Skillchain/Archive

< Skillchain

Archived version. Please make any changes to live version.

Abbreviation: SC
Also known as Renkei(連携), which is short for Wazarenkei(技連携).

Most Weapon Skills, Physical Blood Pacts, Physical Blue Magic, and Automaton Weapon Skills are associated with one or more latent Weapon Skill Attributes. When two attacks with the correct Weapon Skill Attributes successfully connect with a target in succession, a powerful surge of energy is released. This surge is called a Skillchain (Japanese: Renkei).

A successful Skillchain deals extra damage to a monster, based on the monster's Resistance to the elements associated with the Skillchain. A Skillchain may also be be used to increase the potency of offensive magic by casting magic of the same elemental alignment to produce a Magic Burst.

Skillchain Basics[edit]

A Skillchain is created by successfully performing Weapon Skills in the correct order. The order of Weapon Skills is determined by the attributes of the Weapon Skill (see Weapon Skill Attributes below). When a Weapon Skill is performed and successfully connects with the target, the target resonates with the Weapon Skill Attributes of the used Weapon Skill for approximately 5 seconds. If the target is then hit with a Weapon Skill Attribute which chains with the resonating Weapon Skill Attributes, a Skillchain is formed.

When performing the necessary Weapon Skill there is a window of 5 seconds starting 1 second after the previous Weapon Skill in which the following Weapon Skill can be performed. If the following Weapon Skill is performed too soon or too late the Skillchain will not be formed.

If a Weapon Skill is performed which does not chain with the Weapon Skill Attributes the target is resonating with, the resonating Weapon Skill Attributes are replaced by those of the performed Weapon Skill. If the subsequent Weapon Skill has no Weapon Skill Attributes (ex. Spirits Within, Spirit Taker, Energy Steal, Energy Drain, Starlight, Moonlight) or misses entirely, the target will continue to resonate with the previous Weapon Skill's Attributes until another Weapon Skill with Attributes connects, or until time expires.

The damage performed by a Skillchain is determined by the level of the Skillchain and the damage dealt by the Weapon Skill which completed the Skillchain. For this reason, Thieves and the Sneak Attack ability are ideally suited to closing a Skillchain for large amounts of damage.

Weapon Skill Attributes[edit]

The basis of a Skillchain involves the attributes associated with each Weapon Skill performed. The correct combination of attributes produces a Skillchain.

There are 14 Weapon Skill attributes in total.

Level 1 Attributes[edit]

  • Light-square.JPG Transfixion
    • Associated with the element Light and piercing damage.
  • Fire-square.JPG Liquefaction
    • Associated with the element Fire and heat-based damage.
  • Lightning-square.JPG Impaction
    • Associated with the element Lightning and blunt damage.
  • Wind-square.JPG Detonation
    • Associated with the element Wind and wind damage.
  • Dark-square.JPG Compression
    • Associated with the element Dark and darkness damage.
  • Earth-square.JPG Scission
    • Associated with the element Earth and slashing damage.
  • Water-square.JPG Reverberation
    • Associated with the element Water.
  • Ice-square.JPG Induration
    • Associated with the element Ice.

These are the most common attributes and most Weapon Skills have one or more of these. Each attribute is associated with an element and type of attack or damage.

For example, the Weapon Skill Tachi: Enpi carries the attributes Light-square.JPG Transfixion and Earth-square.JPG Scission. Observing the Weapon Skill in action, it is clear to see that the user performs a slice across the target followed by a piercing blow to the center of the target.

Level 2 Attributes[edit]

  • Light-square.JPGFire-square.JPG Fusion
  • Lightning-square.JPGWind-square.JPG Fragmentation
  • Dark-square.JPGEarth-square.JPG Gravitation
  • Water-square.JPGIce-square.JPG Distortion
    • Associated with the elements Water and Ice.

Only high-level Weapon Skills carry these attributes. The attributes are not associated with any sort of damage type or weapon skill type.

Level 3 Attributes[edit]

These attributes are only available on the Weapon Skills unique to the Relic Weapons.

Forming Skillchains[edit]

Skillchains are formed by hitting a target with a correct sequence of Weapon Skill Attributes. The specific sequence required varies between the various Skillchains. Not all sequences produce a Skillchain.

Level 1 Skillchains[edit]

A Level 1 Skillchain can do up to 50% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain element.

