Deodorize


Deodorize

Lessens chance of being detected by smell.

Description[edit]

Spell cost: 10 MP
Spell element: Wind
Magic skill: Enhancing
Jobs:

Timers[edit]

Casting Time: 2 seconds
Recast Time: 8 seconds

Other Uses[edit]

Resale Price: 259~265 gil

How to Obtain[edit]

Auction House Category: Scrolls > White Magic ( )

Merchants[edit]

Price: 1,243 gil
Name Location Type
Falgima Selbina (H-9) Standard Merchant
Tya Padolih Mhaura (G-9) Standard Merchant

Dropped From[edit]

Name Level Zone
Hoo Mjuu the Torrent (NM) 16-17 Giddeus
Goblin Leecher 20-23 Inner Horutoto Ruins
21-23 King Ranperre's Tomb
21-23 North Gustaberg
21-23 Dangruf Wadi
21-25 Meriphataud Mountains
21-25 Jugner Forest
21-25 Pashhow Marshlands
22-25 Valkurm Dunes
22-25 Buburimu Peninsula
22-26 Ordelle's Caves
22-26 Maze of Shakhrami
25-29 Sanctuary of Zi'Tah
26-30 Sauromugue Champaign
26-30 Ranguemont Pass
26-30 Batallia Downs
26-30 Rolanberry Fields
27-30 Lower Delkfutt's Tower
Yagudo Priest 26-30 Sauromugue Champaign
22-28 Giddeus
24-28 Castle Oztroja
21-25 Meriphataud Mountains
Ge'Dha Evileye (NM) 30 Beadeaux
Garnet Quadav 30-36 Rolanberry Fields
35-39 Beadeaux
Hobgoblin Physician 76-78 Bibiki Bay

BCNM[edit]

Name Level Cap Zone
Wings of Fury (Level 20, 15 minutes, 3 members) Ghelsba Outpost

Notes[edit]

  • No enemies detect by smell, so Deodorize cannot prevent being attacked by any enemies like Sneak and Invisible can. However, enemies track by smell, meaning that once they begin to chase a player they will be difficult to elude without leaving the area unless the player's scent is removed. This is typically caused by running through water, or water weather being present in the area, but can also be caused by this effect.
  • Deodorize is lost should the player attacks an enemy or is directly attacked. If you are hit by an AoE effect that was not targeted on you, Deodorize status will remain.
  • If used to stop a angry monster from tracking you, care must be taken to apply the Deodorize effect only once you are outside of the enemy's range (or once you have temporarily incapacitated the enemy with something like sleep). Otherwise, the enemy may strike you and Deodorize status will simply be lost.
  • The base duration of this spell is highly randomized. It typically lasts anywhere from a little over 30 seconds to 5 minutes. Though one may use it with Composure increasing it's duration threefold. A warning messages will appear when 30 seconds remain on it's duration, with additional warning messages appearing at 20 and 10 seconds accordingly.
  • The Deodorize effect cannot be overwritten or renewed by another Deodorize spell. The effect must wear off (either manually or by time expiration) before Deodorize can be applied again.
  • As with most Enhancing Magic, the duration of this spell is proportionally shortened when cast on a character under the spell's level. For instance, Deodorize will only last approximately half as long when cast on a level 7 character.
  • When combined with a Scholar's Accession stratagem, this spell can give the Deodorize effect to the entire party.
  • The Thief job ability Hide normally functions on enemies that detect (aggro) by sight, but if the enemy also tracks by scent it will fail. Applying a Deodorize effect on the THF prior to the use of Hide will allow it to function normally on these enemies, as long as the Deodorize effect is not removed somehow before Hide is used (from either the THF attacking or being attacked).


v  d  e
Magic of Vana'diel: Enhancing Magic

Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil  — Blink — Foil — Stoneskin — Phalanx III — Protect IIIIIIIVV — Protectra IIIIIIIV • V — Shell I IIIIIIVV — Shellra IIIIIIIVV
Recovery:
Adloquium — Embrava — Erase — Regen IIIIIIIVV — Refresh IIIIII
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — FlurryII — HasteII
Storms:
Aurorastorm III — Firestorm III — Hailstorm III — Rainstorm III — Sandstorm III — Thunderstorm III — Voidstorm III — Windstorm III
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-JugnerMeriphPashh — Retrace — Teleport-AltepDemHollaMeaVahzlYhoat — Warp III
Enspells:
Enaero III — Enblizzard III — Enfire III — Enstone III — Enthunder III — Enwater III
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VITMNDAGICHRSTRDEXINT — Gain-VITMNDAGICHRSTRINTDEX
Enmity Control:
Animus Augeo — Animus Minuo Crusade


Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Deodorize" article on FFXIclopedia and is licensed under the CC-BY-SA License.