Cryohelix II
- Deals ice damage that gradually reduces a target's HP. Damage dealt is greatly affected by the Weather.
Description[edit]
Jobs:
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Timers[edit]
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Other Uses[edit]Resale Price: No gil |
Notes
- Helix II spells overwrite Helix I spells.
- Ticks for damage every 10 seconds.
- Duration and potency are dependent on the target's resistance to that element type. Both can be augmented with Dark Arts and Tabula Rasa.
How to Obtain[edit]
- Job Points: Gift after spending 1200 on Scholar.
Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Comet — Fire I • II • III • IV • V • VI — Impact — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI
Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II
Area of Effect:
Aeroga I • II • III • ra • ra II • ra III • ja — Blizzaga I • II • III • ra • ra II • ra III • ja — Firaga I • II • III • ra • ra II • ra III • ja — Meteor — Stonega I • II • III • ra • ra II • ra III • ja — Thundaga I • II • III • ra • ra II • ra III • ja — Waterga I • II • III • ra • ra II • ra III • ja
Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock
Helices:
Anemohelix I • II — Cryohelix I • II — Geohelix I • II — Hydrohelix I • II — Ionohelix I • II — Luminohelix I • II — Noctohelix I • II — Pyrohelix I • II
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning