Night Bats

Job: Warrior
Family: Bat Trio
Crystal: Wind
Weak to: Wind, Light, Piercing Weapons: Dagger, Polearm, Archery, Marksmanship, Shuriken, Sharpshot Frame
Strong to: Dark

Night Bats
Zone Level Drops Steal Spawns Notes
Valkurm Dunes
During 18:00 - 6:00
12 - 15 12 H
??? HP
Meriphataud Mountains
During 18:00 - 6:00
13 - 16 23 H
??? HP
Pashhow Marshlands
During 18:00 - 6:00
13 - 16 66 H
??? HP
Meriphataud Mountains (S)
During 18:00 - 6:00
53 - 56 4 L, H
??? HP
Pashhow Marshlands (S)
During 18:00 - 6:00
65 - 67 7 L, H
??? HP
A = Aggressive; NA = Non-Aggresive; L = Links; S = Detects by Sight; H = Detects by Sound;
HP = Detects Low HP; M = Detects Magic; Sc = Follows by Scent; T(S) = True-sight; T(H) = True-hearing
JA = Detects job abilities; WS = Detects weaponskills; Z(D) = Asleep in Daytime; Z(N) = Asleep at Nighttime; A(R) = Aggressive to Reive participants
This article uses material from the "Night_Bats" article on FFXIclopedia and is licensed under the CC-BY-SA License.