Job Trait Overview[edit]
- Game Description: Increases the rate at which TP is gained.
- Job Traits are always active.
- Further Notes:
- Each upgrade of this trait further increases character's rate of TP gain.
- The amount of additional TP gained is based on this trait's Trait Value; Store TP+10 is equal to a 10% increase in TP gain per swing, meaning the actual increase to TP/hit will vary based on the weapon's base TP/hit.
- TP/hit from Store TP is calculated as (Base TP/hit) * (1 + (Total Store TP / 100))
- Base TP/hit varies depeding on the amount of delay the weapon you are using has. Refer to this list below:
Delay Range:
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Equation
|
0 - 180:
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5.0 + [(Delay - 180) * 1.5] / 180
|
180 - 450:
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5.0 + [(Delay - 180) * 6.5] / 270
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450 - 480:
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11.5 + [(Delay - 450) * 1.5] / 30
|
480 - 530:
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13.0 + [(Delay - 480) * 1.5] / 50
|
530 - 999:
|
14.5 + [(Delay - 530) * 3.5] / 470
|
For example, Hagun has a 450 base delay, so it's base TP per hit is: 5.0 + [(450 - 180) * 6.5] / 270 = 11.5 TP
- When calculating TP after accounting for Store TP, FFXI drops all decimal places after the first. For example, 11.49% adjusted TP per hit will count as exactly 11.4% TP per hit.
- For example, suppose a player without this trait lands an attack and gets back 10%TP.
- If a player with Store TP I lands the same attack, he/she will get back 11%TP (10% more).
- If a player with Store TP II lands the same attack, he/she will get back 11.5%TP (15% more).
- Another example, suppose a player without this trait lands an attack and gets back 15%TP.
- If a player with Store TP I lands the same attack, he/she will get back 16.5%TP(10% more).
- If a player with Store TP II lands the same attack, he/she will get back 17.2%TP (15% more).
- Additional hits from multi-hit weapon skills or double/triple attacks are also affected by Store TP with the same method.
- For example, any additional hit with Store TP II will be (1 TP/hit) * (1 + (15 / 100)), or 1.1 TP/hit (when appropriately rounded down).
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Store TP I[edit]
Trait Value: 10
Trait Value +5~20 (Varies by Maneuver)
Store TP II[edit]
- Obtained: Samurai Level 30
- Trait Value: 15
Store TP III[edit]
- Obtained: Samurai Level 50
- Trait Value: 20
Store TP IV[edit]
- Obtained: Samurai Level 70
- Trait Value: 25
Store TP V[edit]
- Obtained: Samurai Level 90
- Trait Value: 30
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Merits that Enhance this Trait[edit]
- This trait can be enhanced by the Samurai Group 1 Merit Store TP Effect. Each merit gives +2 Store TP, for a maximum of +10.
- Combined with Samurai's Store TP job trait, these merits can increase base Store TP up to 40 (without gear).
Blue Magic Spells that Activate this Trait[edit]
Set any two of the following Blue Magic spells to get this trait:
Phantom Rolls that Activate this Trait[edit]
Level Available |
Spell |
Store TP Value
|
37 |
Samurai Roll |
-5 to +50
|
Ninjutsu that Enhance this trait[edit]
Level Available |
Spell |
Store TP Value
|
93 |
Kakka: Ichi |
+10
|
Food that Enhances this Trait[edit]
Equipment that Enhances this Trait[edit]