support Job[edit]

  1. (3) 3/45 Head Butt : Stun Never go Without this
    1. Mods: DEX+2
  2. (3) 6/45 Cannonball : For Creating a Light (Skillchain)
    1. Mods: STR+1 DEX+1
  3. (5) 11/45 Disseverment : For Creating a Distortion Skillchain
    1. Mods: INT+1 MND-1
  4. (4) 15/45 Actinic Burst : Auto-Refresh
    1. Mods: HP+20 CHR+2
  5. (5) 20/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  6. (4) 24/45 Refueling : Haste
    1. Mods: AGI+2
  7. (1) 25/45 Cocoon : DEF+50% For Cannonball Damage
    1. Mods: VIT+3
  8. (3) 28/45 Diamondhide : AoE Stoneskin, Great use on Buffing for Gods.
    1. Mods: VIT+1
  9. (4) 32/45 Warm-Up : Diffusion when in the DD Party works well on Buffing DDs and helps on Multi-hit spells
    1. Mods: VIT+1
  10. (5) 37/45 Temporal Shift : Great for Stun, HP+ and MP+ Always helps
    1. Mods: HP+10 MP+15
  11. (3) 40/45 Magic Fruit : Healing the weak when Healing Members MP is low.
    1. Mods: CHR+1 HP+5
  12. Opt1.(5) 45/45 Enervation : Weakens Defense and Magic Defense BEWARE its AoE, Great for BLM Magic Burst
    1. Mods: HP-5 MP+5
  13. Opt2.(3) 43/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  14. Opt2.(2) 45/45 Blank Gaze : Dispels effect, only when face to face with monster.
    1. Mods: None
  15. Opt2.(3) 45/45 Vertical Cleave : For creating a Darkness (Skillchain) with Expiacion has to be unlock
    1. Mods: Vit+1 HP-5 MP+5
  1. (3) 3/45 Head Butt : Stun Never go Without this
    1. Mods: DEX+2
  2. (5) 8/45 Disseverment : Heavy Damage, Distortion SkillChain, Strong Poison
    1. Mods: INT+1 MND-1
  3. (4) 12/45 Actinic Burst : Auto-Refresh
    1. Mods: HP+20 CHR+2
  4. (5) 17/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  5. (4) 21/45 Refueling : Haste
    1. Mods: AGI+2
  6. (3) 24/45 Diamondhide : AoE Stoneskin, Great use on Buffing everyone.
    1. Mods: VIT+1
  7. (4) 28/45 Warm-Up : Diffusion when in the DD Party works well on Buffing DDs and helps on Multi-hit spells
    1. Mods: VIT+1
  8. (3) 31/45 Magic Fruit : Healing the weak when Healing Members MP is low.
    1. Mods: CHR+1 HP+5
  9. (3) 34/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  10. (5) 39/45 Hysteric Barrage : Great DD Multi-hit spell.
    1. Mods: DEX+2 AGI+1
  11. Opt1.(4) 43/45 MP Drainkiss : Drains MP When Farming on Mobs that have MP.
    1. Mods: MP+5
  12. Opt1.(2) 45/45 Chaotic Eye : Silences Enemies that use Spells such as Pots
    1. Mods: AGI+1
  13. Opt2.(3) 42/45 Frenetic Rip : Great DD Multi-hit spell.
    1. Mods: INT+1
  14. Opt2.(3) 45/45 Yawn OR Filamented Hold: 1. AoE Sleep great in emergencies, 2. Slows Enemies AoE(Beware)
  1. (3) 3/45 Magic Fruit : Healing great amounts for 72MP.
    1. Mods: CHR+1 HP+5
  2. (3) 6/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  3. (3) 9/45 Diamondhide : AoE Stoneskin, Great use on Buffing everyone.
    1. Mods: VIT+1
  4. (4) 13/45 Actinic Burst : Auto-Refresh
