Under Observation/Strategies

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BLM x3[edit]

Party Setup[edit]

Recommended subjob: WHM

Supplies[edit]

The Fight[edit]

You have 15 minutes to clear this BCNM, which means if you are there for drops and not to set records you have plenty of time to stop, buff up and rest to regain your MP. After entering the BCNM each Black Mage should use a Melon Pie, then cast Blink and Aquaveil. If you want, have one of the BLMs cast Protectra and Shellra, then wait for everyone to rest to get their MP back. Note: If you plan on sharing a reraise earring or similar item, pass it around before you cast Blink/Aquaveil, the wait time for everyone to get reraise up off the same item will be long enough for Blink/Aquaveil to wear off before you actually get to start casting.

Approach the arena at the top of the hill when everyone is ready. Have all 3 party members stand on the very edge of the hallway leading into the circular area where the mobs are. One BLM should put Barfira up, however if you forget it's not a big deal. It is important to get as close to the edge as possible without causing aggro, because if one or two of the Black Mages are out of range when they attempt to start casting, the one who was successful has a very low chance of surviving which can ultimatly lead to a wipe. When you are within casting range, have all 3 BLM turn their backs to the Hecteyes, this will prevent them from being able to hit you with AoE Petrify. You can not avoid Breakga, only Hex Eye and Petro Gaze. Whatever you do don't look them in the eye. Everyone should target the Sobbing Eyes and have one BLM call a time to start casting. Open the volley of spells with Elemental Seal + Stonega II. While Stonega is casting, start spamming your Thundaga or Blizzaga macro until you are able to cast it, repeat for your next -ga spell (whichever of the two you didn't use). By the time each BLM has 3 spells off, the 2 Compound Eyes should be dead, and the Sobbing Eyes should be around 50% or less. Just have each BLM start their 3 spell volley again (Stonega II, Bliz, Thunder). The Sobbing Eyes should drop dead after this second round, or be close enough that one or two more casts will kill it. Note: During casting, each BLM should use a Yagudo drink well before they need it, this should keep your MP high enough through the whole fight.

This entire process should take you no more than 5 or 6 minutes, including the time it took you to buff/rest at the start.

Alternative BLMx3 Strategy

If you happen to have an "unusually raced blm" (ie: Galka or Elvaan) with high HP/def, then you can have him tank. Designate one of the other two BLMs as healer for the tank. Then make sure the tank nukes first, to get the extra initial hate of "first damage". This can give you a win, without even using yagudo drinks (if you happen to have a Taru blm in the party, anyway) This method was successful 2/2 times, even with the Elvaan tank(me) only having Thundaga instead of Stonega II. No risk, easy win. Just make sure that you all face away, to avoid paralyze, and start with Blink+Aquaveil, and there's no problem. We did use melon pies. Just no drinks. (Note: It might be that the tank casting the smaller-faster -ga spells instead of Stonega II,helped keep hate. haven't tested otherwise]

One slight improvement on this strategy,is to make sure someone who can take the hits from the monsters to start the first cast (i.e. not a tarutaru,preferrably elvaan or galka),as a tarutaru can get torn apart without proper gear,and may spell defeat.

NIN x2 + RDM[edit]

Party Setup[edit]

The NINs should have BLM15+ or RDM20+, since Magic Attack Bonus will help out with the damage. NIN/BLM has better INT and Elemental Seal for sure landing of Jubaku: Ichi or Drain, while NIN/RDM has Barfire and Cure II.

For this strategy, BLU/NIN using Yagudo Drinks can substitute for NIN. Alternatively WHM/BLM can be used in place of RDM, the loss of Gravity is not so big a deal.

I would like to point out that NIN/RDM is noticeably faster and more efficient than NIN/BLM. Also, since you're /RDM, you can save time AND the kiters MP by keeping barfire up on yourself at all times and virtually eliminate having breakga landing on more than one player at a time. Not to mention having extra cures available to pull hate or save a life can pretty much guarantee the win.

