Category:Campaign Operations
Campaign Ops is the collective term of missions able to be accessed via use of "Op Credits" in the Wings of the Goddess Home Cities. This page will obviously be a work in progress for some time until more is known about this new system.
What Are Campaign Operations?[edit]
According to the Bastok NPC Aurelius:
"Campaign operations, also known as Campaign Ops, is the term used for the long list of small-scale missions authorized by the Allied War Council in Jeuno. When an operation is successfully completed, the nation is rewarded with an increase in battle funding, paid for by the Repositorium--an international bank founded by the four nations of Mindartia and Quon, and located in Jeuno. To put it bluntly, the harder you work, the richer the Republic becomes. Now don't get the wrong idea. That money is for the Republican Legion, not for you to spend at the local pub. No, you'll be rewarded with Allied Notes, which can be used to purchase supplies and equipment. You'll also be allowed to participate in more sensitive operations."
Requirements[edit]
- In order to participate, you must first join the army of one of the three nations, accessed via the Wings of the Goddess expansion pack.
- You need to complete the initial quest listed on this page for the nation of your choice. It is not necessary to join the same nation as your current allegiance in the present time.
- For Bastok: The Fighting Fourth
- For San d'Oria: Steamed Rams
- For Windurst: Snake on the Plains
- In order to participate in Campaign Ops, you must possess Op Credits. You are issued 1 upon completion of the above quests, and the NPC states: "Every soldier receives one Op Credit every morning."
- You can have up to seven Op Credits at one time, with one credit issued every 24 hours. A timer now informs you upon speaking to the NPC who assigns Op Credits of how many hours until the new one you receive.
- It is important to talk to a NPC who can evaluate your performance, as Medals only last for 30 days. Better medals unlock better rewarding missions and your vote on the nation's course the next week will count more.
Signing Up[edit]
Campaign Ops are quest missions much in the same vein as the rank missions you did for your individual nation in the present. These special operations include resource procurement, supply transport, security, supply manufacture, offensive operations, defensive operations, intel gathering, and military training. Campaign Ops require items called Op Credits. Similar to Imperial I.D tags, they are necessary to apply for these missions.
Op Credits are items needed to perform various Campaign Ops in the Wings of the Goddess Expansion areas.
1 Op Credit is required to do the operations available in all 3 past nations. 1 credit is gained automatically every 24 Earth hours after completion of the first quest needed to sign on to a specific nation. The maximum number of Op Credits you may possess is 7. You may save your Op Credits for future missions. Some missions require more than one Op Credit to start.
Once an Op Credit is used it can't be refunded. If you fail a mission the Op Credit(s) you used will be lost and you will have to start the mission again provided you have enough Op Credits. Once a mission is accepted your Op Credit is used. If you abandon a mission, your Op Credit will not be refunded, so choose wisely when accepting a mission.
Campaign Ops are started from one of the following NPCs, depending on which nation you have signed on with:
- Hieronymus - Bastok Markets (S) (E-8)
- Rasdinice - Southern San d'Oria (S) (I-9)
- Emhi Tchaoryo - Windurst Waters (S) (H-9)
Most of the Operations are similar for each nation, but typically at different locations. Plucking Wings, Cracking Shells, and Splitting Heirs are the only nation-specific operations.
Unlike Assault, it is not necessary for other party members to sign up for a Campaign Op to assist you. If they do not, they will still receive the Experience Points award, but they will not receive any Allied Notes. Unless otherwise noted, it is not necessary to repeat a Campaign Op multiple times to complete it for each party member who has signed up for it.
High Level Ops Access[edit]
There are several factors that contribute to the unlocking of higher tier operations:
- Obtaining the appropriate medal for the specific operation.
- For the majority of operations, repeating the previous tier op will unlock the next tier.
- In addition to unlocking previous operations, many of the tier IV require that a specific nation be controlling one of the northland areas.
Rewards[edit]
- A successful Campaign Op will result in a number of Allied Notes and Experience Points being given. Experience Points for an Operation are rewarded only for adventurers level 10 and higher. If you do an operation at a lower level, you will get Allied Notes, but no Experience Points.
