Job Points

(Redirected from Capacity Points)

Overview[edit]

Start by talking with the Nomad Moogle next to Maat.
Job Points enhance existing abilities and spells. Job Points are earned by accumulating Capacity Points from defeating enemies level 96+.

  • You can start gaining Capacity Points once you have reached level 99 and received the key item "job breaker" from the Nomad Moogle in Ru'Lude Gardens.
  • You gain 1 Job Point for every 30,000 Capacity Points earned.
  • Job Points can only be spent on the job that earns them.
  • Unlike Merit Points, it is possible to fully max out every category (at the rate of acquisition as of May 12, 2014, however, this would be excrutiatingly time-consuming).
  • You may hold a maximum of 500 Job Points.
  • Capacity Points gained depends on the size of your party, the area you defeat the enemy, and the level of the enemy.
  • The amount of Job Points needed per upgrade increases by 1 each upgrade (ex: The second rank of "Mighty Strikes Effect" requires 2 JP).

Capacity Points[edit]

  • The lowest possible amount of Capacity Points received starts at 75. There does not appear to be any known cap, with high level monsters like Plouton giving five digits to a party of six.

Chart for Capacity Points per kill[edit]

Below is a chart for the base points gained per kill. Note that 110 below is based on a guess from the number sequence; currently, there do not appear to be any regular experience-yielding monsters at that level.Verification Needed

Please do not add entries unless you're able to determine the base amount with 100% accuracy.

Monster Level 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
Capacity Points Gained 75 79 81 85 89 93 97 101 106 111 116 121 127 133 140Verification Needed 148 157 167 177 188
Monster Level 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135
Capacity Points Gained 200 213 226 240 255 272 291 311 332 355 379  

Gifts[edit]

Gifts are extra bonuses received in intervals after spending certain amounts of job points. Listed here.

Job Point Bonuses[edit]

Warrior[edit]


  • Mighty Strikes Effect
    • Increases physical accuracy while under the effects of Mighty Strikes.
    • Increases physical accuracy by 2
  • Berserk Effect
    • Increases physical attack while under the effects of Berserk
    • Increases physical attack by 2
  • Brazen Rush Effect
    • Increases physical attack while under the effects of Brazen Rush.
    • Increase physical attack by 4.
  • Defender Effect
    • Increases physical defense while under the effects of Defender.
    • Increase physical defense by 3.

Monk[edit]


  • Hundred Fists Effect
    • Increases physical accuracy while under the effects of Hundred Fists.
    • Increases physical accuracy by 2
  • Evasion Effect
    • Increases evasion while under the effects of Dodge
    • Increase evasion by 2
  • Inner Strength Effect
    • Increases the amount of HP recovered while under the effects of Inner Strength.
    • Increase amount of HP recovered by 2 percent.
  • Focus Effect
    • Increases accuracy while under the effects of Focus.
    • Increase accuracy by 1.

White Mage[edit]


  • Benediction Effect
    • Recovers caster's MP when Benediction is activated
    • Increases amount of MP recovered by 1%
  • Asylum Effect
    • Increases magic evasion while under the effects of Asylum.
    • Increase magic evasion by 4.
  • Divine Seal Effect
    • Reduces the amount of enmity accrued by casting Cure spells while under the effects of Divine Seal.
    • Reduce enmity by 3
  • Magic Accuracy Bonus
    • Increases magic accuracy.
    • Increase magic accuracy by 1.
  • Afflatus Solace Effect
    • Increases potency of Cure while under the effects of Afflatus Solace.
    • Increases Cure potency by 2.
  • Afflatus Misery Effect
    • Increases the potency of Banish and Auspice while under the effects of Afflatus Misery.
    • Increases magic damage dealt by Banish by 2.
    • Increases both the physical accuracy bonus when missing target and additional damage by 1.
  • Divine Caress Duration
    • Increases the duration of strong resistance to status ailments dispelled while under the effects of Divine Caress.
    • Increase duration by 2 seconds.
  • Sacrosanctity Effect
    • Increases the minimum value of magic defense that weakens over time while under the effects of Sacrosanctity.
    • Increase minimum value by 1.
  • Regen Duration
    • Increases the duration of Regen.
    • Increase duration by 3 seconds.
  • Bar Spell Effect
    • Increases potency of Bar spells.
    • Increase effect resistance by 2.

Black Mage[edit]


  • Manafont Effect
    • Increases the elemental magic damage while under the effects of Manafont.
    • Increases elemental magic damage by 3
  • Subtle Sorcery Effect
    • Reduces the casting time of spells while under the effects of Subtle Sorcery.
    • Reduce spellcasting time by 1 percent.
  • Elemental Seal Effect
    • Reduces enmity accrued by casting elemental magic while under the effects of Elemental Seal
    • Reduces enmity by 3
  • Magic Burst Damage Bonus
    • Increases magic burst damage.
    • Increase magic burst damage by 1 percent.
  • Mana Wall Effect
    • Reduces MP consumed when transferring damage while under the effects of Mana Wall.
    • Reduce MP consumed by 1 percent.
  • Magic Accuracy Bonus
    • Increases magic accuracy.
    • Increases magic accuracy by 1.
  • Enmity Douse Recast
    • Reduces the recast time of Enmity Douse.
    • Reduces recast by 2 seconds.
  • Manawell Effect
    • Increases elemental magic damage while under the effect of Manawell.
    • Increases magic damage by 1.
  • Magic Burst Enmity Decrease
    • Reduces enmity generated by magic bursts.
    • Reduces enmity by 1.
  • Magic Damage Bonus
    • Increases magic damage.
    • Increase damage by 1.

Red Mage[edit]


  • Chainspell Effect
    • Increases elemental magic damage while under the effects of Chainspell
    • Increases elemental magic damage by 2
  • Stymie Effect
    • Increases the effect duration of enfeebling magic spells while under the effects of Stymie.
    • Increase the effect duration by 1 second.
  • Convert Effect
    • Reduces the amount of HP consumed when using Convert.
    • Reduce the amount of HP consumed by 1%
  • Magic Accuracy Bonus
    • Increases magic accuracy.
    • Increase magic accuracy by 1.
  • Composure Effect
    • Increases physical accuracy while under the effects of Composure.
    • Increase physical accuracy by 1.
  • Magic Atk. Bonus
    • Enhances Magic Atk. Bonus.
    • Enhance Magic Atk. Bonus by 1.
  • Saboteur Effect
    • Increases enfeebling magic accuracy while under the effects of Saboteur.
    • Increases enfeebling magic accuracy by 2.
  • Enfeebling Magic Duration
    • Increases enfeebling magic effect duration.
    • Increase effect duration by 1.
  • Quick Magic Effect
    • Reduces MP consumption while under the effects of Quick Magic.
    • Reduce MP consumption by 2 percent.
  • Enhancing Magic Duration
    • Increases enhancing magic effect duration.
    • Increase effect duration by 1 second.