  • A simple Pineapple Juice will be plenty of refresh for the NIN/RDM's but is not needed at all.

Supplies[edit]

Required:

  • One stack of each tool for the Ninjas' level 40 elemental Ninjutsu spells. One stack will accommodate approximately 10 runs.
  • At least one stack of Shihei.
  • Yagudo Drinks if substituting with BLU.

Optional:

The Fight[edit]

Summary:

  1. Shell/Protect II for all, Utsusemi up, MP rest.
  2. RDM starts the fight with Gravity on Sobbing Eyes, kites it toward entrance. Use Bind when Gravity is resisted or not up. Keep Stoneskin up.
  3. Each NIN (or BLU) takes a Compound Eyes, use the wheel (or Blue Magic) while facing away.
  4. Once done with both Compound Eyes, catch up with Sobbing Eyes, and attack the same way.
  5. Spread out to form a triangle while fighting Sobbing Eyes if possible, to minimize Breakga's danger.

As soon as everyone enters, go up to the hill before the hecteyes and buff up. Have the RDM cast Shell II on both NINs. Protect II can be helpful as well, but isn't necessary. Make sure everyone knows which mob is the his/her target.

Once the RDM is done buffing and resting MP, cast (Elemental Seal if available) Gravity on the Sobbing Eyes. Right when the RDM does this, both NINs cast a Ninjutsu spell on their respective Compound Eyes. NINs can start with the wheel or a debuff like Jubaku: Ichi. There will be breaks between wheels to (re)enfeeble the critters as well.

The RDM immediately starts running from the Sobbing Eyes, back toward the entrance of the BC. The NINs solo their eyes, making sure to tank them backwards, as the eyes' "Hex Eye" attack is devastating, but can be avoided if the target isn't facing the eye. Using only the level 40 elemental ninjutsu, each NIN should be able to defeat their eye easily within about two minutes.

If a NIN's HP gets low, can use Elemental Seal + Drain on /BLM, or just Cure II on /RDM. In the mean time, the RDM should be constantly casting Gravity (or Bind in an emergency) on the Sobbing Eyes when necessary, avoiding the enemy as much as possible while waiting for the NINs to get done. Blink or Utsusemi would be stripped by AoE, so save recasting for when bound to conserve Stoneskin from Sobbing Eyes' melee hits.

For the RDM kiter, get plenty of space to cast Stoneskin and Aquaveil after you start the pull, usually about halfway down the hill. If you cast Stoneskin at the beginning of the BCNM, it may wear off too early. Stay out of reach but not too far away that you miss when Gravity wears off. Avoid using Bind if possible, because the Sobbing Eyes will be more likely to cast magic like Breakga when bound. Keep your distance but allow it to get within casting range. It will begin casting Bindga or Breakga when first getting within range, which takes a few seconds to cast. When you see the casting animation, continue running and its casting will be interrupted. Also, there will be a small window where the Sobbing Eyes will not attempt to cast magic, use this to your advantage when you get to the bottom of the hill. To turn around and kite back up the hill safely, use the casting interruption technique, but as soon as you see the cast fail and the Sobbing Eyes start moving again, run directly for it and right past it. By the time it readies Hex Eye, you will be well past it and it will have no effect. Get the NINs to report when their Compound Eyes are at about half HP, so you know when to turn around.

With both Compound Eyes defeated, the NINs catch up to the Sobbing Eyes and start double teaming it, using the same method as they used on the Compound Eyes. NIN/BLM can toss out a Elemental Seal Jubaku, and NIN/RDM should put up Barfire to make the fight a bit safer. Try to stand apart, so won't both get hit by Breakga or Firaga. The Sobbing Eyes can be tricky with its -aga spells, so make sure the RDM stands out of range, throwing the NINs some Cures and Regens when necessary. The Sobbing Eyes should go down pretty easily. Feel free to nuke and Convert to speed things up, once NINs have completed a round or two of the wheel.

The entire fight should take no more than 10-12 minutes, even with a full MP rest at the start after full buffs, and without rushing the fights any.


