Category:Jobs


A character's Main Job is the primary job he/she has chosen to use, and which will gain or lose any Experience Points. A Support Job (subjob) is a secondary job, restricted (if applicable), to half the level of the Main Job (rounded down); the subjob provides access, with a few exceptions, to the Job Abilities and Job Traits based upon the restricted level of the subjob.

The "Standard Jobs" below are those jobs that are available to all players at the beginning of the game. The "Extra Jobs" are available upon completion of certain quests.

Standard Jobs[edit]

There are six standard jobs that are available to all starting players.

Warrior

Specializing in the arts of battle, warriors act as shields, protecting their comrades from enemy attacks.

Warrior Support Job

White Mage

By using recovery spells and healing magic, white mages ensure a party's survival.

White Mage Support Job

Red Mage

These fighter-mages can utilize both black and white magic, as well as the arts of the sword.

Red Mage Support Job

Monk

With their bodies that double as deadly weapons, monks attack enemies with explosive strength-filled punches and kicks.

Monk Support Job

Black Mage

Through devastating magic spells, black mages bring tremendous firepower to the battlefield.

Black Mage Support Job

Thief

Specializing in covert actions, thieves are masters in the art of controlling the flow of battle.

Thief Support Job

Unlockable Jobs[edit]

By completing certain quests after reaching level 30, the door to many other exciting jobs will open.

Paladin

Paladins specialize in close-range combat, just like warriors. However, through long hours of spiritual training, paladins have acquired the ability to cast white magic spells, making them even more valuable on the battlefield.

Paladin Support Job

Dark Knight

To strengthen themselves in battle, not only have these outlaw warriors mastered the ways of numerous weapons, but they have also acquired certain black magic spells to torment their enemies.

Dark Knight Support Job

Beastmaster

These experts in monster research have trained tirelessly to communicate with--and even control--the animals of Vana'diel.

Beastmaster Support Job

Bard

A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon.

Bard Support Job

Ranger

With unparalleled tracking abilities and skill with the bow and arrow, rangers are experts in the field of hunting.

Ranger Support Job

Samurai [1]

Through the study of Far Eastern martial arts techniques, these lone warriors have devoted their lives to their cause and to their blade, the mighty great katana.

Samurai Support Job

Ninja [1]

Strict training in the forbidden arts of the Far East have transformed these fighters into cold, hard killing machines.

Ninja Support Job

Dragoon [1]

With their lances in hand and their faithful wyverns by their sides, dragoons surprise their enemies with their extraordinary jumping abilities.

Dragoon Support Job

Summoner [2]

By making pacts with the legendary "avatars", these heretic mages have unlocked the secrets to the forbidden magic of Vana'diel to unleash devastating force on their enemies.

Summoner Support Job

Blue Mage [3]

Employing the legendary arts of Aht Urhgan, these formidable fighter-mages employ elegantly curved blades for close combat, while decimating their enemies from afar with fell magic mastered from their opponents.

Blue Mage Support Job

Corsair [3]

Descendants of the dauntless pirates that once scourged the seas of the Near East, corsairs rely on the “Hexagun", a multi-barreled revolver, and elaborate luck-based abilities to alter the stakes of battle.

Corsair Support Job

Puppetmaster [3]

These wandering performers entertain crowds and confound their enemies with a customizable puppet known as an "automaton." Puppetmasters can also fall back on hand-to-hand fighting skills that utilize the flexible movements of their art.

Puppetmaster Support Job

Dancer [4]

With their aggressive steps, these thewy terpsichoreans would weave forbidden magic upon themselves and their enemies, producing results rivaling those of even the most powerful sorcerers.

Dancer Support Job

Scholar [4]

During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted them the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand.

Scholar Support Job

Geomancer [5]

Harnessing the elemental energies that course through Vana'diel's veins in ways that no sorcerer can, geomancers both aid their comrades-in-arms and teach their foes how deadly the forces of nature can be. Geomancers can use job specific bells in their ranged slot to enhance their "Geomancy" power

Geomancer Support Job

Rune Fencer [5]

Quick with a blade as well as an incantation, these versatile duelists employ the power of arcane runes to sway the tide of battle both offensively and defensively. A tank job that utilizes various runes and excels in magical defense and elemental

Rune Fencer Support Job

Notes[edit]

  1. 1.0 1.1 1.2 Requires the Rise of the Zilart expansion pack to obtain.
  2. This Job was released with the update which first unlocked Rise of the Zilart content in April 2003, but it does not require possession of the Rise of the Zilart expansion disc to access.
  3. 3.0 3.1 3.2 Requires the Treasures of Aht Urhgan expansion pack to obtain.
  4. 4.0 4.1 Requires the Wings of the Goddess expansion pack to obtain.
  5. 5.0 5.1 Requires the Seekers of Adoulin expansion pack to obtain.

See Also[edit]

This article uses material from the "Category:Jobs" article on FFXIclopedia and is licensed under the CC-BY-SA License.