Thief[edit]


  • Perfect Dodge Effect
    • Increases magic evasion while under the effects of Perfect Dodge
    • Increases magic evasion by 3
  • Larceny Duration
    • Increases the duration of effects stolen via Larceny.
    • Increase the effect duration by 1 second.
  • Sneak Attack Effect
    • Increases the DEX bonus to Sneak Attack
    • Increases DEX bonus by 1%
  • Trick Attack Effect
    • Increases the AGI bonus to Trick Attack.
    • Increase AGI bonus by 1 percent.
  • Steal Recast
    • Reduces the recast time of Steal.
    • Reduces recast time by 2 seconds.
  • Mug Effect
    • Steals HP when using Mug.
    • Steal HP equal to 5% of DEX and AGI.
    • Does not work on undead.
  • Despoil Effect
    • Steals TP when using Despoil.
    • Steal 2% of target's TP.
  • Conspirator Effect
    • Increases physical accuracy while under the effects of Conspirator.
    • Increase physical accuracy by 1.
  • Bully Effect
    • Increases chance of the target becoming intimidated while under the effect of Bully.
    • Increases chance by 1 percent.
  • Triple Attack Effect
    • Increases the physical attack of Triple Attack.
    • Increase physical attack by 1.

Paladin[edit]


  • Invincible Effect
    • Increases the amount of static enmity accrued from activating Invincible.
    • Increases static enmity by 100.
  • Holy Circle Effect
    • Reduces the amount of damage taken from undead while under the effects of Holy Circle.
    • Reduces damage taken by 1.
  • Intervene Effect
    • Increases damage dealt when using Intervene.
    • Increase damage dealt by 2 percent.
  • Sentinel Effect
    • Increases enmity while under the effects of Sentinel.
    • Increase enmity by 1.
  • Shield Bash Effect
    • Increases damage dealt with Shield Bash.
    • Increases damage dealt by 10.
  • Cover Duration
    • Increases the effect duration of Cover.
    • Increases effect duration by 1 second.
  • Divine Emblem Effect
    • Increases divine magic damage while under the effects of Divine Emblem.
    • Increases magic damage by 2.
  • Sepulcher Duration
    • Increases the effect duration of Sepulcher.
    • Increases effect duration by 1 second.
  • Palisade Effect
    • Increases chances of blocking with a shield while under the effects of Palisade.
    • Increase chance by 1 percent.
  • Enlight Effect
    • Increases additional light damage and physical accuracy while under the effects of Enlight.
    • Increase additional damage by 1 and physical accuracy by 1.

Dark Knight[edit]


  • Blood Weapon Effect
    • Increases the amount of HP absorbed while under the effects of Blood Weapon.
    • Increases the amount of HP absorbed by 2%
  • Arcane Circle Effect
    • Reduces the amount of damage taken from arcana while under the effects of Arcane Circle
    • Reduces damage taken by 1
  • Soul Enslavement Effect
    • Increases the amount of TP absorbed while under the effects of Soul Enslavement.
    • Increase amount of TP absorbed by 1 percent.
  • Last Resort Effect
    • Increases physical attack while under the effects of Last Resort.
    • Increase physical attack by 2.

Beastmaster[edit]


  • Familiar Effect
    • Increases the deployed pet's attributes while under the effects of Familiar.
    • Increases attributes by 3.
  • Pet Accuracy Bonus
    • Increases the deployed pet's physical accuracy.
    • Increases physical accuracy by 1.
  • Unleash Effect
    • Increases damage dealt by pet special attacks while under the effects of Unleash.
    • Increase special attack damage dealt by 2 percent.
  • Charm Success Rate
    • Increases the success rate of Charm.
    • Increase success rate by 1.

Bard[edit]


  • Soul Voice Effect
    • Reduces the casting time of songs while under the effects of Soul Voice.
    • Reduces casting time by 2 percent.
  • Clarion Call Duration
    • Increases the effect duration of songs while under the effects of Clarion Call.
    • Increase effect duration by 2 seconds.
  • Minne effect
    • Increases physical defense granted by Minne.
    • Increase physical defense by 1.
  • Minuet Effect
    • Increases the physical attack bonus granted by Minuet.
    • Increase physical attack by 1.
  • Pianissimo Effect
    • Reduces the casting time of songs while under the effects of Pianissimo.
    • Reduce casting time by 2 percent.
  • Song Accuracy Bonus
    • Increases song accuracy.
    • Increase song accuracy by 1.
  • Tenuto Effect
    • Increases the effect duration of songs while under the effects of Tenuto.
    • Increase effect duration by 2 seconds.
  • Lullaby Duration
    • Increases the effect duration of Lullaby.
    • Increase effect duration by 1 second.
  • Marcato Effect
    • Increases effect duration of songs while under the effects of Marcato.
    • Increase effect duration by 1 second.
  • Requiem Effect
    • Increases damage over time of Requiem.
    • Increase damage over time by 3.

Ranger[edit]


  • Eagle Eye Shot Effect
    • Increases damage from Eagle Eye Shot.
    • Increase damage by 3 percent.
  • Sharpshot effect
    • Increases ranged attack while under the effects of Sharpshot.
    • Increase ranged attack by 2.
  • Overkill Effect
    • Reduces enmity while under the effects of Overkill.
    • Reduce enmity by 1.
  • Camouflage Effect
    • Increases the critical hit rate of ranged attacks while under the effects of Camouflage.
    • Increase critical hit rate by 1.

Samurai[edit]


  • Meikyo Shisui Effect
    • Increases skillchain damage while under the effects of Meikyo Shisui.
    • Increase skillchain damage by 2 percent.
  • Warding Circle Effect
    • Reduces the amount of damage taken from demons while under the effects of Warding Circle.
    • Reduce damage taken by 1.
  • Yaegasumi Effect
    • Increases the TP bonus granted by Yaegasumi.
    • Increase TP bonus by 30
  • Hasso Effect
    • Increases STR while under the effects of Hasso.
    • Increase STR by 1.

Ninja[edit]


  • Mijin Gakure Effect
    • Increase the damage dealt by Mijin Gakure.
    • Increase damage by 3 percent.
  • Yonin effect
    • Increases physical evasion when directly in front of the target while under the effects of Yonin.
    • Increase physical evasion by 2.
  • Mikage Effect
    • Increases physical attack while under the effects of Mikage.
    • Increase physical attack by 3.
  • Innin Effect
    • Increases accuracy when attacking from behind the target while under the effects of Innin.
    • Increase accuracy by 1.