    1. Mods: HP+20 CHR+2
  5. (5) 18/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  6. (5) 23/45 Temporal Shift : Great for Stun, HP+ and MP+ Always helps
    1. Mods: HP+10 MP+15
  7. (4) 27/45 Healing Breeze : Curaga(Little better for BLU)
    1. Mods: CHR+2 HP+10
  8. (3) 30/45 Terror Touch : MP+10
    1. Mods: HP-5 MP+10
  9. (4) 34/45 Sickle Slash : MP+15
    1. Mods: HP-5 MP+15
  10. (3) 37/45 Saline Coat : MP+10 and Diffusion Magic Defense(Always Possible)
    1. Mods: MP+10 VIT+2 AGI+2
  11. (3) 40/45 Geist Wall : MP+10 + AoE Dispel
    1. Mods: HP-5 MP+10
  12. (4) 44/45 Eyes On Me : MP+15 Dark damage(Not Needed)
    1. Mods: HP-5 MP+10
  13. (1) 45/45 Poison Breath : MND+1(Best for /whm with 1 point left)
    1. Mods: MND+1
  1. (3) 3/45 Magic Fruit : Healing great amounts for 72MP.
    1. Mods: CHR+1 HP+5
  2. (3) 6/45 Wild Carrot : Healing suttle amounts of HP for 37MP
    1. Mods: HP+5
  3. (3) 9/45 Diamondhide : AoE Stoneskin, Great use on Buffing everyone.
    1. Mods: VIT+1
  4. (5) 14/45 Plasma Charge : Auto-Refresh
    1. Mods: STR+3 DEX+3
  5. (5) 19/45 Temporal Shift : Great for Stun, HP+ and MP+ Always helps
    1. Mods: HP+10 MP+15
  6. (3) 22/45 Saline Coat : MP+10 and Magic Defense
    1. Mods: MP+10 VIT+2 AGI+2
  7. (3) 30/45 Terror Touch : MP+10 and Weakens Attacks if it lands
    1. Mods: HP-5 MP+10
  8. (5) 35/45 Disseverment : Heavy Damage, Distortion SkillChain, Strong Poison, Helps Hold Hate
    1. Mods: INT+1 MND-1
  9. (1) 36/45 Cocoon : DEF+50% And Cannonball Damage
    1. Mods: VIT+3
  10. (3) 39/45 Cannonball : With all the Defense Stacked, Cannonball will so some damage and Help with Hate
    1. Mods: STR+1 DEX+1
  11. (2) 41/45 Zephyr Mantle : Great Blink for Start of Gods or Buffing while you dont have Hate.
    1. Mods: AGI+2
  12. Opt1.(4) 45/45 Warm-Up : Accuracy Bonus and Evasion, Good for DD Spells and stacking little evasion
    1. Mods: VIT+1
  13. Opt2.(4) 45/45 Healing Breeze : Curaga(For BLU) Can Add to your Hate
    1. Mods: CHR+2 HP+10
  14. Opt3.(4) 45/45 Actinic Burst : Auto-Refresh+Flash (Recommended)
    1. Mods: HP+20 CHR+2
  • Monk
    • Instead of Doing the Layout Normally I am going to give you a list of Breaths to Choose from and HP+ Mods.
  • Breaths
  1. Heat Breath(3): STR+3
  2. Poison Breath(1): MND+1
  3. Radiant Breath(4): CHR+1 HP+5
  4. Frost Breath(3): INT-1
  5. Bad Breath(5): INT+2 MND+2
  • HP Mods
  1. Pollen (1)5HP
  2. Wild Oats (3)10HP
  3. Feather Storm (3)5HP
  4. Helldive (2)5HP
  5. Healing Breeze (4)10HP
  6. Sheep Song (2)5HP
  7. Screwdrive (3)10HP
  8. Wild Carrot (3)5HP
  9. Radiant Breath (4)5HP
  10. Light Of Penance (5)15HP
  11. Magic Fruit (3)5HP
  12. Death Scissors (5)5HP
  13. Dimensional Death (5)5HP
  14. Spiral Spin (3)5HP
  15. Yawn (3)5HP
  16. Ram Charge (4)5HP
  17. Temporal Shift (5)10HP
  18. Actinic Burst (4)20HP
  19. Exuviation (4)5HP

