Some monsters have special attacks that are so strong they knock your character backwards, sliding you back a little bit (or quite far away in the case of some mobs). In addition to moving you backwards, these attacks interrupt spells and ranged attacks and often deal significant damage.

The Knockback effect will not move a character backwards if it is completely absorbed by shadows. A resting character that takes 0 points of damage from a Knockback special move (due to a buff such as Stoneskin) will be moved along the ground but will not stand up and continue to rest. It is also possible to move your character forward to counter the knockback while casting, returning to the same position, resulting in no interruption of the spell.

Monsters that use Knockback[edit]

Family Special Attack Distance
Antica Shoulder Slam
Beetle Rhino Attack
Behemoth Shock Wave
Birds Helldive
Buffalo Snort
Bugbears Heavy Whisk
Craver Carousel (NM Only)
Doll Panzerfaust
Doomed Whip Tongue
Ghrah (Bird Form) Damnation Drive
Goblin Goblin Rush
Goobbue Uppercut
Hippogryph Back Heel
Lamiae Gusting Gouge
Lizard Blockhead
Mamool Ja Somersault Kick
Mandragora Head Butt
Moblin Goblin Rush
Pixie Cyclonic Turmoil
Lethe Arrows
Zephyr Arrow
Puk Crosswind
Wind Shear
Quadav Head Butt
Wrath of Gu'Dha (Dynamis and Campaign Quadav Leaders Only)
Ram Ram Charge
Raptor Scythe Tail
Receptacle Empty Seed
Sheep Sheep Charge
Worm Full-Force Blow
Wyrm Dexter Wing
Sinister Wing
Xzomit Siphon Discharge
Yovra Concussive Oscillation
This article uses material from the "Knockback" article on FFXIclopedia and is licensed under the CC-BY-SA License.