Dragoon[edit]


  • Spirit Surge Effect
    • Increases the DMG value of weapons while under the effect of Spirit Surge.
    • Increase DMG value by 1.
  • Ancient Circle Effect
    • Reduces the amount of damage taken from dragons while under the effects of Ancient Circle.
    • Reduces damage taken by 1.
  • Fly High Effect
    • Increases the physical attack of all jumps while under the effects of Fly High.
    • Increase physical attack by 5.
  • Jump Effect
    • Increases the physical attack of Jump and Spirit Jump.
    • Increase physical attack by 3.
  • Spirit Link Effect
    • Reduces caster's HP consumption when Spirit Link activates.
    • Reduce HP consumption by 1 percent.
  • Wyvern Max HP Bonus
    • Increases the maximum HP of wyverns.
    • Increase max HP by 10.
  • Dragon Breaker Duration
    • Increases the effect duration of Dragon Breaker.
    • Increase effect duration by 1 second.
  • Wyvern Breath Effect
    • Increase the effect of wyvern breath.
    • Increase effect by 10.
  • High Jump Effect
    • Increases attack of High Jump and Soul Jump.
    • Increase attack by 3.
  • Wyvern Attr. Increase Effect
    • Increases the master's physical attack and defense when the wyvern's attributes are boosted.
    • Increase physical attack and defense by 2.

Summoner[edit]


  • Astral Flow Effect
    • Increases attributes of Avatars and Spirits while under the effects of Astral Flow.
    • Increases attributes by 3
  • Avatar/Spirit Accuracy Bonus
    • Increases Avatar and Spirit physical accuracy
    • Increases physical accuracy by 1
  • Astral Conduit Effect
    • Enhances blood pact effects while under the effects of Astral Conduit.
    • Increase damage dealt by Blood Pact: Rage abilities by 1 percent.
    • Increase effect duration of Blood Pact: Ward abilities by 1 percent.
  • Avatar Magic Accuracy Bonus
    • Increases avatars' and spirits' magic accuracy.
    • Increase magic accuracy by 1.

Blue Mage[edit]


  • Azure Lore Effect
    • Increases damage of physical Blue Magic while under the effects of Azure Lore.
    • Increases damage by 1.
  • Blue Magic Point Bonus
    • Increases the maximum number of Blue Magic points.
    • Increases Blue Magic points by 1.
  • Unbridled Wisdom Effect
    • Enhances the potency of Conserve MP while under the effects of Unbridled Wisdom.
    • Enhance potency by 3.
  • Burst Affinity Bonus
    • Increases blue magic spell damage while under the effects of Burst Affinity.
    • Increase damage by 2.

Corsair[edit]


  • Wild Card Effect
    • Grants a Wild Card roll of V or higher a chance to reset Wild Card's recast time.
    • Increase the probability of resetting by 1 percent.
  • Phantom Roll Duration
    • Increases the effect duration of phantom rolls.
    • Increase the effect duration by 2 seconds.
  • Cut Card Effect
    • Reduces the recast time of applicable special abilities.
    • Reduce recast time by 1 percent.
  • Bust Evasion
    • Grants a chance to avoid busting.
    • Increase probability by 1 percent.

Puppetmaster[edit]


  • Overdrive Effect
    • Increases automatons' attributes while under the effects of Overdrive.
    • Increases attributes by 3.
  • Automaton Max HP and MP Bonus
    • Increases the maximum HP and MP of automatons.
    • Increases maximum HP by 10 and MP by 5.
  • Heady Artifice Effect
    • Increases the potency of the various head-related abilities.
      • Harlequin Head: Increase physical accuracy by 2.
      • Valoredge Head: Increase static enmity by 100.
      • Sharpshot Head: Increase damage by 3 percent.
      • Stormwaker Head: Increase magic damage by 2.
      • Soulsoother Head: Increase amount of MP recovered by 1 percent.
      • Spiritreaver Head: Increase magic damage by 5.
  • Activate Effect
  • Repair Effect
  • Deus Ex Automata Recast
  • Tactical Switch
  • Cooldown Effect
  • Deactivate Effect
    • Relaxes the requirement for reducing Deactivate's cooldown based on the automaton's remaining HP.
    • Reduce the requirement by 1 percent of remaining HP.
  • Martial Arts Effect
    • Reduces attack delay for hand-to-hand attacks.
    • Reduce attack delay by 2.

Dancer[edit]


  • Trance Effect
    • Increases TP when Trance is activated.
    • Increase TP by 100.
  • Steps Duration
    • Increases the effect duration of all steps.
    • Increase effect duration by 1.
  • Grand Pas Effect
    • Increases damage while under the effects of Grand Pas.
    • Increase defense by 1.
  • Samba Duration
    • Increases the effect duration of all sambas.
    • Increase duration by 2 seconds.

Scholar[edit]


  • Tabula Rasa Effect
    • Recover caster's MP when Tabula Rasa is activated.
    • Increase amount of MP recovered by 2 percent.
  • Light Arts Effect
    • Increase the effect duration of Regen while under the effects of Light Arts.
    • Increase effect duration by 3 seconds.
  • Caper Emissarius Effect
    • Recovers the target's HP when using Caper Emissarius.
    • Increase the amount of HP recovered by 2 percent.
  • Dark Arts Effect
    • Increases the effect duration of Helix spells while under the effects of Dark Arts.
    • Increase effect duration by 3 seconds.
  • Stratagem Effect
    • Increases magic accuracy of spells tied to either Light Arts when Penury activates, or Dark Arts when Parsimony activates.
    • Increase magic accuracy by 1.
  • Stratagem Effect II
    • Reduces casting times of spells tied to either Light Arts when Celerity activates, or Dark Arts when Alacrity activates.
    • Reduce casting times by 1 percent.
  • Stratagem Effect III
    • Increases magic damage of spells tied to either Light Arts when Rapture activates, or Dark Arts when Ebullience activates.
    • Increase magic damage by 2.
  • Stratagem Effect IV
    • Reduces the recast time of spells tied to either Light Arts when Accession activates, or Dark Arts when Manifestation activates.
    • Reduce recast time by 2 percent.
  • Modus Veritas Effect
    • Increases damage over time when using Modus Veritas.
    • Increase damage over time by 3.
  • Sublimation Effect
    • Increases the maximum amount of MP accumulated from Sublimation.
    • Increase maximum MP accumulation by 3.

Geomancer[edit]


  • Bolster Effect
    • Increases the maximum HP of the deployed luopan and reduces its perpetuation cost while under the effects of Bolster.
    • Increases maximum HP by 3 percent and reduces perpetuation cost by 1.
  • Life Cycle Effect
    • Increases the amount of HP recovered by the luopan when Life Cycle is activated.
    • Increases amount of HP recovered by 1 percent.
  • Widened Compass Effect
    • Reduces the casting time of geomancy spells while under the effects of Widened Compass.
    • Reduce casting time by 3 percent.
  • Blaze of Glory Effect
    • Increases the initial HP value of luopans while under the effects of Blaze of Glory.
    • Increase initial HP by 1 percent.
  • Magic Atk. Bonus
    • Enhances Magic Atk. Bonus.
    • Enhance Magic Atk. Bonus by 1.
  • Magic Accuracy Bonus
    • Increases magic accuracy.
    • Increase magic accuracy by 1.
  • Dematerialize Duration
    • Increases the effect duration of Dematerialize.
    • Increase effect duration by 1 second.
  • Theurgic Focus Effect
    • Increases the magic damage of specific spells while under the effects of Theurgic Focus.
    • Increase magic damage by 3.
  • Concentric Pulse Effect
    • Increases damage when using Concentric Pulse.
    • Increase damage by 1 percent.
  • Indicolure Spell Effect Dur.
    • Increases the effect duration of Indicolure spells.
    • Increase spell effect duration by 2 seconds.

