Controls the AI of the Automaton.
0 2 0 0
3 2 3 2
Each category of magic has a separate recast timer, while the automaton also has a universal recast timer which determines the minimum time between any two spells being cast.
- Remains stationary when deployed within ~15 yalms of the target, if deployed outside this range the automaton will close to melee distance.
- Will only move if the enemy is out of casting range or when it is out of MP.
- Magic is only used when attached to the Stormwaker or Harlequin Frame.
Spells and Enemy HP%
The casting AI changes based on the current targets health. Casting AI has been changed dramatically since the December 2011 update, this table may no longer be accurate.
If bio II is not available, the automaton will cast the highest DoT available: dia < bio < dia II < bio II
Spells and Maneuvers
Maneuvers increase the priority of spells of their respective element.
Will only cure the master and puppet, prioritizing whoever has more hate. Cures only occur when below a certain percentage of health. See the damage gauge article for more info.
Spells become available as Automaton Magic Skill increases.
How to Obtain