- All Campaign Ops have a Star (★) rating to display how needed the Operation is by your nation. The less needed Operations will give less Experience Points and Allied Notes, while the more needed Operations reward more.
- Hidden under the Star rating is a finer rating that will determine the actual Experience Points and Allied Notes given. This rating decreases with each completion of the OP by any player, thus if one keeps doing the same OP, the reward will be less on each subsequent completion of the OP.
- The reward appears to be based on a Total XP = Base XP Reward + (Bonus Reward * Demand Value) formula. Please see Category talk:Campaign Operations for more information and discussion.
Campaign Ops[edit]
Resource procurement[edit]... Supply transport[edit]You must go to a Gate Sentry in any area that your nation owns. After speaking with the Gate Sentry, "Reinforcements" will appear (an NPC with the name "Reinforcements"). You must lead the NPC to the tower in your current area. You must stay within a short distance of the NPC or he/she will begin to return to the Gate Sentry saying they need to check on the people there, or that they are worried. If this happens, simply speak with the NPC and that will calm them down and they will again follow you. Security[edit]... Supply manufacture[edit]... Offensive operations[edit]... Defensive operations[edit]... Intel gathering[edit]... Military training[edit]... Notes[edit]
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Medal Progression[edit] |
Contents: | Top 0-9 A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
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Pages in category "Campaign Operations"
The following 200 pages are in this category, out of 246 total.
(previous page) (next page)A
- Aegis Scream I (Bastok)
- Aegis Scream I (San d'Oria)
- Aegis Scream I (Windurst)
- Aegis Scream II (Bastok)
- Aegis Scream II (San d'Oria)
- Aegis Scream II (Windurst)
- Aegis Scream III (Bastok)
- Aegis Scream III (San d'Oria)
- Aegis Scream III (Windurst)
- Aegis Scream IV (Bastok)
- Aegis Scream IV (San d'Oria)
- Aegis Scream IV (Windurst)
- Aegis Scream V (Bastok)
- Aegis Scream V (San d'Oria)
- Aegis Scream V (Windurst)
- Allied Ensign
B
- Bailey Borer (Bastok)
- Bailey Borer (San d'Oria)
- Bailey Borer (Windurst)
- Brave Dawn I (Bastok)
- Brave Dawn I (San d'Oria)
- Brave Dawn I (Windurst)
- Brave Dawn II (Bastok)
- Brave Dawn II (San d'Oria)
- Brave Dawn II (Windurst)
- Brave Dawn III (Bastok)
- Brave Dawn III (San d'Oria)
- Brave Dawn III (Windurst)
- Bridge Too Far I (Bastok)
- Bridge Too Far I (San d'Oria)
- Bridge Too Far I (Windurst)
- By Light of Fire I (Bastok)
- By Light of Fire I (San d'Oria)
- By Light of Fire I (Windurst)
C
- Campaign Operations Template
- Cracking Shells
- Crimson Domino I (Bastok)
- Crimson Domino I (San d'Oria)
- Crimson Domino I (Windurst)
- Crimson Domino II (Bastok)
- Crimson Domino II (San d'Oria)
- Crimson Domino II (Windurst)
- Crimson Domino III (Bastok)
- Crimson Domino III (San d'Oria)
- Crimson Domino III (Windurst)
- Crimson Domino IV (Bastok)
- Crimson Domino IV (San d'Oria)
- Crimson Domino IV (Windurst)
- Crystal Fist I (Bastok)
- Crystal Fist I (San d'Oria)
- Crystal Fist I (Windurst)
- Crystal Fist II (Bastok)
- Crystal Fist II (San d'Oria)
- Crystal Fist II (Windurst)
