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Lessens chance of being detected by sight.


Spell cost: 15 MP
Spell element: Wind
Magic skill: Enhancing Magic


Casting Time: 2 seconds
Recast Time: 10 seconds

Other Uses[edit]

Resale Price: 959~982 gil

How to Obtain[edit]

Auction House Category: Scrolls > White Magic ( )


Price: 5,523 gil
Name Location Type
Falgima Selbina (H-9) Standard Merchant
Tya Padolih Mhaura (G-9) Standard Merchant

Dropped From[edit]

Name Level Zone
Goblin Leecher 20-23 Inner Horutoto Ruins
21-23 King Ranperre's Tomb
21-23 North Gustaberg
21-23 Dangruf Wadi
21-25 Meriphataud Mountains
21-25 Jugner Forest
21-25 Pashhow Marshlands
22-25 Valkurm Dunes
22-25 Buburimu Peninsula
22-26 Ordelle's Caves
22-26 Maze of Shakhrami
25-29 Sanctuary of Zi'Tah
26-30 Sauromugue Champaign
26-30 Ranguemont Pass
26-30 Batallia Downs
26-30 Rolanberry Fields
27-30 Lower Delkfutt's Tower
Yagudo Priest 26-30 Sauromugue Champaign
22-28 Giddeus
24-28 Castle Oztroja
21-25 Meriphataud Mountains
Ge'Dha Evileye (NM) 30 Beadeaux
Garnet Quadav 30-36 Rolanberry Fields
35-39 Beadeaux


Name Level Cap Zone
Wings of Fury (Level 20, 15 minutes, 3 members) Ghelsba Outpost


  • The base duration of this spell is ~5 minutes.
  • Wearing Skulker's Cape increases the duration of Invisible spells you cast on yourself by a certain percentage.
  • Invisible is compatible with Composure, tripling the duration of Invisible spells you cast on yourself.
  • When 20-30 seconds remain until Invisible wears off, warning messages will start to be displayed in the chat log every 10 seconds. Typically, the effect will disappear within 10 seconds after the third warning is displayed.
  • Invisible players other than yourself still leave visible foot prints in sand/dust or ripples in water. When you are Invisible, you will still be visible (only to yourself), but partially transparent.
  • Invisible drops when the player casts any spell, uses almost any job ability or item, attacks an enemy, is directly attacked, or performs almost any other kind of action (although most miscellaneous actions are blocked if you are Invisible). If you are hit by an AoE effect that was not targeted on you, Invisible status will remain.
  • The following actions will not remove Invisible:
  • The Invisible effect cannot be overwritten or renewed by another Invisible spell. The effect must wear off (either manually or by time expiration) before Invisible can be applied again. However, if you are recasting Invisible on yourself, it does not need to be removed first -- the act of casting Invisible will remove your current Invis effect, and apply the new one seamlessly. Therefore, it is possible to cast Invisible in front of sight-based aggressive enemies without being detected. This same tactic can be used with anything else that applies an Invisible effect.
  • It is not possible to interact with anything in the world (for example, speaking to an NPC or opening a door) while Invisible; the effect must be manually removed first. Take care not to drop the effect in front of anything that aggros by sight.
  • As with most Enhancing Magic, the duration of this spell is proportionally shortened when cast on a character under the spell's level. For instance, Invisible will only last approximately half as long when cast on a level 12 character.
  • When combined with Scholar's Accession stratagem, this spell can give the Invisible effect to the entire party.
  • Ineffective against mobs with True Sight.

v  d  e
Magic of Vana'diel: Enhancing Magic

Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Aquaveil  — Blink — Foil — Stoneskin — Phalanx III — Protect IIIIIIIVV — Protectra IIIIIIIV • V — Shell I IIIIIIVV — Shellra IIIIIIIVV
Adloquium — Embrava — Erase — Regen IIIIIIIVV — Refresh IIIIII
Deodorize — Invisible — Sneak
Embrava — FlurryII — HasteII
Aurorastorm III — Firestorm III — Hailstorm III — Rainstorm III — Sandstorm III — Thunderstorm III — Voidstorm III — Windstorm III
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Escape — Recall-JugnerMeriphPashh — Retrace — Teleport-AltepDemHollaMeaVahzlYhoat — Warp III
Enaero III — Enblizzard III — Enfire III — Enstone III — Enthunder III — Enwater III
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Enmity Control:
Animus Augeo — Animus Minuo Crusade

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Invisible" article on FFXIclopedia and is licensed under the CC-BY-SA License.