Category:Delve
(Redirected from Delve)
Introduced in Seekers of Adoulin, the Delve battle system contains some of the most difficult battles that Vana'diel has ever seen. The primary rewards from Delve, however, are often the best equipment obtainable by far. Delve is a multilayered system that consists of farming pop and entry items, defeating individual notorious monsters with no time limit in field battles, and defeating multiple normal and notorious monsters in an instanced area known as a Fracture which culminates in a terrifying boss battle.
Contents
Requirements[edit]
Fractures[edit]
In order to participate in Delve Fractures, the following must be met:
- Seekers of Adoulin installed and registered.
Adoulinian charter permit obtained.
- 3-18 alliance members, all level 96+.
- Alliance leader must possess a
Yantric planchette.
Field battles[edit]
- Seekers of Adoulin installed and registered.
Adoulinian charter permit obtained.
Delve Areas[edit]
Field-based delve battles take place in outdoor areas which correspond with the locations of the seven Naakuals. Event-related items involved in each area are distinguished with the color corresponding with the element of that area's Naakual. Delve Fractures take place in Cirdas Caverns (U) or Yorcia Weald (U), and are entered at Veils located in each field area. All players in the alliance and anywhere in the entry field zone will be taken into the Fracture upon entry.
- Morimar Basalt Fields: Alizarin - Veil: (I-5) nearest to Bivouac #2.
- Foret de Hennetiel: Zaffre - Veil: (E-7) nearest to Bivouac #4, must cross a fallen Broadleaf Palm.
- Ceizak Battlegrounds: Celadon - Veil: (H-8) nearest to Bivouac #1
- Marjami Ravine: Phlox - Veil: (M-9)
- Yorcia Weald: Russet - Veil: (J-7)
- Kamihr Drifts: Aster - Veil: (H-11)
Progression[edit]
Each area is considered a separate path and has progression independent from the others. Within each delve area there are two levels of combat: Notorious Monster Combat and Boss Combat. In order to progress to Boss Combat, a group must defeat all five unique notorious monsters either outside in the Field or inside a Fracture.
Each of the 15 notorious monsters has a unique characteristic which can be exploited resulting in a faster and/or easier win (refer to individual NM pages for details). The notorious monsters are divided into two difficulty tiers: NMs I-III make up the lower difficulty tier while NMs IV and V make up the higher difficulty tier in each area. Each area and tier has a corresponding key item which is automatically obtained after defeating any one of the associated NMs and allows the holder to use Mweya Plasm to purchase any equipment item which the associated NMs can drop.
Rewards[edit]
See : Delve Rewards
The reward structure in Delve is unique in that all equipment can be obtained in two ways: either a direct drop from notorious monsters/bosses or purchased with Mweya Plasm which can be collected in various ways as long as a notorious monster which can drop the item has been defeated at least once. Additionally, the three primary sets of Delve armor can be diversified and upgraded in stages through a set augmentation system by utilizing Airlixirs, also obtained through Delve.
Ceizak Battlegrounds Delve[edit]
Foret de Hennetiel Delve[edit]
Morimar Basalt Fields Delve[edit]
Yorcia Weald Delve[edit]
Marjami Ravine Delve[edit]
Kamihr Drifts Delve[edit]
Name | Family | Rank | Zone(s) | Notable Drops |
---|---|---|---|---|
Calydontis | Raaz | 1 | Kamihr Drifts Yorcia Weald (U) |
|
Azeman | Gnoles | 2 | Kamihr Drifts Yorcia Weald (U) |
|
Sinaa | Coeurls | 3 | Kamihr Drifts (I-10/11) Yorcia Weald (U) |
Russet Yggzi Bead III Qaaxo Harness Imbodla Necklace |
Cheriti | Rams | 4 | Kamihr Drifts Yorcia Weald (U) |
|
Mirka | Yztargs | 5 | Kamihr Drifts Yorcia Weald (U) |
|
Utkux | Cehuetzi | 6 | Yorcia Weald (U) |
Pages in category "Delve"
The following 103 pages are in this category, out of 103 total.