Level 1 Skillchains are comprised of a single element and correspond to the Level 1 Weapon Skill Attributes. Each Skillchain is the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

For example, hitting a target resonating with the Dark-square.JPG Compression attribute, with a Weapon Skill possessing the Light-square.JPG Transfixion attribute, will produce a Light-square.JPG Transfixion skillchain, which is aligned to the element Light.

Lv.1 Skillchains
Dark-square.JPG Compression Light-square.JPG Transfixion = Light-square.JPG Transfixion
Lightning-square.JPG Impaction Fire-square.JPG Liquefaction = Fire-square.JPG Liquefaction
Earth-square.JPG Scission Fire-square.JPG Liquefaction = Fire-square.JPG Liquefaction
Water-square.JPG Reverberation Lightning-square.JPG Impaction = Lightning-square.JPG Impaction
Ice-square.JPG Induration Lightning-square.JPG Impaction = Lightning-square.JPG Impaction
Lightning-square.JPG Impaction Wind-square.JPG Detonation = Wind-square.JPG Detonation
Dark-square.JPG Compression Wind-square.JPG Detonation = Wind-square.JPG Detonation
Earth-square.JPG Scission Wind-square.JPG Detonation = Wind-square.JPG Detonation
Light-square.JPG Transfixion Dark-square.JPG Compression = Dark-square.JPG Compression
Ice-square.JPG Induration Dark-square.JPG Compression = Dark-square.JPG Compression
Fire-square.JPG Liquefaction Earth-square.JPG Scission = Earth-square.JPG Scission
Wind-square.JPG Detonation Earth-square.JPG Scission = Earth-square.JPG Scission
Light-square.JPG Transfixion Water-square.JPG Reverberation = Water-square.JPG Reverberation
Earth-square.JPG Scission Water-square.JPG Reverberation = Water-square.JPG Reverberation
Water-square.JPG Reverberation Ice-square.JPG Induration = Ice-square.JPG Induration

Level 2 Skill Chains[edit]

A Level 2 Skillchain can do up to 60% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 2 Skillchains are comprised of two elements and correspond to the Level 2 Weapon Skill Attributes. The Skillchain is not necessarily the same as the closing Weapon Skill Attribute that is used to form the Skillchain.

Level 2 Skillchains can be formed by a combination of Level 1 Weapon Skill Attributes or a combination of Level 2 Weapon Skill Attributes. Primarily they are formed using the Lv.1 attributes since these are available at much lower levels than the Lv.2 attributes.

For example, hitting a targeting resonating with the Light-square.JPG Transfixion attribute, with a Weapon Skill possessing the Earth-square.JPG Scission attribute, will produce a Water-square.JPGIce-square.JPG Distortion Skillchain, which is aligned to the elements Water and Ice.

Level 2 Skillchains
Fire-square.JPG Liquefaction Lightning-square.JPG Impaction = Light-square.JPGFire-square.JPG Fusion
Water-square.JPGIce-square.JPG Distortion Light-square.JPGFire-square.JPG Fusion = Light-square.JPGFire-square.JPG Fusion
Ice-square.JPG Induration Water-square.JPG Reverberation = Lightning-square.JPGWind-square.JPG Fragmentation
Dark-square.JPGEarth-square.JPG Gravitation Lightning-square.JPGWind-square.JPG Fragmentation = Lightning-square.JPGWind-square.JPG Fragmentation
Wind-square.JPG Detonation Dark-square.JPG Compression = Dark-square.JPGEarth-square.JPG Gravitation
Light-square.JPGFire-square.JPG Fusion Dark-square.JPGEarth-square.JPG Gravitation = Dark-square.JPGEarth-square.JPG Gravitation
Light-square.JPG Transfixion Earth-square.JPG Scission = Water-square.JPGIce-square.JPG Distortion
Lightning-square.JPGWind-square.JPG Fragmentation Water-square.JPGIce-square.JPG Distortion = Water-square.JPGIce-square.JPG Distortion

Level 3 Skill Chains[edit]

A Level 3 Skillchain can do up to 100% of the damage of the closing Weapon Skill, depending on the target's Resistance to the Skillchain elements.

Level 3 Skillchains are comprised of four elements and correspond to Level 3 Weapon Skill Attributes.

Level 3 Skillchains are formed from Level 2 and Level 3 Weapon Skill Attributes. Because of these requirements, they can only be performed on high-level characters. Lv.3 attributes are exclusive to Weapon Skills found only on Relic Weapons. This rarity means that Lv.3 Skillchains are typically produced using Lv.2 attributes.