God By God[edit]

This is a description of possibilities of what to do on each god as a Blue Mage

Genbu[edit]

  1. Buffing /All
    1. In Any Party, Diamondhide-Stoneskin Yourself and the other party members
    2. In DD Party, Diffusion > Warm-Up
    3. In Tank Party, Diffusion > Zephyr Mantle, Blinking your Party and Tanks
    4. Refueling on yourself, or you can use Diffusion with it for Haste
  2. Start Of Fight /NIN, /THF, /WAR
    1. When Asked To you can Create a Light Skillchain or Distortion, for the BLMs to Cast Burst I or II, or Freeze/Blizzaga III And Magic Burst for less resistance of a spell
    2. Note Heat Breath is an option here but it is not advised
    3. Keep Diamondhide on Tanks if in tank party
    4. Help heal if possible during the fight
    5. /WAR VOKE VOKE VOKE, HEAL, Cocoon, Defender!
  3. /WHM
    1. Diamondhide, Diffusion > Zephyr Mantle, and most important Cure/Magic Fruit
    2. Note: Genbu has AoE Dispel so be ready to repop Buffs at all times
  4. /MNK
    1. Heat Breath is not advised during this Fight because Genbu is water type.

Seiryu[edit]

  1. Buffing /All
    1. In Any Party, Diamondhide-Stoneskin Yourself and the other party members
    2. In DD Party, Diffusion > Warm-Up
    3. In Tank Party, Diffusion > Zephyr Mantle, Blinking your Party and Tanks
    4. Refueling on yourself, or you can use Diffusion with it for Haste
  2. Start Of Fight /NIN, /THF, /WAR
    1. Seiryu is weak to Ice, so creating Distortion is GREAT, Savage Blade >> Disseverment >> Distortion
    2. Seiryu HAS Dispel AoE be ready to kick up Diamondhide at any time
    3. Blank Gaze is helpful during this fight as Seiryu has an Evasion+ move
    4. /WAR Voke, Cocoon, Defender Warcry Voke.
  3. /WHM
    1. Keep Diamondhide Up
    2. Heal the Tanks
    3. Paralyna is Nice because of Seiryu's AoE Paralyze
    4. Be Ready to Rebuff the Party, AoE Dispel Kills
  4. /MNK
    1. Save your HP Stay in Range then RELEASE THE BEAST!!!
    2. If you get hate, just buff yourself again, and repeat #1

Suzaku[edit]

  1. Buffing /All
    1. In Any Party, Diamondhide-Stoneskin Yourself and the other party members
    2. In DD Party, Diffusion > Warm-Up
    3. In Tank Party, Diffusion > Zephyr Mantle, Blinking your Party and Tanks
    4. Refueling on yourself, or you can use Diffusion with it for Haste
  2. Start Of Fight /NIN, /THF, /WAR
    1. Suzaku is weak to Water, so creating Distortion is GREAT, Savage Blade >> Disseverment >> Distortion
    2. Beware of High level Magic, keep up Buffs and Shadows
    3. /WAR Follow #2 and Voke, Cocoon, [[Saline Coat], Defender
  3. /WHM
    1. Be Ready to Rebuff and Heal, Suzaku's Damage will take out Stoneskin Quick
    2. Keep Hate Balanced between tank and Yourself do not over heal someone
    3. Keep Diamondhide up
  4. /MNK
    1. No-no, strong to Fire, Heat Breath = Useless

Byakko[edit]

  1. Buffing /All
    1. In Any Party, Diamondhide-Stoneskin Yourself and the other party members
    2. In DD Party, Diffusion > Warm-Up
    3. In Tank Party, Diffusion > Zephyr Mantle, Blinking your Party and Tanks
    4. Refueling on yourself, or you can use Diffusion with it for Haste
  2. Start Of Fight /NIN, /THF, /WAR
    1. Byakko is weak to Dark, but there isn't any decent Magic Bursts for Dark. EXCEPT: Red Lotus Blade >> Death Scissors >> Gravitation >> Eyes On Me for some damage.
    2. Byakko HAS AoE Cone Attack, Double Attacks and Triple Attacks, be ready to kick up Diamondhide at any time
    3. /WAR Voke, Cocoon, Defender Warcry Voke.
  3. /WHM
    1. Keep Diamondhide Up
    2. Heal the Tanks
    3. Paralyna is Nice because of Byakko's AoE Paralyze
    4. Be Ready to Rebuff the Party, AoE Cone Damage Kills Stoneskin
  4. /MNK
    1. Save your HP Stay in Range then RELEASE THE BEAST!!!
    2. If you get hate, just buff yourself again, and repeat #1

Kirin[edit]

  1. Buffing /All
    1. In Any Party, Diamondhide-Stoneskin Yourself and the other party members (Note: Do not use Diamondhide when doing a Kirin Burn while using Poison Potions against Kirin's Sleepga. SS will prevent you from waking up.)
    2. In DD Party, Diffusion > Warm-Up
    3. In Tank Party, Diffusion > Zephyr Mantle, Blinking your Party and Tanks
    4. Refueling on yourself, or you can use Diffusion with it for Haste
  2. Start Of Fight /NIN, /THF, /WAR, /SAM(Odd Option)
    1. Kirin is weak to Wind, Light is Great in this situation, if your linkshell is low on skillchainer's, go /Sam Meditate to Create your Solo Skillchain. Mistral Axe to Cannonball also creates light, lil FYI. (makes nothing...same spot in SC sheet) Savage Blade >> Cannonball >> Light (Skillchain)
    2. Most-likely your Party will be using the Kite > Magic Burst Tactic, so if your /war and are tanking this ... Best you have Crimson Cuisses
    3. /WAR Voke, Cocoon, Defender Warcry Voke.
    4. Kirin is a Tough monster, hits hard with a great variety of abilities, so KEEP RUNNING!!!!!!
  3. /WHM
    1. Same as most of other gods, heal the tanks and others who need it
  4. /MNK
    1. Keep your HP high.
    2. Pop Heat Breath
    3. If you receive hate run.

Alternate SC's[edit]

This article uses material from the "Blue_Mage:_Sky/God_Spells_And_Subs" article on FFXIclopedia and is licensed under the CC-BY-SA License.