Freeze
Description[edit]Spell cost: 315 MP
|
Timers[edit]Casting Time: 12 seconds Other Uses[edit]Resale Price: 1,750~1,793 gil |
How to Obtain[edit]
Auction House Category: Scrolls > Black Magic ( | ) |
Merchants[edit]
Price: 52,500 gil | ||
Name | Location | Type |
---|---|---|
Susu | Lower Jeuno (H-9) | Standard Merchant |
Dropped By[edit]
Name | Level | Zone |
---|---|---|
Haunt | 63-65 | Eldieme Necropolis |
Doom Warlock | 76-78 | Gustav Tunnel |
Taxim (NM) | 78-79 | Gustav Tunnel |
Spartoi Sorcerer | 80-82 | King Ranperre's Tomb |
BCNM[edit]
Name | Level Cap | Zone |
---|---|---|
3, 2, 1... | (Level 50, 30 minutes, 6 members) | Waughroon Shrine |
The Final Bout | (Level 50, 3 minutes, 3 members) | Waughroon Shrine |
Eye of the Tiger | (Level 50, 15 minutes, 3 members) | Horlais Peak |
Hostile Herbivores | (Level 50, 30 minutes, 6 members) | Horlais Peak |
Idol Thoughts | (Level 50, 30 minutes, 6 members) | Qu'Bia Arena |
Treasure and Tribulations | (Level 50, 30 minutes, 6 members) | Balga's Dais |
Notes[edit]
Around level 50, many parties like their Black Mage to Magic Burst this spell. This spell's long cast time makes it impossible to magic burst the usual way, so the caster of the spell must tell the melees in the party when to initiate a skill chain. This is usually acomplished by a macro similar to the one below:
/p (Casting spell.)(Freeze) | |
/magic "Freeze" <t> | |
/wait 5 | |
/p (Distortion) / (Induration) NOW |
Because of its high MP cost, this tactic is soon found ineffective, and is rarely used after level 57 when Black Mages get Blizzaga II. This method works best with an Ice Staff, which decreases the Resist rates and increases the damage by 10%.
See also: Element
Single Target:
Aero I • II • III • IV • V • VI — Blizzard I • II • III • IV • V • VI — Comet — Fire I • II • III • IV • V • VI — Impact — Stone I • II • III • IV • V • VI — Thunder I • II • III • IV • V • VI — Water I • II • III • IV • V • VI
Ancient Magic:
Burst I • II — Flare I • II — Flood I • II — Freeze I • II — Quake I • II — Tornado I • II
Area of Effect:
Aeroga I • II • III • ra • ra II • ra III • ja — Blizzaga I • II • III • ra • ra II • ra III • ja — Firaga I • II • III • ra • ra II • ra III • ja — Meteor — Stonega I • II • III • ra • ra II • ra III • ja — Thundaga I • II • III • ra • ra II • ra III • ja — Waterga I • II • III • ra • ra II • ra III • ja
Elemental Debuffs:
Burn — Choke — Drown — Frost — Rasp — Shock
Helices:
Anemohelix I • II — Cryohelix I • II — Geohelix I • II — Hydrohelix I • II — Ionohelix I • II — Luminohelix I • II — Noctohelix I • II — Pyrohelix I • II
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