Unlike Level 2 and Level 1 Skillchains, 'Level 3 Skillchains do not require the Weapon Skill Attributes to be combined in a specific order. This leads to additional flexibility when creating Lv.3 Skillchains and makes it easier to ensure a hard-hitting job closes the chain for maximum potential damage.

For example, hitting a targeting resonating with the Light-square.JPGFire-square.JPG Fusion attribute, with a Weapon Skill possessing the Lightning-square.JPGWind-square.JPG Fragmentation attribute, will produce a Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light Skillchain, which is aligned to the elements Light, Fire, Lightning and Wind.

Level 3 Skillchains
Light-square.JPGFire-square.JPG Fusion + Lightning-square.JPGWind-square.JPG Fragmentation = Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light
Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light + Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light = Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light
Dark-square.JPGEarth-square.JPG Gravitation + Water-square.JPGIce-square.JPG Distortion = Dark-square.JPGEarth-square.JPGWater-square.JPGIce-square.JPG Darkness
Dark-square.JPGEarth-square.JPGWater-square.JPGIce-square.JPG Darkness + Dark-square.JPGEarth-square.JPGWater-square.JPGIce-square.JPG Darkness = Dark-square.JPGEarth-square.JPGWater-square.JPGIce-square.JPG Darkness

Linked Skillchains[edit]

A Skillchain in its simplest form comprises of two Weapon Skills performed one after the other to generate the required Skillchain. The first Weapon Skill causes the target to resonate with the attributes of the Weapon Skill. The second Weapon Skill's attributes interact with the ones resonating on the target to produce the Skillchain.

Beyond this basic concept, the idea of Weapon Skill attributes can be applied to the Skillchain itself. Each Skillchain causes the target to resonate with the same attributes as the Skillchain. This means that a third Weapon Skill can follow the initial two, acting on the Skillchain they produced.

For example, a Monk can use Spinning Attack to make the target resonate with Fire-square.JPG Liquefaction and Lightning-square.JPG Impaction. A second Monk follows this attack with Howling Fist, creating a Light-square.JPGFire-square.JPG Fusion Skillchain. A Dark Knight then continues this by using Spinning Slash to create a Light-square.JPGFire-square.JPGLightning-square.JPGWind-square.JPG Light Skillchain.

Linking Skillchains increases their potential damage. The damage potential is based off the closing Weapon Skill. Damage increases with the number of Skillchains performed in succession as follows:

Skillchain Level Maximum Damage Potential
2 Skills 3 Skills 4 Skills 5 Skills 6 Skills
Level 1 50% 60% 70% 80% 90%
Level 2 60% 75% 100% 125% 150%
Level 3 100% 150% 175% 200% 225%

All Weapon Skill Attributes can be used to create a Skillchain except Level 3 attributes from a Relic Weapons Weapon Skill (e.g. Scourge). These powerful Weapon Skills may be used to create a Level 3 Skillchain by immediately following a Level 3 Weapon Skill attribute (either from a Lv.2 created Skillchain or another Relic Weapon), however no further Skillchain may be created from the subsequent Skillchain.

No more than 5 Skillchains can be created in succession under any circumstances. (This would require 6 total Weapon Skills in a row).

List of Weapon Skills and Abilities With Weapon Skill Attributes[edit]

You can find this same information in a different layout on the Weapon Skill Elemental Attributes page.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented. If "C" is not listed on the table that means there is no "C" attribute.

Blood Pacts

The level listed for the Blood Pacts is not the same as the levels for Weapon Skills. It is the level that the Summoner job needs to be in order to use the Blood Pact. So if the level listed is 21, that means the summoner needs to be level 21 in order to use that ability.

Blue Magic

In order to make a Skillchain using Blue Magic, the Chain Affinity ability must be used.

Automatons

The Weapon Skills an automaton can use is dependent on the frame it is using. An automaton equipped with the Harlequin Frame or the Stormwaker Frame can only use Slapstick, Knockout and Magic Mortar. An automaton equipped with the Valoredge Frame can only use Chimera Ripper, String Clipper, Cannibal Blade and Bone Crusher. An automaton equipped with the Sharpshot Frame can only use Arcuballista, Daze and Armor Piercer.