Rune Fencer[edit]


  • Elemental Sforzo Effect
    • Adds an absorb elemental damage effect to Elemental Sforzo.
    • Increase amount of damage absorbed by 1%.
  • Rune Enchantment
    • Increase potency of runes harbored by 1 point.
  • Odyllic Subterfuge Effect
    • Reduces Magic Atk. Bonus while under the effects of Odyllic Subterfuge.
    • Reduce Magic Atk. Bonus by 2.
  • Vallation Duration
    • Increases the effect duration of Vallation and Valiance.
    • Increase effect duration by 1 second.
  • Swordplay Effect
    • Increases the maximum amount physical accuracy and physical evasion may be raised by Swordplay.
    • Increases maximum amounts by 1.
  • Swipe Effect
    • Increases damage dealt with Swipe and Lunge.
    • Increase damage based on combat skills by 1 percent.
  • Embolden Effect
    • Increases the effect of enhancing magic gained via Embolden.
    • Increases enhancing magic effect by 1 percent.
  • Vivacious Pulse
    • Increase the amount of HP restored through the divine magic skill when Vivacious Pulse is used.
    • Increases amount restored by 1 percent.
  • One For All Duration
    • Increases the effect duration of One for All.
    • Increase duration by 1 second.
  • Gambit Duration
    • Increases the effect duration of Gambit.
    • Increase duration by 1 second.

Gift Bonuses[edit]

Warrior[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 10.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 5.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Enhances "Fencer" effect

Fencer TP Bonus +50.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Critical Hit Bonus

Increases critical hit rate by 5%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Double Attack Effect

Increases double attack chance by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Critical Damage Bonus

Increases critical damage dealt by 2%.

180 Physical Defense Bonus

Increases physical defense by 15.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 8.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Fencer Effect

Increases TP bonus of Fencer by 50.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Double Attack Effect

Increases double attack chance by 2%.

500 Critical Damage Bonus

Increases critical damage dealt by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Weapon Skill Damage

Increases damage from weapon skills by 3%.

Monk[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 5.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 8.

20 Physical Evasion Bonus

Increases physical evasion by 6.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 6.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Guarding Skill Bonus

Increases guarding skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Martial Arts Effect

Decreases hand-to-hand delay by 5.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Subtle Blow Effect

Decreases TP given to target by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Counter Effect

Increases chance of countering attacks by 2%.

180 Physical Defense Bonus

Increases physical defense by 8.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 12.

245 Physical Evasion Bonus

Increases physical evasion by 9.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 9.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Guarding Skill Bonus

Increases guarding skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Subtle Blow Effect

Decreases TP given to target by 2%.

500 Counter Effect

Increases chance of countering attacks by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Counter Damage

Increases damage from counterattacks by 5%.

White Mage[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 7.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Attack Bonus

Increases magic attack by 3.

20 Magic Evasion Bonus

Increases magic evasion by 7.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Accuracy Bonus

Increases magic accuracy by 7.

45 Physical Accuracy Bonus

Increases physical and ranged accuracy by 2.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%

60 Healing Magic Skill Bonus

Increases healing magic skill by 5.

80 Divine Magic Skill Bonus

Increases divine magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

100 New Spell

Grants a new magic spell
'Reraise IV'
Grants the effect od Raise with a small weakness duration when KO'd.

125 Cure Potency Bonus

Increases Cure potency by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%

150 Healing Magic Cast Time Decrease

Reduces the cast time of healing magic by 2%.

180 Magic Defense Bonus

Increases magic defense by 11.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Attack Bonus

Increases magic attack by 5.

245 Magic Evasion Bonus

Increases magic evasion by 11.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Accuracy Bonus

Increases magic accuracy by 11.

320 Physical Accuracy Bonus

Increase physical and ranged accuracy by 3.

355 Capacity Point Bonus

Increases acquired capacity point by 19%.

360 Healing Magic Skill Bonus

Increases healing magic skill by 8.

405 Divine Magic Skill Bonus

Increases divine magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Cure Potency Bonus

Increases Cure potency by 5.

500 Healing Magic Cast Time Decrease

Reduces cast time of healing magic by 2%

545 Capacity Points Bonus

Increases acquired capacity points by 23%.

550 Regen Bonus

Increases the amount of HP restored by Regen by 5.

605 Magic Defense Bonus

Increases magic defense by 14.

655 Regen Bonus

Increases acquired capacity points by 25%.

660 Magic Attack Bonus

Increases Magic Attack by 6.

720 Magic Evasion Bonus

Increases Magic Evasion by 14.

775 Capacity Points Bonus

Increases acquired capacity points by 27%.

780 Magic Accuracy Bonus

Increases Magic Accuracy by 14.

845 Physical Accuracy Bonus

Increses physical and ranged accuracy by 4.

905 Capacity Points Bonus

Increases acquired capacity points by 29%.

910 Healing Magic Skill Bonus

Increases healing magic skill by 10.

980 Divine Magic Skill Bonus

Increases healing magic skill by 10.

1045 Capacity Points Bonus

Increases acquired capacity points by 31%.

1050 Cure Potency Bonus

Increases Cure potency by 6.

1125 Healing Magic Cast Time

Reduces cast time of healing magic by 2%.

1195 Capacity Points Bonus

Increases acquired capacity points by 33%.

1200 New Spell

Grants a new Magic Spell.
Full Cure
Consumes all MP. Restores target's HP and cures status ailments. Afflatus Solace: grants the effect of "Stoneskin".

Black Mage[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 2.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Attack Bonus

Increases magic attack by 7.

20 Magic Evasion Bonus

Increases magic evasion by 6.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Accuracy Bonus

Increases magic accuracy by 6.

45 Elemental Magic Skill Bonus

Increases elemental magic skill by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Dark Magic Skill Bonus

Increases dark magic skill by 5.

80 Magic Burst Damage Bonus

Increases magic burst damage by 5%.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spells

Grants six new magic spells. Fire VI, Blizzard VI, Aero VI, Stone VI, Thunder VI, Water VI
Deals corresponding elemental damage to an enemy.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Magic Damage Bonus

Increases magic damage by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Elemental Celerity Effect

Reduces casting time of elemental magic by 2%.

180 Magic Defense Bonus

Increases magic defense by 3.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Attack Bonus

Increases magic attack by 11.

245 Magic Evasion Bonus

Increases magic evasion by 9.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Accuracy Bonus

Increases magic accuracy by 9.

320 Elemental Magic Skill Bonus

Increases elemental magic skill by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Dark Magic Skill Bonus

Increases dark magic skill by 8.