-Key points to remember:-

  • NINs (and BLUs) always face away from the enemy to avoid "Hex Eye".
  • RDM stays out of AOE range as much as possible.
  • Don't neglect Elemental Seal, Barfire, and Drain.
  • If possible you can use a Powder Boots {feet gear}on your rdm which will give you "flee" and use it before casting the 1st elem-gravity which will give you good speed to be able to rest for a good amount of time.


NIN, DD, RDM or SMN[edit]

Party Setup[edit]

Very useful when you can't find another 40+ NIN with the Ni wheel. The NIN must come /WAR in order to keep hate off the melee.

SMN is very useful for this fight as it can kite much easily than RDM and Carbuncle can give added magic defense.


Supplies[edit]

Required:

  • One stack of each tool for the Ninjas' level 40 elemental Ninjutsu spells. General NIN spells such as Jutsatsu (Paralyze) and Kurayami (Blind) well also work very well. One stack will accommodate approximately 10 runs.
  • At least one stack of Shihei.
  • About 2 Hi-Potions per run for the DD, more if your DD sucks or is generally squishy.

Optional:

  • INT+ food for the NIN
  • Attack+ or Defense food for the DD
  • Yagudo Drink(s) if your kiter is SMN.


The Fight[edit]

Summary:

  1. Buffs: Shell/Protect for all, NIN uses Yonin and gets Utsusemi up, MP rest.
  2. RDM starts the fight with Bio or Gravity on Sobbing Eyes, kites it toward entrance. Use Bind when Gravity is resisted or not up. Keep Stoneskin up. If SMN is kiting, after Shell/Prot use Carby's Shining Ruby, rest to full, and use Carby to kite the Sobbing Eyes, keeping stoneskin blink up etc. Run far enough away form the Sobbing Eyes so that you can resummon Carby when it dies, and keep repeating until NIN and DD have killed the other eyes.
  3. The NIN will provoke one Compound Eyes, and use the Ni wheel to nuke it while facing away.
  4. DD gets hate on other Compound Eyes via Jump, Provoke, etc. DO NOT ENGAGE. Face AWAY from the Eye you get hate on, and run to the NIN to hit the NIN's Eye from the back.
  5. Once the NIN's eye is killed, DD stays still until NIN gets hate on other eye, facing away as usual. DD goes to the back of that eye and attacks.
  6. Once both eyes are done, NIN and DD rest to full and kiter brings Sobbing Eyes back to arena.


As soon as everyone enters, go up to the hill before the hecteyes and buff up with both Protect and Shell. Make sure everyone knows which mob is his/her target.

Once the kiter is done buffing and resting MP, they will get hate on the Sobbing Eyes. NIN provokes one Compound Eyes and tanks backwards using provoke and ni spells. DD gets hate on other Compound Eyes via Jump or Provoke. DO NOT ENGAGE. Face AWAY from the Eye you get hate on, and run to the NIN to hit the NIN's Eye from the back, like a THF. Thus both the NIN and the DD will be killing the same eye, while the DD lets the other eye beat on him.

With the arrows indicating the direction you are facing, it will be:
WALL << NIN << COMPOUND EYE << DD << COMPOUND EYE

The kiter immediately starts running from the Sobbing Eyes, back toward the entrance of the BC. The NINs backwards tanks the Eye and DD attacks it from the back to avoid Hex Eye. At any point if the DD takes hate, turn around IMMEDIATELY (from BOTH eyes) to avoid getting paralyzed. For this reason it is highly recommended that the DD fight with the target lock OFF. Because the other eye is beating on the DD, the DD must use Hi-potions and utsusemi shadows to keep themselves alive. The Kiter should NOT heal the DD since the DD is not maintaining hate on the other eye. The first eye will go down quite fast with two people killing it at the same time. Once the first eye is defeated, NIN provoke/gets hate on the DD's eye:

WALL << NIN << COMPOUND EYE << DD

At this point, the kiter may toss cures to the DD and NIN as needed.


