Dhalmel (MON)

Monipulator Overview[edit]

Dhalmel.jpg
Dhalmel
Type: Beasts
Family: Dhalmels
Job: WAR/WAR
Weak against: Resist Vs. Wind Resist Vs. Lightning Plants
Strong against: Lizards
Killer Trait: Lizard Killer
Size: Large
Movement Speed: 100%

These long-necked giants are found almost exclusively on the continent of Mindartia. Towering over nearly all other wildlife there, these mammals live a slow and peaceful life. Because they are fairly gentle (unless threatened) dhalmels have been domesticated, much like the sheep. Due to Mindartia's dry and rugged canyon terrain where a majority of dhalmels are found, they are colored much like the rock around them, a subtle tan with insets of white, mostly on their belly. When forced into combat they use their height to their advantage, rising up and delivering painful stomp attacks and swinging their head like a wrecking ball on their long flexible neck. Dhalmels have been known to go berserk and are even more troublesome due to their ability to heal themselves using the wind. It has also been observed that dhalmels display some sort of herd society, as they will come to the aide of one of their own under attack.

How to Unlock:

Species Forms:


Table of Contents:
Monster SkillsTraits



Monster Skills[edit]

Level  Name TP(%)  Description
1 Stomping 100 Deals 150% physical damage.
10 Cold Stare 80 Silences enemies within a fan-shaped area originating from caster.
20 Whistle 60 Enhances agility for party members within area of effect.
30 Sonic Wave 100 Weakens defense of enemies within a fan-shaped area originating from caster.
40 Berserk 80 Increases attack power while reducing defense.
50 Healing Breeze 200 Restores HP for party members within area of effect.

Monster Traits[edit]

Level  Name
10  Defense Bonus
15  Resist Virus
25  Double Attack
30  Attack Bonus
35  Resist Virus II
45  Fencer (No effectVerification Needed)
55  Resist Virus III
58  Fencer II (No effectVerification Needed)
70  Resist Virus IV
71  Fencer III (No effectVerification Needed)
Level  Name
75 (Merit)  Savagery
75 (Merit)  Aggressive Aim (No effect)
78  Critical Attack Bonus
80  Shield Defense Bonus (No effect)
81  Resist Virus V
84  Fencer IV (No effectVerification Needed)
86  Defense Bonus II
86  Critical Attack Bonus II
91  Attack Bonus II
97  Fencer V (No effectVerification Needed)

Instincts Learned[edit]

Instinct Name Effect Faculty Point Cost Level
Dhalmel Instinct I MND+5 Attack+20 Cure Potency+10% 4 30
Dhalmel Instinct II HP+2% VIT+5 Cure Potency Received+10% 6 60
Dhalmel Instinct III MP+100 Magic Accuracy+20 Cure Potency +20% 8 90

See Also[edit]

This article uses material from the "Dhalmel_(MON)" article on FFXIclopedia and is licensed under the CC-BY-SA License.