405 Magic Burst Damage Bonus

Increases magic burst damage by 5%.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Magic Damage Bonus

Increases magic damage by 5.

500 Elemental Celerity Effect

Reduces cast time of elemental magic by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 New Spell

Grants a new magic spell.
Aspir III
Steals an enemy's MP. Ineffective against undead.

Red Mage[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 4.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Attack Bonus

Increases magic attack by 4.

20 Magic Evasion Bonus

Increases magic evasion by 8.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Accuracy Bonus

Increases magic accuracy by 10.

45 Physical Accuracy Bonus

Increases physical and ranged accuracy by 3.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Enfeebling Magic Skill Bonus

Increases enfeebling magic skill by 5.

80 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spells

Grants six new magic spells. Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V
Deals corresponding elemental damage to an enemy.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Enspell Damage

Increases the damage of "En"-type spell damage by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Fast Cast Effect

Decreases casting time and recast time by 2%.

180 Magic Defense Bonus

Increases magic defense by 6.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Attack Bonus

Increases magic attack by 6.

245 Magic Evasion Bonus

Increases magic evasion by 12.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Accuracy Bonus

Increases magic accuracy by 15.

320 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Enfeebling Magic Skill Bonus

Increases enfeebling magic skill by 8.

405 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Enspell Damage

Increases the damage of "En"-type spell damage by 5.

500 Fast Cast Effect

Decreases cast time by 2% and recast time by 1%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 New Spells

Grants three new magic spells.
Addle II: Decreases an enemy's magic accuracy and increases its spellcasting time.
Distract III: Reduces target's physical evasion.
Frazzle III: Reduces target's magic evasion.

605 Magic Defense Bonus

Increases magic defense by 8.

655 Capacity Point Bonus

Increases acquired capacity points by 25%

660 Magic Attack Bonus

Increases magic attack by 8.

720 Magic Evasion Bonus

Increases magic evasion by 16.

775 Capacity Point Bonus

Increases acquired capacity points by 27%

780 Magic Accuracy Bonus

Increases magic accuracy by 20.

845 Physical Accuracy Bonus

Increases physical and ranged accuracy by 6.

905 Capacity Point Bonus

Increases acquired capacity points by 29%.

910 Enfeebling Magic Skill Bonus

Increases enfeebling magic skill by 10.

980 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 10

1045 Capacity Point Bonus

Increases acquired capacity points by 31%

1050 "En"spell Damage

Increases the damage of "En"-type spells by 6.

1125 Fast Cast Effect

Reduces cast time by 2% and recast time by 1%.

1195 Capacity Point Bonus

Increases acquired capacity points by 33%

1200 New Spells

Grants two new spells:
Refresh III: Gradually restores a target's MP.
Temper II: Grants the ability to occasionally attack thrice.

Thief[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 4.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 7.

20 Physical Evasion Bonus

Increases physical evasion by 10.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 “Treasure Hunter” Bonus

Increases the change for Treasure Hunter to increase in rank by 5%.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Maximum Treasure Hunter Value

Increases the maximum value of Treasure Hunter by 1, for a value of 13.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Triple Attack Bonus

Increases the chance of attacking thrice by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Critical Damage Bonus

Increases critical damage dealt by 2%.

180 Physical Defense Bonus

Increases physical defense by 6.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 11.

245 Physical Evasion Bonus

Increases physical evasion by 15.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Treasure Hunter Bonus

Increases the chance that the effects of Treasure Hunter will increase by 5%.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Triple Attack Chance

Increases the chance of attacking thrice by 2%.

500 Critical Damage Bonus

Increases critical damage dealt by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Dual Wield Effect

Reduces attack delay by 5% when a weapon is equipped in each hand.

Paladin[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 15.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 4.

20 Physical Evasion Bonus

Increases physical evasion by 3.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 4.

45 Magic Evasion Bonus

Increases magic evasion by 6.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 6.

80 Divine Magic Skill Bonus

Increases divine magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spell

Grants a new magic spell.
Enlight II
Adds light damage to your attacks.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Shield Mastery Effect

Increases TP gained when blocking an attack with a shield by 3.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Critical Defense Bonus

Reduces critical damage received by 2%.

180 Physical Defense Bonus

Increases physical defense by 23.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 6.

245 Physical Evasion Bonus

Increases physical evasion by 5.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 6.

320 Magic Evasion Bonus

Increases magic evasion by 9.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 9.

405 Divine Magic Skill Bonus

Increases divine magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Shield Mastery Effect

Increases TP gained when blocking an attack with a shield by 3.

500 Critical Defense Bonus

Reduces critical damage received by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Protect Effect

Increases the effectiveness of Protect effects received by 10%.

Dark Knight[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 4.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 15.

20 Physical Evasion Bonus

Increases physical evasion by 3.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 3.

45 Magic Evasion Bonus

Increases magic evasion by 6.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 6.

80 Dark Magic Skill Bonus

Increases dark magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spell

Grants a new magic spell.
Endark II
Adds darkness damage to your attacks.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Critical Damage Bonus

Increases critical damage dealt by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Weapon Skill Damage Bonus

Increases weapon skill damage by 2%.

180 Physical Defense Bonus

Increases physical defense by 6.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 23.

245 Physical Evasion Bonus

Increases physical evasion by 5.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

320 Magic Evasion Bonus

Increases magic evasion by 9.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 9.

405 Dark Magic Skill Bonus

Increases dark magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Critical Damage Bonus

Increases critical damage dealt by 2%.

500 Weapon Skill Damage Bonus

Increases weapon skill damage by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 New Spell

Grants a new spell.
Drain III
Steals an enemy's HP. May also increase Max HP. Ineffective against undead.

Beastmaster[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 10.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 5.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Familiar Physical Attack and Physical Defense Bonus

Increases familiar physical attack, ranged attack, and defense by 15.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Sic and Ready Recast Time

Reduces the recast time of Sic and Ready by 5 seconds. Reduces the recast time of each charge of Ready.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Familiar Phys. Acc. and Eva. Bonus

Increases familiar physical accuracy, ranged accuracy, and evasion by 10.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Fencer Effect

Increases the TP bonus of Fencer by 50.

180 Physical Defense Bonus

Increases physical defense by 15.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 8.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Familiar Phys. Atk. and Def. Bonus

Increases familiar physical attack, ranged attack, and physical defense by 23.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Familiar Phys. Acc. and Eva. Bonus

Increases familiar physical accuracy, ranged accuracy, and evasion by 15.

500 Fencer Effect

Increases TP bonus of Fencer by 50.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Pet Attribute Bonus

Increases pet attributes by 8.

Bard[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 3.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Evasion Bonus

Increases physical evasion by 3.

20 Physical Accuracy Bonus

Increases physical and ranged accuracy by 2.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Defense Bonus

Increases magic defense by 3.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Singing Skill Bonus

Increases singing skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Songs

Grants eight new songs.
Fire Threnody II, Ice Threnody II, Wind Threnody II, Earth Threnody II, Lightning Threnody II, Water Threnody II, Light Threnody II, Dark Threnody II.
Reduces an enemy's resistance against the corresponding element.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 String Instrument Skill Bonus

Increases string instrument skill by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Wind Instrument Skill Bonus

Increases wind instrument skill by 5.