Axe | G. Axe | Archery | Club | Dagger | Hand-to-Hand | Katana | G. Katana | Marksmanship
Polearm | Scythe | Staff | Sword | G. Sword | Blue Magic | Automatons | Bloodpacts
Level: WS
A
B

5: Raging Axe
40: Smash Axe
70: Gale Axe
100: Avalanche Axe
150: Spinning Axe
175: Rampage
200: Calamity
225: Mistral Axe
240: Decimation
Relic: Onslaught
Mythic: Primal Rend

Detonation
Induration
Detonation
Scission
Liquefaction
Scission
Scission
Fusion
Fusion
Darkness
Gravitation

Impaction
Reverberation
-
Impaction
Scission
-
Impaction
-
Reverberation
Gravitation
Reverberation

Level: WS
A
B

5: Shield Break
40: Iron Tempest
70: Sturmwind
100: Armor Break
150: Keen Edge
175: Weapon Break
200: Raging Rush
225: Full Break
240: Steel Cyclone
Relic: Metatron Torment
Mythic: King's Justice

Impaction
Scission
Reverberation
Impaction
Compression
Impaction
Induration
Distortion
Distortion
Light
Fragmentation

-
-
Scission
-
-
-
Reverberation
-
Detonation
Fusion
Scission

Level: WS
A
B
C

5: Flaming Arrow
40: Piercing Arrow
80: Dulling Arrow
175: Sidewinder
200: Blast Arrow
225: Arching Arrow
250: Empyreal Arrow
Relic: Namas Arrow

Liquefaction
Reverberation
Liquefaction
Reverberation
Induration
Fusion
Fusion
Light

Transfixion
Transfixion
Transfixion
Transfixion
Transfixion
-
Transfixion
Distortion

-
-
-
Detonation
-
-
-
-

Level: WS
A
B

5: Shining Strike
40: Seraph Strike
70: Brainshaker
150: Skullbreaker
175: True Strike
200: Judgment
220: Hexa Strike
230: Black Halo
Relic: Randgrith
Mythic: Mystic Boon

Impaction
Impaction
Reverberation
Induration
Detonation
Impaction
Fusion
Fragmentation
Light
-

-
-
-
Reverberation
Impaction
-
-
Compression
Fragmentation
-

Level: WS
A
B

5: Wasp Sting
40: Gust Slash
70: Shadowstitch
100: Viper Bite
125: Cyclone
200: Dancing Edge
225: Shark Bite
230: Evisceration
Relic: Mercy Stroke
Mythic: Mandalic Stab
Mythic: Mordant Rime
Mythic: Pyrrhic Kleos

Scission
Detonation
Fragmentation
Scission
Detonation
Scission
Fragmentation
Gravitation
Darkness
Fusion
Fragmentation
Distortion

-
-
-
-
Impaction
Detonation
-
Transfixion
Gravitation
Compression
Distortion
Scission

Level: WS
A
B

5: Combo
40: Shoulder Tackle
75: One Inch Punch
100: Backhand Blow
125: Raging Fists
150: Spinning Attack
200: Howling Fist
225: Dragon Kick
250: Asuran Fists
Relic: Final Heaven
Mythic: Ascetic's Fury
Mythic: Stringing Pummel

Impaction
Reverberation
Compression
Detonation
Impaction
Liquefaction
Transfixion
Fragmentation
Gravitation
Light
Fusion
Gravitation

-
Impaction
-
-
-
Impaction
Impaction
-
Liquefaction
Fusion
Transfixion
Liquefaction

Level: WS
A
B

5: Blade: Rin
30: Blade: Retsu
70: Blade: Teki
100: Blade: To
150: Blade: Chi
175: Blade: Ei
200: Blade: Jin
225: Blade: Ten
250: Blade: Ku
Relic: Blade: Metsu
Mythic: Blade: Kamu

Transfixion
Scission
Reverberation
Induration
Transfixion
Compression
Detonation
Gravitation
Gravitation
Darkness
Fragmentation

-
-
-
Detonation
Impaction
-
Impaction
-
Transfixion
Fragmentation
Compression

Level: WS
A
B

5: Tachi: Enpi
30: Tachi: Hobaku
70: Tachi: Goten
100: Tachi: Kagero
150: Tachi: Jinpu
175: Tachi: Koki
200: Tachi: Yukikaze
225: Tachi: Gekko
250: Tachi: Kasha
Relic: Tachi: Kaiten
Mythic: Tachi: Rana

