Cure V


Restores target's HP.


Spell cost: 135 MP
Spell element: Light
Target: Any
Magic skill: Healing

Note: Automatons learn this spell automatically once they have the requisite magic skill. They do not need to use a scroll.


Casting Time: 2.5 seconds
Recast Time: 10 seconds

Other Uses[edit]

Resale Price: 4,972~4,996 gil

Used in Quests:


While under the effect of Afflatus Solace, the target will be granted the effect of Stoneskin for 30 seconds.

  • This effect does not stack with, and will not override effects granted by the Stoneskin spell, or Earthen Ward.

This spell can be prevented from being cast on you by anybody outside of your Party or Alliance by using the Command /blockaid.

How to Obtain[edit]

Auction House Category: Scrolls > White Magic ( )

Dropped From[edit]

Name Level Zone
Lagoon Sahagin 62-72 Sea Serpent Grotto
Goblin Alchemist 65-68 Cape Teriggan
65-68 Gustav Tunnel
66-69 Labyrinth of Onzozo
66-69 Kuftal Tunnel
66-69 Ifrit's Cauldron
Novv the Whitehearted (NM) 66 Sea Serpent Grotto
Foreseer Oramix (NM) 71-72 Ifrit's Cauldron
Coral Sahagin (NM) 72-74 Sea Serpent Grotto
Yagudo High Priest (NM) 72-74 Castle Oztroja


Name Level Cap Zone
Cactuar Suave (No Level Restriction, 30 minutes, 6 members) Chamber of Oracles
Come Into My Parlor (No Level Restriction, 30 minutes, 6 members) Qu'Bia Arena
E-vase-ive Action (No Level Restriction, 30 minutes, 6 members) Qu'Bia Arena
Infernal Swarm (No Level Restriction, 30 minutes, 6 members) Qu'Bia Arena

Tenshodo Coffer[edit]

Key Mission
Ebon Key Ode of Life Bestowing
Angel skin key Smash! A Malevolent Menace

Other Information[edit]

h = floor(((((3*(MND + Healing Magic/5) + VIT) / x) + y) + Equipment bonus) + Day bonus + Weather bonus)
where h = amount of HP healed; x = 4/3; y = 330
but if
h ≤ 450, then h = 450
570 < h ≤ 690, then x = 1; y = 410
690 < h, then x = 17/6; y = 591.2
The Cure line of spells may also be used offensively against Undead mobs.
Related External Links
Cure Calculator
The enmity received from Cure V is about equal to that of Cure III, despite the amount of HP that is recovered.

v  d  e
Magic of Vana'diel: Healing Magic

HP Recovery
Cura I • II • III — Cure •  II  III  IV  V  VI • Full Cure  — Curaga I • II  III  IV  V 
Arise — Raise I • II  III  — Reraise I • II  III  IV 
Status Recovery

Magic Category Jump: Blue MagicDark MagicDivine MagicElemental MagicEnfeebling MagicEnhancing MagicGeomancyHealing MagicNinjutsuSongsSummoning

This article uses material from the "Cure_V" article on FFXIclopedia and is licensed under the CC-BY-SA License.