For the kiter, get plenty of space to cast Stoneskin and Aquaveil after you start the pull, usually about halfway down the hill. If you cast Stoneskin at the beginning of the BCNM, it may wear off too early. Avoid using Bind if possible, because the Sobbing Eyes will be more likely to cast magic like Breakga when bound. Keep your distance but allow it to get within casting range. It will begin casting Bindga or Breakga when first getting within range, which takes a few seconds to cast. When you see the casting animation, continue running and its casting will be interrupted. Also, there will be a small window where the Sobbing Eyes will not attempt to cast magic, use this to your advantage when you get to the bottom of the hill. To turn around and kite back up the hill safely, use the casting interruption technique, but as soon as you see the cast fail and the Sobbing Eyes start moving again, run directly towards and past it. By the time it readies Hex Eye, you will be well past it and it will have no effect.


With both Compound Eyes defeated, the NIN and DD catch up to the Sobbing Eyes and start whacking away with NIN backwards tanking, using the same method as they used on the Compound Eyes. Barfire to make the fight a bit safer. Try to stand apart, so won't both get hit by Breakga or Firaga. The Sobbing Eyes can be tricky with its -aga spells, so make sure the Kiter/Healer stands out of range and doesn't pull hate.


-Key points to remember:-

  • NIN and DD must always face away from the enemy to avoid "Hex Eye".
  • Kiter stays out of AOE range as much as possible.
  • Don't neglect Elemental Seal, Barfire, and Drain.
  • DD must be able to keep themselves alive with hi-pots and shadows.



BLU x2 + RDM[edit]

Similar to the NINx2 + RDM strategy, this setup capitalizes on BLU's ability to tank backwards to avoid paralysis. Due to a reliance on MP instead of ninja tools, this can be slightly cheaper. BLU also has the added advantage of self-cures for emergencies, as well as a Stun spell. No food or drink is necessary, but melee foods for the BLU's may help speed up the kills. Cheap food such as crab sushi or meat jerky are favorites. If you feel uncomfortable without refresh, bring a yagudo drink for emergencies, but once you get the hang of this strategy, you'll find they're not needed. Both BLUs sub ninja for shadows and need to equip Head Butt, Bludgeon, Cocoon and Wild Carrot*. The RDM can sub whatever he wants, but I prefer /BLM for more INT and Elemental Seal.

Strategy:

  • Enter the battlefield, BLU cast shadows*, RDM casts Shell II on everyone, and Stoneskin on himself. RDM rests to full. Other buffs can be cast as well, but are unnecessary and just waste time*.
  • Each BLU targets a separate Compound Eyes and draws weapons at the edge of the battlefield. The RDM casts Gravity on the Sobbing Eyes and kites him away from the main arena. BLU's swing once at the Compounds as they go by and grab their attention*.
  • Hold 'em and Fold 'em: Each BLU faces away from his mob to tank it backwards. Spam Head Butt and Bludgeon as recast allows. If you need to, cast Wild Carrot to cure yourselves (be sure to cast on the other BLU if he's having trouble). With proper timing in recasting your shadows and stunning the more hurtful spells, you should each be able to finish off your mobs before you run out of MP. (Some like to throw in Screwdriver as a spell here, but Bludgeon is more MP efficient and deals about the same damage). Once both Compound Eyes are dead, rest your MP to full. Make sure to rest off to the side to avoid any -ga spells when the RDM bring the main one back.
  • Let's Go Fly a Kite: The RDM will have the task of keeping the Sobbing Eyes occupied until the BLU's are finished killing and healing their MP. After the initial Gravity, run back down the path to the first set of torches and wait for the Sobbing Eyes to catch up. He will stop to cast a spell (bindga or breakga), so just keep moving down the path out of spell range. If you know you're spell timing right, you can dart back within range after it's spell fails to cast Bind or reapply Gravity as needed.
    • If you're running out of room, you're going to have to go back up the path. This is usually where the Sobbing Eyes has the best opportunity to land its spells on you. Dart in as a spell fails and Bind him. Run around him and watch for his next spell. As he starts casting either Bindga or Breakga, stop and cast Barblizzard or Barstone as appropriate (you won't have enough time to get out of range). This can significantly shorten the duration of bind or petrify or cause you to resist outright.
    • If you're bound, cast Barstone immediately (he will be following up with Breakga next) and then reapply Gravity or Bind if needed. If he petrifies you, you're going to have to wait it out with your stoneskin and remaining HP, so the longer he's bound out of melee range, the better. Once your petrify wears off, make sure he's got either Bind or Gravity on him and run for it. Once you're out of spell casting range, just drag him back to the arena slowly as before.
  • The Grand Finale: As you come back into the arena, move to the opposite side of the BLUs. Wait for the Sobbing Eyes to come back in and cast a spell on you. BLU's should stay out of range, and you should Barspell yourself appropriately. Just after he casts, BLU's should rush in. Use Bludgeon to kill this guy backwards, as before. Save Head Butt to stun his -ga spells. RDM can back off at this point and use Regen, cures and nukes to make the killing go faster, being careful not to pull hate.


