Embrava
- Consumes 20% of your maximum MP. Gradually restores target's HP and MP and increases attack speed.
Description[edit]Spell cost: 20% of maximum MP (displays as "1 MP" in spell list despite this)
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Timers[edit]Casting Time: 3 seconds |
Notes[edit]
- Grants Embrava status.
- Regen potency = Enhancing Magic ÷ 7 + 1 HP/tick
- Caps at 72 HP per tick at 497+ enhancing skill.
- Refresh potency = Enhancing Magic ÷ 100 + 1 MP/tick
- Caps at 6 MP per tick with 500+ enhancing skill.
- Haste potency = Enhancing Magic ÷ 20 Haste
- Caps at +30% Haste with 500+ enhancing skill.
- Regen potency = Enhancing Magic ÷ 7 + 1 HP/tick
- Because Embrava is a unique status effect, Haste, Regen, and Refresh status effects all stack with Embrava's effects.
- Usable with Accession. Because this spell can target non-party members, parties other than the caster's can be given area-of-effect Embrava.
- By targeting a friendly NPC with Accession Embrava, it is possible to give the Regen effect to nearby structures such as the Pulse Martello in Bastion and the Allied Fortification in Campaign.
- Penury lowers the spell MP cost to 10% of maximum MP.
- Perpetuance increases the duration to 3 minutes (3:45 with Savant's Bracers +2).
- Cannot be dispelled except with Extreme Purgation.
- The spell's effect and duration have been weakened substantially since it was introduced, and it no longer grants a Regain effect. Bear this in mind when reading battle strategies from before March 27, 2013.
How to Obtain[edit]
Speak to Erlene in The Eldieme Necropolis (S) (J-8) with your main job set to Scholar level 5+.
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning