Starters Guide/Valkurm Dunes

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Valkurm Dunes[edit]

~~Under Construction~~

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Welcome to 'The Dunes'![edit]

Congratulations! You made it to the Dunes. This is where you will start to learn the basic mechanics of your job in a party setting.

If you're a warrior, that will mean learning how to keep the monster attacking you instead of the weaker mages. This is called tanking and in its most basic form, means using Provoke on the monster your party is fighting every 30 seconds. Warriors, monks, and thieves also take the role of damage dealers (or DDs). Your main job is to dish out damage and kill the monster quickly. White mages will learn how to heal effectively. Black mages will learn how to nuke (use elemental damage spells) and enfeeble. Red mages will be supporting the party with enhancing magic to make the party more effective(buffs) and enfeebling magic to weaken the monster (debuffs). Parties will come slow at first and some jobs, especially for thieves. At level 15, thieves get the job ability Sneak Attack, which allows them to do critical damage when behind the monster. This is their main use in a low level party and they won't be much use until then. If you find you're taking hours to get a party, it may be a good idea to explore Konschtat Highlands and solo the weaker monsters there. Just be careful of stronger, aggresive monsters and be sure to set your homepoint in Valkurm Dunes.

Maps[edit]

Info here

Quests[edit]

Info here

Equipment[edit]

Info here

Leveling[edit]

Info here

Monster Data (Valkrum Dunes)[edit]

The following are the common mobs of Valkrum Dunes. Note that if you are wandering about Valkrum Dunes at a fairly low level, it would be advised to join a functioning party before attempting to fight any of these monsters. Like from the guides from the three main nations, this also indicates the relative toughness of a monster, whether a monster is aggressive and how they detect an adventurer.

Name

Level

Drops

Steal

Family

Spawns

Notes

Beach Pugil 23 - 26 Pugil 12 H
A,H (When fishing)
Bogy 28 - 30 Ghost 9 A,H
Brutal Sheep 20 - 23 Sheep
Cutter 28 - 30 Crab Spawned by fishing. A,H
Damselfly 20 - 23 Fly 53 L,H
Earth Elemental 28 - 30 Elemental 3 M
Fire Elemental 28 - 30 Elemental 8 M
Ghoul 18 - 24 Skeleton 18 A,H
Giant Bat 20 - 22 Giant Bat 4 A,H
Goblin Ambusher 17 - 20 Goblin 12 A,L,S
Goblin Bounty Hunter 17-22 Goblin 8 A,L,S
Goblin Butcher 17 - 20 Goblin 10 A,L,S
Goblin Digger 19 - 21 Goblin 1 A,L,S
Goblin Gambler 22 - 25 Goblin 20 A,L,S
Goblin Leecher 22 - 25 Goblin 21 A,L,S
Goblin Mugger 22 - 25 Goblin 20 A,L,S
Goblin Tinkerer 17 - 20 Goblin 8 A,L,S
Hill Lizard 15 - 18 Lizard 42 L,H
Night Bats 12 - 15 Bat Trio 12 H
Puffer Pugil 15 - 17 Pugil Spawned by fishing. A,H
Sand Bats 12 - 15 Bat Trio 7 A,H
Sand Hare 15 - 18 Rabbit 51 L,S,Sc
Snipper 18 - 22 Crab 49 H
Stag Crab 15 - 17 Crab Spawned by fishing. A,H
Star Bat 17 - 20 Giant Bat 5

Only spawns at night.

H
Thread Leech 21 - 25 Leech 29 L,H,Sc
Will-o'-the-Wisp 25 - 27 Bombs 7

Spawns During: Fog

A,S,M
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants

Onward to Jeuno[edit]

Info here
This article uses material from the "Starters_Guide/Valkurm_Dunes" article on FFXIclopedia and is licensed under the CC-BY-SA License.