Elemental Staves

A playerbase collective term for a set of eight staves, wearable by all jobs at level 51 (even those with no native Staff skill), each corresponding to one of the eight elements. They each come in a Normal Quality and High Quality variety.

Along with each having their own unique listed effects, they also carry powerful Hidden Effects, primarily an increase of power and accuracy with magical attacks associated with the equipped staff's element. In several cases, this boost is even applied to things that aren't strictly magic, such as job abilities like Charm and Quick Draw. One, several, or even all of these staves can serve as indispensable tools for many jobs. Be aware, though -- wearing the staff corresponding to the element that's stronger than the element of the attack you're using (for instance, wearing an Ice Staff to use a wind-based attack) carries a penalty to its power and accuracy!


Notes[edit]

  • The hidden power/accuracy boosts applies only to offensive elemental attacks; "buff" spells are not affected by them. For instance, Stoneskin is not directly enhanced in any way by wearing the Earth Staff upon casting (however, it is "enhanced" in the sense that wearing the staff reduces the physical damage you take as part of one of its visible effects, meaning that Stoneskin will take less physical damage for as long as you're wearing it). Wearing the Water Staff upon casting, however, would provide a slight enhancement to Stoneskin in the form of additional MND (not part of the staff's hidden effects).
  • If an elemental attack is an enfeeble (i.e., it does not do direct damage), wearing the correct staff will only enhance its accuracy. The power boost from the hidden effects applies strictly to direct damage only, and will not directly enhance enfeeble duration (although, reducing partial resists by increasing accuracy is still another way to keep enfeeble duration maximized)
  • The Dark Staff does not typically reduce the power of healing spells as one might expect (since the Light Staff enhances them). The Cure Potency mod on Light Staff is a listed effect, not a hidden effect, and the Dark Staff carries no such opposing listed effect. However, Cure spells behave differently when used to attack undead; they will ignore the listed effects and start using the hidden effects instead (as with other magical attacks), meaning an Apollo's Staff will enhance the Cure damage by 15% instead of 10% (despite the listed effects showing 10% on both staves), and Dark/Pluto's Staff will actually reduce the Cure damage by 10/15% appropriately.
  • Staff Weapon Skills which do magical damage can also be affected by the hidden effects on these staves. The damage of Rock Crusher and Earth Crusher are be enhanced by performing them with an Earth Staff, and Vidohunir and Cataclysm are enhanced when executed with a Dark Staff.


Comparison Chart[edit]

Element Normal Quality High Quality: Recipe
Light Light Staff

Damage 30 / Delay 366 / STR +1 / DEX +1 /
VIT +1 / AGI +1 / INT +1 / MND +1 / CHR +1 /
Resist Vs. Dark +15 "Cure" potency +10%
Additional Effect: Light damage

Hidden Effect

Apollo's Staff

Damage 35 / Delay 356 / STR +2 / DEX +2 /
VIT +2 / AGI +2 / INT +2 / MND +2 / CHR +2 /
Resist Vs. Dark +20 "Cure" potency +10%
Additional Effect: Light damage

Hidden Effect

Woodworking (75/86)
Yield: Light Staff
HQ 1: Apollo's Staff
Wind Crystal
Dark Dark Staff

Damage 30 / Delay 366 / STR +1 / DEX +1 /
VIT +1 / AGI +1 / INT +1 / MND +1 / CHR +1 /
Resist Vs. Light +15 MP recovered while healing +10
Additional Effect: Darkness damage

Hidden Effect

Pluto's Staff

Damage 35 / Delay 356 / STR +2 / DEX +2 /
VIT +2 / AGI +2 / INT +2 / MND +2 / CHR +2 /
Resist Vs. Light +20 MP recovered while healing +10
Additional Effect: Darkness damage

Hidden Effect

Woodworking (75/86)
Yield: Dark Staff
HQ 1: Pluto's Staff
Wind Crystal
Fire Fire Staff

Damage 30 / Delay 366 / STR +4 / Resist Vs. Ice +15
Attack +10 Ranged Attack +10
Additional Effect: Fire damage
Hidden Effect

Vulcan's Staff

Damage 35 / Delay 356 / STR +5 / Resist Vs. Ice +20
Attack +10 Ranged Attack +10
Additional Effect: Fire damage
Hidden Effect

Woodworking (75/86)
Yield: Fire Staff
HQ 1: Vulcan's Staff
Wind Crystal
Ice Ice Staff

Damage 30 / Delay 366 / INT +4 / Resist Vs. Wind +15
Elemental magic skill +10
Additional Effect: Ice damage
Hidden Effect

Aquilo's Staff

Damage 35 / Delay 356 / INT +5 / Resist Vs. Wind +20
Elemental magic skill +10
Additional Effect: Ice damage
Hidden Effect

Woodworking (75/86)
Yield: Ice Staff
HQ 1: Aquilo's Staff
Wind Crystal
Wind Wind Staff

Damage 30 / Delay 366 / AGI +4 / Resist Vs. Earth +15
Evasion +10
Additional Effect: Wind damage
Hidden Effect

Auster's Staff

Damage 35 / Delay 356 / AGI +5 / Resist Vs. Earth +20
Evasion +10
Additional Effect: Wind damage
Hidden Effect

Woodworking (75/86)
Yield: Wind Staff
HQ 1: Auster's Staff
Wind Crystal
Earth Earth Staff

Damage 30 / Delay 366 / VIT +4 / Resist Vs. Lightning +15
Physical damage taken -20%
Additional Effect: Earth damage
Hidden Effect

Terra's Staff

Damage 35 / Delay 356 / VIT +5 / Resist Vs. Lightning +20
Physical damage taken -20%
Additional Effect: Earth damage
Hidden Effect

Woodworking (75/86)
Yield: Earth Staff
HQ 1: Terra's Staff
Wind Crystal
Lightning Thunder Staff

Damage 30 / Delay 366 / DEX +4 / Resist Vs. Water +15
Critical hit rate +15%
Additional Effect: Lightning damage
Hidden Effect

Jupiter's Staff

Damage 35 / Delay 356 / DEX +5 / Resist Vs. Water +20
Critical hit rate +15%
Additional Effect: Lightning damage
Hidden Effect

Woodworking (75/86)
Yield: Thunder Staff
HQ 1: Jupiter's Staff
Wind Crystal
Water Water Staff

Damage 30 / Delay 366 / MND +4 / Resist Vs. Fire +15
Divine magic skill +10
Additional Effect: Water damage
Hidden Effect

Neptune's Staff

Damage 35 / Delay 356 / MND +5 / Resist Vs. Fire +20
Divine magic skill +10
Additional Effect: Water damage
Hidden Effect

Woodworking (75/86)
Yield: Water Staff
HQ 1: Neptune's Staff
Wind Crystal

Historical Background[edit]

All of the High Quality Elemental Staves are named in honor of a Mythological Roman Deity who is associated with the element of the corresponding staff. See the individual HQ staff page for more details about each one.

This article uses material from the "Elemental_Staves" article on FFXIclopedia and is licensed under the CC-BY-SA License.