180 Physical Defense Bonus

Increases physical defense by 5.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Evasion Bonus

Increases physical evasion by 5.

245 Physical Accuracy Bonus

Increases physical and ranged accuracy bonus by 5.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Defense Bonus

Increases magic defense by 3.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Singing Skill Bonus

Increases singing skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 String Instrument Skill Bonus

Increases string instrument skill by 8.

500 Wind Instrument Skill Bonus

Increases wind instrument skill by 8.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Song Spellcasting Time

Reduces the casting time of songs by 5%.

605 Physical Defense Bonus

Increases Physical Defense by 6.

655 Capacity Point Bonus

Increases acquired capacity points by 25%.

660 Physical Evasion Bonus

Increases physical evasion by 6.

720 Physical Accuracy Bonus

Increases physical and ranged accuracy by 6.

775 Capacity Point Bonus

Increases acquired capacity points by 27%.

780 Magic Defense Bonus

Increases magic defense by 4.

845 Magic Evasion Bonus

Increases magic evasion by 10.

905 Capacity Point Bonus

Increases acquired capacity points by 29%.

910 Magic Accuracy Bonus

Increases magic accuracy by 10.

980 Singing Skill Bonus

Increases singing skill by 10.

1045 Capacity Point Bonus

Increases acquired capacity points by 25%.

1050 String Instrument Skill Bonus

Increases string instrument skill by 10.

1125 Wind Instrument Skill Bonus

Increases wind instrument skill by 10.

1195 Capacity Point Bonus

Increases acquired capacity points by 33%.

1200 Song Effect Duration

Increases the effect duration of songs by 5%.

1280 Physical Defense Bonus

Increases physical defense by 8.

1355 Capacity Point Bonus

Increases acquired capacity points by 35%.

1360 Physical Evasion Bonus

Increases physical evasion by 8.

1445 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

1530 Magic Defense Bonus

Increases magic defense by 5.

1620 Magic Evasion Bonus

Increases magic evasion by 13.

1710 Magic Accuracy Bonus

Increases magic accuracy by 13.

1805 Singing Skill Bonus

Increases singing skill by 13.

1900 String Instrument Skill Bonus

Increases string instrument skill by 13.

2000 Wind Instrument Skill Bonus

Increases wind instrument skill by 13.

2100 ★Master!

Grants the designation "Master Lyricist." Decreases the recast time of one-hour abilities by 15 minutes.

Ranger[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 3.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 2.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 10.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Conserve TP Effect Bonus

Increases "Conserve TP" activation rate by 3.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Velocity Shot Effect

Reduces ranged attack delay while under the effects of Velocity Shot by 5%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 True Shot Effect

Increases ranged attack damage when performed at an appropriate distance by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Dead Aim Effect

Increases critical damage dealt by ranged attacks by 2%.

180 Physical Defense Bonus

Increases physical defense by 5.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 3.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 15.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Conserve TP Effect Bonus

Increases "Conserve TP" activation rate by 3%.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 True Shot Effect

Increases ranged attack damage by 2% when performed at an appropriate distance.

500 Dead Aim Effect

Increases critical damage dealt by ranged attacks by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Barrage Effect

Increases the number of projectiles from Barrage by 1.

Samurai[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 10.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 5.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Zanshin Effect Bonus

Increases "Zanshin" effect activation rate by 2.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Hasso and Seigan Effect

Increases Zanshin effects. Hasso: increases the maximum chance of Zanshin activating, even when a melee attack hits, by 5%. Seigan: increases the maximum chance of Zanshin countering attacks by 5%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Store TP Effect

Increases the TP gained when attacks connect by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Skillchain Bonus

Increases skillchain damage by 2%.

180 Physical Defense Bonus

Increases physical defense by 15.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 8.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Zanshin Chance Bonus

Increases "Zanshin" effect activation rate by 2%.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Store TP Effect

Increases the TP gained when attacks connect by 2%.

500 Skillchain Bonus

Increase skillchain damage by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Third Eye Effect

Increases the number of evasions from Third Eye by 1.

605 Physical defense Bonus

Increases physical defense by 20.

655 Capacity Point Bonus

Increases acquired capacity points by 25%.

660 Physical Attack Bonus Bonus

Increases physical and ranged attack by 20

720 Physical Evasion Bonus

Increases physical evasion by 10.

775 Capacity Point Bonus

Increases acquired capacity points by 27%.

780 Physical Accuracy Bonus

Increases physical and ranged accuracy by 10.

845 Magic Evasion Bonus

Increases magic evasion by 10.

905 Capacity Point Bonus

Increases acquired capacity points by 29%.

910 Magic Accuracy Bonus

Increases magic accuracy by 10.

980 "Zanshin" Chance Bonus

Increases "Zanshin" activation rate by 3%

1045 Capacity Point Bonus

Increases acquired capacity points by 31%.

1050 Store TP Effect

Increases the TP gained when attacks connect by 2%.

1125 Skillchain Bonus

Increases askillchain damage by 2%.

1195 Capacity Point Bonus

Increases acquired capacity points by 33%.

1200 Hasso and Seigan Effect

Increases Zanshin effects.
Hasso: increases the maximum chance of Zanshin activating, even when a melee attack hits, by 5%.
Seigan: increases the maximum chance of Zanshin countering attacks by 5%.

Ninja[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 8.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 9.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

45 Magic Attack Bonus

Increases magic attack by 4.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Evasion Bonus

Increases magic evasion by 7.

80 Magic Accuracy Bonus

Increases magic accuracy by 7.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Ninjutsu

Grants a new ninjutsu.
Utsusemi: San
Uses the ninja tool "shihei." Creates shadow images that each absorb a single attack directed at you.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Ninjutsu Skill Bonus

Increases ninjutsu skill by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Daken Effect

Increases the chance of throwing a shuriken while auto-attacking by 2%.

180 Physical Defense Bonus

Increases physical defense by 12.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 14.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 12.

320 Magic Attack Bonus

Increases magic attack by 6.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Evasion Bonus

Increases magic evasion by 11.

405 Magic Accuracy Bonus

Increases magic accuracy by 11.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Ninjutsu Skill Bonus

Increases ninjutsu skill by 8.

500 Daken Effect

Increases the chance of throwing a shuriken while auto-attacking by 3%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Ninjutsu Effect Duration

Increases the effect duration of ninjutsu by 10%.

Dragoon[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 10.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 5.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 9.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Critical Damage Bonus

Increases critical damage dealt by 2%.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Wyvern Attribute Increase Effect

When the wyvern's attributes are boosted, grants a chance for the master to attack twice. Increases chance of attacking twice by 1% for each time attributes are boosted.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Wyvern Phys. Acc. and Eva. Bonus

Increases wyvern physical accuracy and evasion by 10.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Wyvern Mag. Acc. and Eva. Bonus

Increases wyvern magic accuracy and evasion by 10.