Transfixion
Induration
Transfixion
Liquefaction
Scission
Reverberation
Induration
Distortion
Fusion
Light
Gravitation

Scission
-
Impaction
-
Detonation
Impaction
Detonation
Reverberation
Compression
Fragmentation
Induration

Level: WS
A
B
C

5: Hot Shot
40: Split Shot
80: Sniper Shot
175: Slug Shot
200: Blast Shot
225: Heavy Shot
250: Detonator
Relic: Coronach
Mythic: Leaden Salute
Mythic: Trueflight

Liquefaction
Reverberation
Liquefaction
Reverberation
Induration
Fusion
Fusion
Darkness
Gravitation
Fragmentation

Transfixion
Transfixion
Transfixion
Transfixion
Transfixion
-
Transfixion
Fragmentation
Transfixion
Scission

-
-
-
Detonation
-
-
-
-
-
-

Level: WS
A
B

5: Double Thrust
30: Thunder Thrust
70: Raiden Thrust
100: Leg Sweep
150: Penta Thrust
175: Vorpal Thrust
200: Skewer
225: Wheeling Thrust
240: Impulse Drive
Relic: Geirskogul
Mythic: Drakesbane

Transfixion
Transfixion
Transfixion
Impaction
Compression
Reverberation
Transfixion
Fusion
Gravitation
Light
Fusion

-
Impaction
Impaction
-
-
Transfixion
Impaction
-
Induration
Distortion
Transfixion

Level: WS
A
B
C

5: Slice
30: Dark Harvest
70: Shadow of Death
100: Nightmare Scythe
125: Spinning Scythe
150: Vorpal Scythe
200: Guillotine
225: Cross Reaper
240: Spiral Hell
Relic: Catastrophe
Mythic: Insurgency

Scission
Reverberation
Induration
Compression
Reverberation
Transfixion
Induration
Distortion
Distortion
Darkness
Fusion

-
-
Reverberation
Scission
Scission
Scission
-
-
Scission
Gravitation
Compression

-
-
-
-
-
-
-
-
-
-
-

Level: WS
A
B
C

5: Heavy Swing
40: Rock Crusher
70: Earth Crusher
100: Starburst
150: Sunburst
175: Shell Crusher
200: Full Swing
215: Spirit Taker
230: Retribution
Relic: Gate of Tartarus
Mythic: Garland of Bliss
Mythic: Vidohunir
Mythic: Omniscience

Impaction
Impaction
Detonation
Compression
Compression
Detonation
Liquefaction
-
Gravitation
Darkness
Fusion
Distortion
Gravitation

-
-
Impaction
Reverberation
Reverberation
-
Impaction
-
Reverberation
Distortion
Reverberation
Fragmentation
Transfixion

-
-
-
-
-
-
-
-
-
-
-
-
-

Level: WS
A
B
C

5: Fast Blade
30: Burning Blade
50: Red Lotus Blade
75: Flat Blade
100: Shining Blade
125: Seraph Blade
150: Circle Blade
200: Vorpal Blade
225: Swift Blade
240: Savage Blade
Relic: Knights of Round
Mythic: Death Blossom
Mythic: Atonement
Mythic: Expiacion

Scission
Liquefaction
Liquefaction
Impaction
Scission
Scission
Reverberation
Scission
Gravitation
Fragmentation
Light
Fragmentation
Fusion
Distortion

-
-
Detonation
-
-
-
Impaction
Impaction
-
Scission
Fusion
Distortion
Reverberation
Scission

-
-
-
-
-
-
-
-
-
-
-
-
-
-

Level: WS
A
B
C

5: Hard Slash
40: Power Slash
70: Frostbite
100: Freezebite
150: Shockwave
175: Crescent Moon
200: Sickle Moon
225: Spinning Slash
250: Ground Strike
Relic: Scourge

Scission
Transfixion
Induration
Induration
Reverberation
Scission
Scission
Fragmentation
Fragmentation
Light

-
-
-
Detonation
-
-
Impaction
-
Distortion
Fusion

-
-
-
-
-
-
-
-
-
-

Level: Avatar: BP
A
B
C

1: Garuda: Claw
1: Titan: Rock Throw
1: Shiva: Axe Kick
1: Ifrit: Punch
1: Ramuh: Shock Strike
1: Leviathan: Barracuda Dive
1: Diabolos: Camisado
5: Carbuncle: Poison Nails
5: Fenrir: Moonlit Charge
10: Fenrir: Crescent Fang
21: Titan: Rock Buster
23: Ifrit: Burning Strike
26: Leviathan: Tail Whip
30: Ifrit: Double Punch
35: Titan: Megalith Throw
50: Shiva: Double Slap

