Scholar

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Job Overview

Scholar


During the Crystal War, these military tacticians often served as high-ranking officers in allied forces across Vana'diel. Extensive knowledge of ancient martial theory granted Scholars (SCH) the ability to wield dual schools of magic, between which they would alternate depending on the situation at hand. Available after completing the quest, A Little Knowledge.




Job Abilities

Level Name
01 Tabula Rasa
10 Light Arts
10 Dark Arts
10 Stratagems
35 Sublimation
65 Modus Veritas
75 (Merit) Enlightenment
76 Libra
96 Caper Emissarius

Job Traits

Level Name
10 Resist Silence
20 Clear Mind
25 Conserve MP
30 Max MP Boost
30 Tranquil Heart
35 Clear Mind II
40 Resist Silence II
50 Clear Mind III
65 Clear Mind IV
70 Resist Silence III
75 (Merit) Stormsurge
76 Clear Mind V
78 Occult Acumen
79 Magic Burst Bonus
81 Resist Silence IV
88 Occult Acumen II

Group 1 Merits

Level Name
Merit Grimoire Recast
Merit Modus Veritas Duration
Merit Helix Magic Acc./Atk.
Merit Max Sublimation

Stratagems

Displays Grimoire abilities available when using Light Arts or Dark Arts.

  • The abilities available within Stratagems correspond to the school of Arts that the scholar currently has activated. If the Scholar does not have an Arts effect active, no abilities are displayed.
  • Stratagems do not have a recast time. Instead, they operate on a charge-based system. A Scholar consumes a charge when he/she activates a Strategem. After a certain amount of time, the charge is refreshed. The maximum available charges and the amount of time until a charge is restored are based on the Scholar's level. (see table)
    • When using the "/recast" text command with a specific Strategem (such as "/recast Celerity"), the log displays the amount of time remaining until a new charge is generated, as well as the current number of charges available.
    • When displayed, it appears like this: [Celerity] 1:13 (2)
  • Active stratagems remain available for up to one minute or until a compatible spell is cast. Spells cast that are incompatible with an activated Stratagem have their normal effect.
    • Addendum: White and Addendum: Black are exceptions to this rule. Once active, they modify your current arts effect and remain active as long as that Arts effect is active.
  • As of March 2012, all stratagems use a single charge.
Level Maximum Charges Next Charge
10 1 4:00
30 2 2:00
50 3 1:20
70 4 1:00
90 5 0:48
99 - 550 Job Points 5 0:33
Level White Grimoire
10 Penury
10 Addendum: White
25 Celerity
40 Accession
55 Rapture
75 Merit Altruism
75 Merit Tranquility
87 Perpetuance


Level Black Grimoire
10 Parsimony
25 Alacrity
30 Addendum: Black
40 Manifestation
55 Ebullience
75 Merit Focalization
75 Merit Equanimity
87 Immanence

Spell List

See Scholar Spells and Abilities to find spells as well as other information.
See Subjob Spell List for additional black and white magic spells gained by Support Job selection.
See Ability Effects for a list of MP costs, recast and cast times for spells with Light Arts, Dark Arts, or neither active.
Note: Storm spells (Firestorm, Windstorm etc.) will not work for completing elemental weapon trials.

Level Spell
04 Stone
05 Cure
05 Embrava٭
05 Kaustra٭
08 Water
10 Poisona
10 Protect
12 Paralyna
12 Aero
13 Aquaveil
15 Deodorize
16 Fire
17 Blindna
17 Cure II
18 Regen
18 Geohelix
20 Blizzard
20 Shell
20 Sneak
20 Hydrohelix
21 Drain
22 Silena
22 Anemohelix
24 Thunder
24 Pyrohelix
25 Invisible
26 Cryohelix
28 Ionohelix
29 Blink
30 Cure III
Level Spell
30 Protect II
30 Sleep
30 Stone II
30 Blaze Spikes
30 Noctohelix
32 Cursna
32 Dispel
32 Luminohelix
34 Water II
35 Raise
35 Reraise
36 Aspir
37 Regen II
38 Aero II
39 Erase
40 Shell II
41 Sandstorm
42 Fire II
42 Rainstorm
43 Windstorm
44 Stoneskin
44 Firestorm
45 Hailstorm
46 Klimaform
46 Blizzard II
46 Viruna
46 Thunderstorm
47 Voidstorm
48 Aurorastorm
50 Protect III
Level Spell
50 Stona
50 Ice Spikes
51 Thunder II
54 Stone III
55 Cure IV
57 Water III
59 Regen III
60 Aero III
60 Shell III
63 Fire III
65 Sleep II
66 Blizzard III
66 Protect IV
69 Thunder III
70 Shock Spikes
70 Raise II
70 Reraise II
70 Stone IV
71 Water IV
71 Shell IV
72 Aero IV
73 Fire IV
74 Blizzard IV
75 Thunder IV
79 Stone V
79 Regen IV
80 Protect V
83 Water V
85 Animus Augeo
85 Animus Minuo
Level Spell
87 Aero V
88 Adloquium
90 Shell V
90 Break
91 Raise III
91 Reraise III
91 Fire V
95 Blizzard V
97 Aspir II
99 Regen V
99 Thunder V
99 Firestorm II+
99 Rainstorm II+
99 Windstorm II+
99 Sandstorm II+
99 Hailstorm II+
99 Thunderstorm II+
99 Aurorastorm II+
99 Voidstorm II+
99 Pyrohelix II++
99 Hydrohelix II++
99 Anemohelix II++
99 Geohelix II++
99 Cryohelix II++
99 Ionohelix II++
99 Luminohelix II++
99 Noctohelix II++