180 Physical Defense Bonus

Increases physical defense by 15.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 8.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 14.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Critical Damage Bonus

Increases critical damage dealt by 2%.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Wyvern Phys. Acc. and Eva. Bonus

Increases wyvern physical accuracy and evasion by 15.

500 Wyvern Mag. Acc. and Eva. Bonus

Increases wyvern magic accuracy and evasion by 10.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Restoring/Smiting Breath Delay

Reduces the recast delay of Restoring Breath and Smiting Breath by 10 seconds.

Summoner[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 3.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Evasion Bonus

Increases magic evasion by 3.

20 Physical Defense Bonus

Increases physical defense by 3.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Evasion Bonus

Increases physical evasion by 3.

45 Spirit and Avatar Physical Attack and Defense Bonus

Increases spirit and avatar physical attack, ranged attack, and defense by 15.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Spirit and Avatar's Physical Accuracy and Physical Evasion Bonus

Increases spirit and avatar's physical accuracy, ranged accuracy and physical evasion by 10.

80 Spirit and Avatar Magic Attack and Defense Bonus

Increases spirit and avatar magic attack and magic defense by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Blood Pact Recast Time

Reduces Blood Pact recast time by 5 seconds.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Spirit/Avatar Mag. Acc. & Eva. Bonus

Increases spirit and avatar magic accuracy and evasion by 10.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Summoning Magic Skill Bonus

Increases summoning magic skill by 5.

180 Magic Defense Bonus

Increases magic defense by 5.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Evasion Bonus

Increases magic evasion by 5.

245 Physical Defense Bonus

Increases physical defense by 5.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Evasion Bonus

Increases physical evasion by 5.

320 Avatar/Spirit Phys. Atk. & Def. Bonus

Increases avatar and spirit physical attack, ranged attack, and physical defense by 23.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Avatar/Spirit Phys. Acc. & Eva. Bonus

Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.

405 Avatar/Spirit Mag. Atk. & Def. Bonus

Increases avatar and spirit magic attack and magic defense by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Avatar/Spirit Phys. Acc. & Eva. Bonus

Increases avatar and spirit physical accuracy, ranged accuracy, and physical evasion by 15.

500 Summoning Magic Skill Bonus

Increases summoning magic skill by 8.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Avatar's Favor Effect

Increases the effects of Avatar's Favor by 1.

Blue Mage[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 10.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 10.

20 Physical Evasion Bonus

Increases physical evasion by 5.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Defense Bonus

Increases magic defense by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Attack Bonus

Increases magic attack by 5.

80 Magic Evasion Bonus

Increases magic evasion by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Job Trait Bonus

Increases job traits gained from equipped blue magic by 1. Does not affect Gilfinder, Double Attack, or Auto Refresh.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Magic Accuracy Bonus

Increases magic accuracy by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Blue Magic Skill Bonus

Increases blue magic skill by 5.

180 Physical Defense Bonus

Increases physical defense by 15.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 15.

245 Physical Evasion Bonus

Increases physical evasion by 8.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Defense Bonus

Increases magic defense by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Attack Bonus

Increases magic attack by 8.

405 Magic Evasion Bonus

Increases magic evasion by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Magic Accuracy Bonus

Increases magic accuracy by 8.

500 Blue Magic Skill Bonus

Increases blue magic skill by 8.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Blue Magic Effect

Attributes that affect the potency of blue magic spells are considered to be 5% higher when casting blue magic spells.

Corsair[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 3.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 5.

20 Physical Evasion Bonus

Increases physical evasion by 3.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 5.

45 Magic Attack Bonus

Increases magic attack by 2.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Evasion Bonus

Increases magic evasion by 5.

80 Magic Accuracy Bonus

Increases magic accuracy by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Snapshot Effect

Reduces ranged attack delay by 5%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Reduced Ammunition Consumption

Increases the chance of not consuming ammunition by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 True Shot Effect

Increases ranged attack damage when performed at an appropriate distance by 2%.

180 Physical Defense Bonus

Increases physical defense by 5.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 8.

245 Physical Evasion Bonus

Increases physical evasion by 5.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

320 Magic Attack Bonus

Increases magic attack by 3.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Evasion Bonus

Increases magic evasion by 8.

405 Magic Accuracy Bonus

Increases magic accuracy by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Reduced Ammunition Consumption

Increases the chance of not consuming ammunition by 2%.

500 True Shot Effect

Increases ranged attack damage by 2% when performed at an appropriate distance.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Quick Draw Delay

Reduces the recast delay of Quick Draw by 10 seconds per 1 charge point.

Puppetmaster[edit]

Points Spent Effect
5 Physical Attack Bonus / Increases physical and ranged attack by 6.
5 Capacity Point Bonus / Increases acquired capacity points by 5%.
10 Physical Evasion Bonus / Increases physical evasion by 8.
20 Physical Accuracy Bonus / Increases physical and ranged accuracy by 7.
25 Capacity Point Bonus / Increases acquired capacity points by 7%.
30 Magic Evasion Bonus / Increases magic evasion by 5.
45 Magic Accuracy Bonus / Increases magic accuracy by 5.
50 Superior 1 / Enables the player to equip items marked as Superior 1 (Su1).
55 Capacity Point Bonus / Increases acquired capacity points by 9%.
60 Automaton Physical Attack and Defense Bonus / Increases automaton physical attack, ranged attack, and physical defense by 15.
80 Automaton Physical Accuracy and Physical Evasion Bonus / Increases automaton physical accuracy, ranged accuracy, and physical evasion by 10.
95 Capacity Point Bonus / Increases acquired capacity points by 11%.
100 Automaton Elemental Capacity Bonus / Increases the automaton's elemental capacity for attachments by 2.
100 Superior 2 / Enables the player to equip items marked as Superior 2 (Su2).
125 Automaton Mag. Atk. and Def. Bonus / Increases automaton magic attack and magic defense by 5.
145 Capacity Point Bonus / Increases acquired capacity points by 13%.
150 Automaton Mag. Acc. and Eva. Bonus / Increases automaton magic accuracy and evasion by 10.
180 Physical Attack Bonus / Increases physical and ranged attack by 9.
205 Capacity Point Bonus / Increases acquired capacity points by 15%.
210 Physical Evasion Bonus / Increases physical evasion by 12.
245 Physical Accuracy Bonus / Increases physical and ranged accuracy by 11.
275 Capacity Point Bonus / Increases acquired capacity points by 17%.
280 Magic Evasion Bonus / Increases magic evasion by 8.
320 Magic Accuracy Bonus / Increases magic accuracy by 8.
355 Capacity Point Bonus / Increases acquired capacity points by 19%.
360 Automaton Phys. Atk. and Def. Bonus / Increases automaton physical attack, ranged attack, and physical defense by 23.
405 Automaton Phys. Acc. and Eva. Bonus / Increases automaton physical accuracy, ranged accuracy, and physical evasion by 15.
445 Capacity Point Bonus / Increases acquired capacity points by 21%.
450 Automaton Mag. Atk. and Def. Bonus / Increases automaton magic attack and magic defense by 8.
500 Automaton Mag. Acc. and Eva. Bonus / Increases automaton magic accuracy and evasion by 15.
545 Capacity Point Bonus / Increases acquired capacity points by 23%.
550 Martial Arts Effect / Decreases hand-to-hand delay by 5.