  • Some other tips, Race depending you can throw some other spells at the eyes. I like setting Sprout Smack and Sandspin, both or which i used off the bat to slow and lower the Acc of the eye. I also Pull with Feather Storm, as it deals good damage and poisons the eye (dots are never bad).

My full spell set is Wild Carrot, Head Butt, Bludgeon, Jet Stream, Screwdriver, Claw Cyclone, Cocoon, Feather Storm, Sprout Smack, Sandspin, and i throw in another 1 or 2 spells for Additional Stats. My Average Shihei use per fight is roughly 3-4. I pop a yag as soon as i start fireing off spells, and being a taru, i start with nearly 600 Mp, and finish the Eye with about 200 Mp left. I pretty much cycle, Head Butt, Screwdriver, Bludgeon and Claw Cyclone, and theor in a Jet Stream here and there. The Bonus of Claw Cyclone, is if you can line the eyes up right, you can both Hit both eyes with the spell, likewise with Sandspin, making you spells More MP efficient and making the kills faster.


Strategy Pros:

  • Other than shihei and Yagudo drink, no money need be spent on this strategy.
  • Stun makes Bindga and Breakga much less dangerous to the damage dealers.
  • DDs have the ability to heal themselves in a pinch.
  • RDM, with it's ability to use Barspells as well as Gravity, Bind and other survival tools, makes an ideal kiter for this fight. I have yet to have a single Bind or Gravity be resisted by the Sobbing Eyes.
  • DDs have extremely fast damage output.

Strategy Cons:

  • Relies heavily on the soloing skills of the Blue mages and the kiting ability of the Red mage.
  • Accidental paralysis at any point during the initial killing of the Compound Eyes can spell doom for the fight, so be extra careful to tank backwards.

BST x3[edit]

Party Setup[edit]

Supplies[edit]

Required:

  • Funguar or Tiger Jug pet
  • some Shihei for the BST/NIN.

Optional:

  • Au Lait's for everyone.
  • Hi-Potions

The Fight[edit]

As soon as everyone enters, Call Beast, buff up and rest to regain MP.

The BST/NIN should send his jugpet to fight Sobbing Eyes and quickly hit Heel. This should aggro all three mobs. The other BSTs should attack one of the Compound Eyes while the BST/NIN kites the other two around the zone. When the first Compound Eyes dies, the BST/WHMs should pick off the other Compound Eyes. If the BST/NIN gets low in HP, he should pop a potion or 2 or let one of the BST/WHM run to heal him. The kiter should be careful to stay out of range of the Sobbing Eyes's AOE petrify. Once the Compound Eyes are taken care of, everyone should finish off the Sobbing Eyes. Now make a mad dash to the Armoury crate because you should be running out of time.

