Hexa Strike

Club weapon skill
Skill Level: 220 (White Mages and Geomancers only)
Description: Delivers a six-hit attack. Chance of critical varies with TP.
Sneak Attack: Will stack with Sneak Attack.
Equipment: Aligned with flame equipment (Flame Gorget & Flame Belt).
Aligned with light equipment (Light Gorget & Light Belt).

Properties

Element: None
Modifiers: STR:30%; MND:30%
Damage Multipliers by TP:
1000 TP 2000 TP 3000 TP
1.00 1.00 1.00

Critical Hit Rate by TP:

1000 TP 2000 TP 3000 TP
+??%Verification Needed +??%Verification Needed +??%Verification Needed

Skillchain Properties

Fusion-Icon.gifFusion
Level 3 Skillchains
Light-square.gifFire-square.gif Fusion Lightning-square.gifWind-square.gif Fragmentation = Light-square.gifFire-square.gifLightning-square.gifWind-square.gif Light
Lightning-square.gifWind-square.gif Fragmentation Light-square.gifFire-square.gif Fusion = Light-square.gifFire-square.gifLightning-square.gifWind-square.gif Light
Level 2 Skillchains
Water-square.gifIce-square.gif Distortion Light-square.gifFire-square.gif Fusion = Light-square.gifFire-square.gif Fusion
Light-square.gifFire-square.gif Fusion Dark-square.gifEarth-square.gif Gravitation = Dark-square.gifEarth-square.gif Gravitation
Level 1 Skillchains

Levels[edit]

  • Hexa Strike is only available to White Mages and Geomancers. While other jobs can attain the required 220 Club skill, they cannot use Hexa Strike.
  • Club skill level 220 is obtainable by White Mage and Geomancer at the level 67.
Job Rating Level
White Mage B+ 67
Geomancer B+ 67
This article uses material from the "Hexa_Strike" article on FFXIclopedia and is licensed under the CC-BY-SA License.