Dancer[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 6.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 6.

20 Physical Evasion Bonus

Increases physical evasion by 9.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 9.

45 Magic Evasion Bonus

Increases magic evasion by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Accuracy Bonus

Increases magic accuracy by 5.

80 Subtle Blow Effect Bonus

Increases "Subtle Blow" effect by 3.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Maximum Finishing Moves Bonus

Increases the maximum number of finishing moves that may be stored by 2. Up to 5 finishing moves may be consumed at once.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Critical Damage Bonus

Increases critical damage dealt by 2%.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Skillchain Bonus

Increases skillchain damage by 2%.

180 Physical Defense Bonus

Increases physical defense by 9.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 9.

245 Physical Evasion Bonus

Increases physical evasion by 14.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 14.

320 Magic Evasion Bonus

Increases magic evasion by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Accuracy Bonus

Increases magic accuracy by 8.

405 Subtle Blow Effect Bonus

Increases "Subtle Blow" effect by 3.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Critical Damage Bonus

Increases critical damage dealt by 2%.

500 Skillchain Bonus

Increases skillchain damage by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Dual Wield Effect

Reduces attack delay by 5% when a weapon is equipped in each hand.

Scholar[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 3.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Attack Bonus

Increases magic attack by 5.

20 Magic Evasion Bonus

Increases magic evasion by 6.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Accuracy Bonus

Increases magic accuracy by 6.

45 Dark Magic Skill Bonus

Increases dark magic skill by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 5.

80 Elemental Magic Skill Bonus

Increases elemental magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spells

Grants eight new magic spells.
Sandstorm II, Rainstorm II, Windstorm II, Firestorm II, Hailstorm II, Thunderstorm II, Aurorastorm II, Voidstorm II.
Changes the weather around target party member to the corresponding type of weather.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Healing Magic Skill Bonus

Increases healing magic skill by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Magic Burst Damage Bonus

Increases magic burst damage by 3%.

180 Magic Defense Bonus

Increases magic defense by 5.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Attack Bonus

Increases magic attack by 8.

245 Magic Evasion Bonus

Increases magic evasion by 9.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Accuracy Bonus

Increases magic accuracy by 9.

320 Dark Magic Skill Bonus

Increases dark magic skill by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 8.

405 Elemental Magic Skill Bonus

Increases elemental magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Healing Magic Skill Bonus

Increases healing magic skill by 8.

500 Magic Burst Damage Bonus

Increases magic burst damage by 3%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 Stratagem Recast Time

Reduces stratagem recast time by 15 seconds per 1 charge point.

Geomancer[edit]

Points Spent Effect
5 Magic Defense Bonus

Increases magic defense by 4.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Magic Attack Bonus

Increases magic attack by 6.

20 Magic Evasion Bonus

Increases magic evasion by 7.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Magic Accuracy Bonus

Increases magic accuracy by 7.

45 Geomancy Skill Bonus

Increases geomancy skill by 5.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Handbell Skill Bonus

Increases handbell skill by 5.

80 Elemental Magic Skill Bonus

Increases elemental magic skill by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 New Spells

Grants six new magic spells.
Fire V, Blizzard V, Aero V, Stone V, Thunder V, Water V.
Deals corresponding elemental damage to an enemy.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Dark Magic Skill Bonus

Increases dark magic skill by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Magic Damage Bonus

Increases magic damage by 3.

180 Magic Defense Bonus

Increases magic defense by 6.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Magic Attack Bonus

Increases magic attack by 9.

245 Magic Evasion Bonus

Increases magic evasion by 11.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Magic Accuracy Bonus

Increases magic accuracy by 11.

320 Geomancy Skill Bonus

Increases geomancy skill by 8.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Handbell Skill Bonus

Increases handbell skill by 8.

405 Elemental Magic Skill Bonus

Increases elemental magic skill by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Dark Magic Skill Bonus

Increases dark magic skill by 8.

500 Magic Damage Bonus

Increases magic damage by 3.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 New Spell

Grants a new magic spell.
Aspir III
Steals an enemy's MP. Ineffective against undead.

Rune Fencer[edit]

Points Spent Effect
5 Physical Defense Bonus

Increases physical defense by 5.

5 Capacity Point Bonus

Increases acquired capacity points by 5%.

10 Physical Attack Bonus

Increases physical and ranged attack by 7.

20 Physical Evasion Bonus

Increases physical evasion by 8.

25 Capacity Point Bonus

Increases acquired capacity points by 7%.

30 Physical Accuracy Bonus

Increases physical and ranged accuracy by 8.

45 Magic Defense Bonus

Increases magic defense by 8.

50 Superior 1

Enables the player to equip items marked as Superior 1 (Su1).

55 Capacity Point Bonus

Increases acquired capacity points by 9%.

60 Magic Evasion Bonus

Increases magic evasion by 10.

80 Magic Accuracy Bonus

Increases magic accuracy by 5.

95 Capacity Point Bonus

Increases acquired capacity points by 11%.

100 Enh. Magic Received Duration

Increases the duration of enhancing magic effects received by 10%.

100 Superior 2

Enables the player to equip items marked as Superior 2 (Su2).

125 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 5.

145 Capacity Point Bonus

Increases acquired capacity points by 13%.

150 Inquartata Effect

Increases parrying chance by 2%.

180 Physical Defense Bonus

Increases physical defense by 8.

205 Capacity Point Bonus

Increases acquired capacity points by 15%.

210 Physical Attack Bonus

Increases physical and ranged attack by 11.

245 Physical Evasion Bonus

Increases physical evasion by 12.

275 Capacity Point Bonus

Increases acquired capacity points by 17%.

280 Physical Accuracy Bonus

Increases physical and ranged accuracy by 12.

320 Magic Defense Bonus

Increases magic defense by 12.

355 Capacity Point Bonus

Increases acquired capacity points by 19%.

360 Magic Evasion Bonus

Increases magic evasion by 15.

405 Magic Accuracy Bonus

Increases magic accuracy by 8.

445 Capacity Point Bonus

Increases acquired capacity points by 21%.

450 Enhancing Magic Skill Bonus

Increases enhancing magic skill by 8.

500 Inquartata Effect

Increases parrying chance by 2%.

545 Capacity Point Bonus

Increases acquired capacity points by 23%.

550 New Spell

Grants a new spell.
Temper
Grants the ability to occasionally attack twice.

This article uses material from the "Job_Points" article on FFXIclopedia and is licensed under the CC-BY-SA License.