Detonation
Scission
Induration
Liquefaction
Impaction
Reverberation
Compression
Transfixion
Compression
Transfixion
Reverberation
Impaction
Detonation
Compression
Induration
Scission

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Frame: Ability
A
B
C

Harlq: Slapstick
Harlq: Knockout
Harlq: Magic Mortar
Sharp: Arcuballista
Sharp: Daze
Sharp: Armor Piercer
Valor: Chimera Ripper
Valor: String Clipper
Valor: Cannibal Blade
Valor: Bone Crusher

Reverberation
Detonation
Liquefaction
Liquefaction
Transfixion
Gravitation
Detonation
Scission
Compression
Fragmentation

Impaction
Scission
Fusion
-
Impaction
-
Induration
-
Reverberation
-

-
-
-
-
Compression
-
-
-
Scission
-

Level: Spell
A
B
C

1: Foot Kick
4: Power Attack
4: Sprout Smack
4: Wild Oats
8: Queasyshroom
12: Battle Dance
12: Feather Storm
12: Head Butt
16: Helldive
18: Bludgeon
22: Claw Cyclone
26: Screwdriver
30: Grand Slam
34: Smite of Rage
36: Pinecone Bomb
38: Jet Stream
38: Uppercut
40: Terror Touch
44: Mandibular Bite
48: Sickle Slash
60: Death Scissors
60: Dimensional Death
60: Spiral Spin
61: Seedspray
62: Body Slam
63: Frenetic Rip
63: Frypan
63: Hydro Shot
63: Spinal Cleave
69: Hysteric Barrage
69: Tail Slap
70: Asuran Claws
70: Cannonball
72: Disseverment
73: Ram Charge
75: Vertical Cleave

Detonation
Reverberation
Reverberation
Transfixion
Compression
Impaction
Transfixion
Impaction
Transfixion
Liquefaction
Scission
Transfixion
Induration
Detonation
Liquefaction
Impaction
Liquefaction
Compression
Induration
Compression
Compression
Transfixion
Transfixion
Induration
Impaction
Induration
Impaction
Reverberation
Scission
Detonation
Reverberation
Liquefaction
Fusion
Distortion
Fragmentation
Gravitation

-
-
-
-
-
-
-
-
-
-
-
Scission
-
-
-
-
Impaction
Reverberation
-
-
Reverberation
Impaction
-
Detonation
-
-
-
-
Detonation
-
-
Impaction
-
-
-
-

-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-

Using a Skillchain Chart[edit]

Aden's Renkei Chart

With the exception of Level 3 Skillchains, there is no obvious pattern to the network of attributes that are "compatible" and form Level 1 or Level 2 Skillchains. When presented with a party using various weapons, it is often easiest to examine a Skillchain Chart to determine which Skillchains are available to use.

A Skillchain Chart presents Skillchains as a map of which Weapon Skills lead to which effect. By examining the available Weapon Skills and plotting a route across the map, Skillchains can be easily created and linked together.

Say there are two, one-handed sword wielders, and they both have Fast Blade and Burning Blade. Now find the Weapon Skill on the Skillchain Chart. Burning Blade is in the Fire section; and Fast Blade is in the Earth section. There is one arrow connecting them. Notice that the arrow is double ended. This means that you can start in the Earth section and go to the Fire section, or you may start in the Fire section and go to the Earth section. Both ways will result in a Skillchain. If you start in Fire section and go to Earth you get an Earth Scission Skillchain. Going the other way (Earth first followed by Fire) you get a Fire Liquefaction Skillchain.

You will notice that many weapon skills have 2 or more attributes associated with them. The attributes are listed by priority using "A," "B," or "C" notation, where "A" is the highest and "C" is the lowest. If a situation arises where a Skillchain can be formed using both "A" and "B" attributes, a Skillchain will be formed using the "A" attribute. The attribute with highest priority is always chosen when multiple Skillchain possibilities are presented.

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This article uses material from the "Skillchain/Archive" article on FFXIclopedia and is licensed under the CC-BY-SA License.