Ram (MON)

Monipulator Overview[edit]

Ram.jpg
Ram
Type: Beasts
Family: Rams
Job: WAR/WAR
Weak against: Water Water
Strong against: Resist Vs. Ice
Killer Trait: Lizard Killer
Size: Large

These titanic herbivores can be heard and felt before they are seen, as their hooves cause the ground around them to tremble. Almost a mountain of muscle and fur, they are easily recognizable as few creatures reach their size. Interestingly enough, they have a breath attack that will petrify anything willing to challenge them. Despite being related to the docile sheep, these horned giants do not hesitate to attack.

How to Unlock:


Species Forms:


Table of Contents:
Monster SkillsTraits


Monster Skills[edit]

Level  Name TP(%)  Description
1   Ram Charge 100 Deals 300% physical damage. Additional effect: Knockback.
10   Rage (Ram) 80 Increases attack power while reducing defense.
20   Rumble 80 Reduces evasion of all enemies around the caster.
40   Petribreath 200 Petrifies all enemies in a fan-shaped cone around the caster.

Monster Traits[edit]

Level  Name
10  Defense Bonus
15  Resist Virus
25  Double Attack
30  Attack Bonus
35  Resist Virus II
45  Fencer (No effectVerification Needed)
55  Resist Virus III
58  Fencer II (No effectVerification Needed)
70  Resist Virus IV
71  Fencer III (No effectVerification Needed)
Level  Name
75 (Merit)  Savagery
75 (Merit)  Aggressive Aim (No effect)
78  Critical Attack Bonus
80  Shield Defense Bonus (No effect)
81  Resist Virus V
84  Fencer IV (No effectVerification Needed)
86  Defense Bonus II
86  Critical Attack Bonus II
91  Attack Bonus II
97  Fencer V (No effectVerification Needed)

Instincts Learned[edit]

Instinct Name Effect Cost Level
Ram Instinct I MP +3% INT +5 Magic Defense Bonus +10 4 30
Ram Instinct II VIT +20 Resist Silence +20 Magic Damage Taken -5% 6 60
Ram Instinct III Information Needed Information Needed Information Needed 8 90

See Also[edit]

This article uses material from the "Ram_(MON)" article on FFXIclopedia and is licensed under the CC-BY-SA License.