٭: Gained while under the effects of Tabula Rasa.
○: Gained while under the effects of Addendum: White or Enlightenment.
●: Gained while under the effects of Addendum: Black or Enlightenment.
+: Requires spending 100 Job Points.
++: Requires spending 1200 Job Points.

Skill Caps

Combat Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Club C+ 5 139 378
Staff C+ 5 139 378
Dagger D 4 133 334
Throwing D 4 133 334
Evasion E 4 124 300
Parrying E 4 124 300


Base Magic Skill Ratings

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Dark Magic D 4 133 334
Divine Magic D 4 133 334
Elemental Magic D 4 133 334
Enfeebling Magic D 4 133 334
Enhancing Magic D 4 133 334
Healing Magic D 4 133 334


Magic Skill Ratings (Light Arts)

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Dark Magic D 4 133 334
Divine Magic B+ 5 144 404
Elemental Magic D 4 133 334
Enfeebling Magic B+ 5 144 404
Enhancing Magic B+ 5 144 404
Healing Magic B+ 5 144 404


Magic Skill Ratings (Dark Arts)

Skill Skill Ranking Cap at Level 1 Cap at Level 49 Cap at Level 99
Dark Magic B+ 5 144 404
Divine Magic D 4 133 334
Elemental Magic B+ 5 144 404
Enfeebling Magic B+ 5 144 404
Enhancing Magic D 4 133 334
Healing Magic D 4 133 334

See Scholar Skill Caps for a by-level breakdown of Weapon Skill limits.

Artifact Equipment

To see a side by side comparison of Artifact/Relic sets visit Scholar Artifact/Relic Sets Comparison.
To see a side by side comparison of Empyrean sets visit Savant's Sets Comparison.
Artifact Set
Level Artifact
30 Scholar's Torque
46 Klimaform (spell)
52 Scholar's Bracers
54 Scholar's Loafers
56 Scholar's Pants
58 Scholar's Gown
60 Scholar's Mortarboard
Artifact Set +1
Level Artifact
74 Scholar's Bracers +1
74 Scholar's Loafers +1
74 Scholar's Pants +1
74 Scholar's Gown +1
74 Scholar's Mortarboard +1
Relic Set
Level Relic
70 Argute Belt
71 Argute Bracers
72 Argute Loafers
73 Argute Pants
74 Argute Gown
75 Argute Mortarboard


Relic Set +1
Level Relic
75 Argute Bracers +1
75 Argute Loafers +1
75 Argute Pants +1
75 Argute Gown +1
75 Argute Mortarboard +1
Relic Set +2
Level Relic
90 Argute Bracers +2
90 Argute Loafers +2
90 Argute Pants +2
90 Argute Gown +2
90 Argute Mortarboard +2
Relic/Mythic/Empyrean Weapons
Level Weapon
75 Tupsimati (Mythic)
80 Hvergelmir (Empyrean)
Empyrean Set (+1, +2)
Level Empyrean
80  Savant's Treatise
81  Savant's Loafers / +1 / +2
83  Savant's Pants / +1 / +2
84  Savant's Chain
85  Savant's Bonnet / +1 / +2
87  Savant's Bracers / +1 / +2
89  Savant's Gown / +1 / +2
90  Savant's Earring

Scholar Guides

Scholar Equipment Guides

Scholar Usable Equipment

Other

This article uses material from the "Scholar" article on FFXIclopedia and is licensed under the CC-BY-SA License.