Barsleep
- Enhances your resistance against sleep
Description[edit]Spell cost: 7 MP
|
Timers[edit]Casting Time: 2.5 seconds |
Other Uses[edit]Resale Price: 59~62 gil |
How to Obtain[edit]
Auction House Category: Scrolls > White Magic ( | ) |
Merchants[edit]
Name Location Price Hasim Lower Jeuno (H-9) 244 gil
Dropped From[edit]
Name Level Zone Amethyst Quadav 3-8 North Gustaberg 3-8 South Gustaberg 3-10 Palborough Mines 8-10 Konschtat Highlands Goblin Leecher 20-23 Inner Horutoto Ruins 21-23 King Ranperre's Tomb 21-23 North Gustaberg 21-23 Dangruf Wadi 21-25 Jugner Forest 21-25 Pashhow Marshlands 21-25 Meriphataud Mountains 22-25 Buburimu Peninsula 22-26 Ordelle's Caves 22-26 Maze of Shakhrami 25-29 Sanctuary of Zi'Tah 26-30 Batallia Downs 26-30 Rolanberry Fields 26-30 Sauromugue Champaign 26-30 Ranguemont Pass 27-30 Lower Delkfutt's Tower Yagudo Acolyte 1-8 East Sarutabaruta 4-8 West Sarutabaruta 4-8 Giddeus
Other Information[edit]
- Note
- This spell does not prevent players from being put to sleep. This spell only decreases the time that the negative status effect stays on the player. This spell's effectiveness, like any other barspell, is wholly dependent on your Enhancing Magic skill. Low enhancing magic will produce little to no results in increasing your resistances.
Barelement:
Baraero (ra) • Barblizzard (ra) • Barfire (ra) • Barstone (ra) • Barthunder (ra) • Barwater (ra)
Barstatus:
Baramnesia (ra) • Barblind (ra) • Barparalyze (ra) • Barpetrify (ra) • Barpoison (ra) • Barsilence (ra) • Barsleep (ra) • Barvirus (ra)
Defenses:
Aquaveil — Blink — Foil — Stoneskin — Phalanx I • II — Protect I • II • III • IV • V — Protectra I • II • III • IV • V — Shell I • II • III • IV • V — Shellra I • II • III • IV • V
Recovery:
Adloquium — Embrava — Erase — Regen I • II • III • IV • V — Refresh I • II • III
Stealth:
Deodorize — Invisible — Sneak
Time:
Embrava — Flurry • II — Haste • II
Storms:
Aurorastorm I • II — Firestorm I • II — Hailstorm I • II — Rainstorm I • II — Sandstorm I • II — Thunderstorm I • II — Voidstorm I • II — Windstorm I • II
Spikes:
Blaze Spikes — Ice Spikes — Reprisal — Shock Spikes
Transport:
Escape — Recall-Jugner • Meriph • Pashh — Retrace — Teleport-Altep • Dem • Holla • Mea • Vahzl • Yhoat — Warp I • II
Enspells:
Enaero I • II — Enblizzard I • II — Enfire I • II — Enstone I • II — Enthunder I • II — Enwater I • II
Weapon Enchantments:
Auspice • Inundation • Temper I • II
Stat boosts:
Boost-VIT • MND • AGI • CHR • STR• DEX• INT — Gain-VIT • MND • AGI • CHR • STR• INT• DEX
Enmity Control:
Animus Augeo — Animus Minuo — Crusade
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning