Krabakarpo

Family: Crabs
Notorious Monster

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Zone Level Drops Steal Spawns

Notes

Cirdas Caverns (U)

Unknown

None

1

A, L, T(H)
??? HP

Foret de Hennetiel

Unknown

None

1

A, T(H)
??? HP

A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Notes[edit]

Exploit: Krabakarpo has a special defense that works against the type of dmg being applied, distinguing physical and magical dmg, similar to Faded Cracklaw, but unlike the cracklaw, Krabakarpo defense doesnt compnsate that increase. Also, its special defense doesnt reset at any point, forcing the party to swap to the oposite type of dmg, due to massive dmg reduction. The dmg reduction is such that a 18 man delve party will see a -2% pdt or mdt each 1% of Krabakarpo reduced, so basically, a 18 man party will be forced to switch the dmg dealt at around 50% of Krabakarpo total hp.

Viable strategy: once the most troublesome NM in delve Foret aside mega boss, with the advent of hp adjusting to number of players entering delve Krabakarpo turned the easiest NM in zone, because its special defense doesnt scale at all. A 6 man delve party will never face extreme dmg reduction, and combining melee with skillchains, the fight will be pretty short. As more players join that delve, Krabakarpo will retrieve its defense fully potential. For a 18 man against Krabakarpo, a viable strategy is starting with MNK with Formless Strikes auto attacking without WS. A fully buffed setup will bring Krabakarpo hp to 50%, when MNK can drop Formless Strike and have all melees zerg till around 10-5%, when all type of dmg are useless, and finishing Krabakarpo will be task of dmg that bypass special defenses like Requiescat.

Possible failures: while for lowman parties this NM is failproff, full alliance will struggle if the setup dont have a source of Requiescat. WAR, COR or BLU are good options when considering a 18 man run. On a side note, outside Krabakarpo, though its hp is locked to 1/3 of its max, its defense scales relative to that.

This article uses material from the "Krabakarpo" article on FFXIclopedia and is licensed under the CC-BY-SA License.