Bio II
- Deals dark damage that weakens an enemy's attacks and gradually reduces its HP.
Description[edit]Spell cost: 36 MP
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Timers[edit]Casting Time: 1.5 seconds Other Uses[edit]Resale Price: ???~??? gil |
How to Obtain[edit]
Auction House Category: Scrolls > Black Magic ( | ) |
Merchants[edit]
Name Location Price Chutarmire Selbina (H-9) 12,600 - 14,560 Hilkomu-Makimu Windurst Waters South (G-7) 12,600 - 14,560 Mazween Aht Urhgan Whitegate (G-7) 14,000
Note: Hilkomu-Makimu sells Bio II to Windurst Citizens only when Windurst is 1st (conquest)
Other Information[edit]
- Bio II duration
- 40 tics in 120 seconds. (2 minutes)
- Bio II Damage Tiers and max dot-dmg (not counting inital dmg)
- Dark Magic Skill ??? - 210 = 5/tick = 200
- Dark Magic Skill 211 - 250 = 6/tick = 240
- Dark Magic Skill 251 - 290 = 7/tick = 280
- Dark Magic Skill 291 - ??? = 8/tick = 320
- Enemy Attack down effect
- Attack is reduced by 15%.
- Dia / Bio Priority
- Dia and Bio do not stack.
- Bio III > Dia III > Bio II > Dia II > Bio > Dia
- Example: If Dia is cast, and Bio is cast afterwards, Dia will be overwritten. If Dia II is then cast, Bio will be overwritten. If Bio II is cast, Dia II will be overwritten.
- Dia and Bio also do not overwrite themselves, so casting the same spell multiple times will not extend the duration of the effect.
"Absorb" spells:
Absorb-ACC • AGI • Attri • CHR • DEX • INT • MND • STR • TP • VIT
HP/MP Absorption:
Aspir • II • III — Drain I • II• III
Damage:
Death — Kaustra
Enfeebling:
Bio I • II • III— Stun
Enhancing:
Dread Spikes — Endark I • II — Klimaform
Transportation:
Tractor
Magic Category Jump: Blue Magic • Dark Magic • Divine Magic • Elemental Magic • Enfeebling Magic • Enhancing Magic • Geomancy • Healing Magic • Ninjutsu • Songs • Summoning