Raise II


Revives target from KO.


Spell cost: 150 MP
Spell element: Light
Magic skill: Healing Magic

Note: Scholars are only able to use this spell under the effects of Addendum: White or Enlightenment.


Casting Time: 14 seconds
Recast Time: 60 seconds

Other Uses[edit]

Resale Price: ~2,178 gil

How to Obtain[edit]

Auction House Category: Scrolls > White Magic ( )


Dropped From[edit]

Name Level Zone
Yagudo High Priest (NM) 72-74 Castle Oztroja
Coral Sahagin (NM) 72-74 Sea Serpent Grotto
Diamond Quadav (NM) 75 Qulun Dome


Name Level Cap Zone
3, 2, 1... (Level 50, 30 minutes, 6 members) Waughroon Shrine
The Final Bout (Level 50, 3 minutes, 3 members) Waughroon Shrine
Amphibian Assault (Level 60, 30 minutes, 6 members) Sacrificial Chamber
Eye of the Tiger (Level 50, 15 minutes, 3 members) Horlais Peak
Grimshell Shocktroopers (Level 60, 30 minutes, 6 members) Waughroon Shrine
Hostile Herbivores (Level 50, 30 minutes, 6 members) Horlais Peak
Legion XI Comitatensis (Level 60, 30 minutes, 6 members) Chamber of Oracles
Treasure and Tribulations (Level 50, 30 minutes, 6 members) Balga's Dais

Tenshodo Coffer[edit]

Key Mission
Amber Key Gatherer of Light (II)

See Also[edit]


Restores 75% of lost Experience Points. If target player is level 50 or below, Raise II only restores 50% of the lost Experience Points (like Raise) but still raises with 25% HP.

  • e.g. If a character KOs and loses 2400 xp, they will regain 1800 xp upon being raised.

v  d  e
Magic of Vana'diel: Healing Magic

HP Recovery
Cura I • II • III — Cure •  II  III  IV  V  VI • Full Cure  — Curaga I • II  III  IV  V 
Arise — Raise I • II  III  — Reraise I • II  III  IV 
Status Recovery

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Raise_II" article on FFXIclopedia and is licensed under the CC-BY-SA License.