- Crystal Fist III (Bastok)
- Crystal Fist III (San d'Oria)
- Crystal Fist III (Windurst)
- Crystal Fist IV (Bastok)
- Crystal Fist IV (San d'Oria)
- Crystal Fist IV (Windurst)
- Cut and Cauterize I (Bastok)
- Cut and Cauterize I (San d'Oria)
- Cut and Cauterize I (Windurst)
- Cut and Cauterize II (Bastok)
- Cut and Cauterize II (San d'Oria)
- Cut and Cauterize II (Windurst)
- Cut and Cauterize III (Bastok)
- Cut and Cauterize III (San d'Oria)
- Cut and Cauterize III (Windurst)
D
- Deep Cover I (Bastok)
- Deep Cover I (San d'Oria)
- Deep Cover I (Windurst)
- Deep Cover II (Bastok)
- Deep Cover II (San d'Oria)
- Deep Cover II (Windurst)
- Deep Cover III (Bastok)
- Deep Cover III (San d'Oria)
- Deep Cover III (Windurst)
- Delta Strike I (Bastok)
- Delta Strike I (San d'Oria)
- Delta Strike I (Windurst)
- Delta Strike II (Bastok)
- Delta Strike II (San d'Oria)
- Delta Strike II (Windurst)
- Delta Strike III (Bastok)
- Delta Strike III (San d'Oria)
- Delta Strike III (Windurst)
G
H
- Hawk Eye I (Bastok)
- Hawk Eye I (San d'Oria)
- Hawk Eye I (Windurst)
- Hawk Eye II (Bastok)
- Hawk Eye II (San d'Oria)
- Hawk Eye II (Windurst)
- Hawk Eye III (Bastok)
- Hawk Eye III (San d'Oria)
- Hawk Eye III (Windurst)
- Hawk Eye IV (Bastok)
- Hawk Eye IV (San d'Oria)
- Hawk Eye IV (Windurst)
- Hazardous Materials (Bastok)
- Hazardous Materials (San d'Oria)
- Hazardous Materials (Windurst)
I
K
M
- Magna Cache I (Bastok)
- Magna Cache I (San d'Oria)
- Magna Cache I (Windurst)
- Magna Cache II (Bastok)
- Magna Cache II (San d'Oria)
- Magna Cache II (Windurst)
- Magna Cache III (Bastok)
- Magna Cache III (San d'Oria)
- Magna Cache III (Windurst)
- Materiel Storm I (Bastok)
- Materiel Storm I (San d'Oria)
- Materiel Storm I (Windurst)
- Materiel Storm II (Bastok)
- Materiel Storm II (San d'Oria)
- Materiel Storm II (Windurst)
- Materiel Storm III (Bastok)
- Materiel Storm III (San d'Oria)
- Materiel Storm III (Windurst)
- Materiel Storm IV (Bastok)
- Materiel Storm IV (San d'Oria)
- Materiel Storm IV (Windurst)
P
- Pit Spider I (Bastok)
- Pit Spider I (San d'Oria)
- Pit Spider I (Windurst)
- Pit Spider II (Bastok)
- Pit Spider II (San d'Oria)
- Pit Spider II (Windurst)
- Pit Spider III (Bastok)
- Pit Spider III (San d'Oria)
- Pit Spider III (Windurst)
- Plucking Wings
- Prying Eyes I (Bastok)
- Prying Eyes I (San d'Oria)
- Prying Eyes I (Windurst)
- Prying Eyes II (Bastok)
- Prying Eyes II (San d'Oria)
- Prying Eyes II (Windurst)
S
- Search and Seizure I (Bastok)
- Search and Seizure I (San d'Oria)
- Search and Seizure I (Windurst)
- Slaughterhouse I (Bastok)
- Slaughterhouse I (San d'Oria)
- Slaughterhouse I (Windurst)
- Slaughterhouse II (Bastok)
- Slaughterhouse II (San d'Oria)
- Slaughterhouse II (Windurst)
- Slaughterhouse III (Bastok)
- Slaughterhouse III (San d'Oria)
- Slaughterhouse III (Windurst)
- Slaughterhouse IV (Bastok)
- Slaughterhouse IV (San d'Oria)
- Slaughterhouse IV (Windurst)
- Smokescreen I (Bastok)
- Smokescreen I (San d'Oria)
- Smokescreen I (Windurst)
- Smokescreen II (Bastok)
- Smokescreen II (San d'Oria)
- Smokescreen II (Windurst)
- Smokescreen III (Bastok)
- Smokescreen III (San d'Oria)
- Smokescreen III (Windurst)
- Smokescreen IV (Bastok)
- Smokescreen IV (San d'Oria)
- Smokescreen IV (Windurst)
- Smokescreen V (Bastok)
- Smokescreen V (San d'Oria)
- Smokescreen V (Windurst)