NIN x2 + BST[edit]

Jobs[edit]

  • BST/NIN
  • NIN/RDM
  • NIN/WAR


Fight[edit]


Start by facing the away from the Eyes then BST/NIN sends in the HQ Crab Pet to the main eye aggroing all the eyes. While the BST/NIN runs down the path the NIN/WAR provokes one of the Lesser Eyes and the NIN/WAR and NIN/RDM both face away and use NIN Spells until its 10% and the BST/NIN comes back up and the NIN/RDM and NIN/WAR kill the 2nd eye using same method. When the 2nd Lesser drops dead everyone focus on the last main eye NIN/WAR still tanks while BST/NIN and NIN/RDM hit it from the back. We complete the BCNM in 10mins time.
Key Points
Make sure the BST uses Call Beast once you enter so they can recast Call Beast into the fight if needed.
If the NIN/RDM wants to melee also they have to make sure they dont get paralzed by making sure they don't look at the Eye.

Supplies[edit]


- Reraise Earring is a very good idea.
- Everyone brings 1 Hi-Potion and 1 HP Milk for each fight.
- Healing food for the BST's Pet crab.

BST + NIN + DD[edit]

Jobs[edit]

  • BST/NIN
  • Any Damage Dealer
  • NIN/WAR


Fight[edit]


BST/NIN begins the fight by Fighting thier tiger against the Sobbing Eyes, let the tiger only hit the Sobbing Eyes once then immediatley Heel and begin running to the bottom of the BCNM. NIN/WAR then Vokes one of the Compound Eyes off of the BSTs Tiger Pet. NIN/WAR and Damage Dealer kill the Compound Eyes that the NIN has pulled - Damage dealer must turn thier back to avoid paralyze if they get hate. BST and Tiger pet will have a distant lead over the Sobbing Eyes and Compund Eyes at this point and must use Stay when they get to the bottom of the BCNM - BST then starts running back to the top using "Heel" after he has passed the Eyes that are on the way down to attack the tiger (make sure they are out of hate range before using "Heel"). By the time the BST gets back to the top of the BCNM the first Compund eyes should be dead. Repeat strategy until all Monsters are eliminated.
Key Points
Make sure the BST uses Call Beast once you enter so they can recast Call Beast into the fight if needed.
The Damage Dealer must be careful to not pull too much hate away from the NIN/WAR and keep thier back turned to the mob if they get hate.

Supplies[edit]


- Reraise Earring is a very good idea.
- Everyone brings at least 1 Hi-Potion and 1 HP Milk for each fight.
- Healing food for the BST's Pet.
- Tiger Familiar pet Jugs for BST.
- Ninja Tools for Elemental Wheel: Ni for NIN/WAR


THF + BLU + RDM[edit]

Party Setup[edit]

Supplies[edit]

The Fight[edit]

First off I want to note that for this to work every player must make sure they do their best to make no mistakes at all. Not to say you can't make a comeback, but you will need as much of the time as you can get. We won this 3x in a row the first time we ever tried it.

First buff up semi close to the arena, then heal up. Bringing an extra juice for MP restore before the fight makes a large difference time wise. Begin the fight with RDM casting Gravity on Sobbing Eyes and dragging it out of the arena. As soon as RDM starts casting Gravity then the THF grabs one of the other monsters(use a bolt to avoid being paralyzed), BLU grabs the other. RDM make sure after binding to cast something to keep the hate on the mob so it won't go back and torment the others.

THF simply runs to the far side of the arena doing it's best to face away from the mob. All the THF has to do is keep up it's shadows. DO NOT FACE THE ENEMY or it will paralyze you, and chances of survival become extremely minimal. I suggest facing away from your mob, but far enough away from the BLU's mob to fire some bolts at it. Just hit the BLU's mob with an Acid Bolt so the BLU can kill it faster. Use a Juice to keep your HP up as well. Done properly you should have between/around 80% HP(Since it will hit you with some spells most likely) up to 100% HP. ♫ BLU drags his mob to the other side of the arena.

Like this - Red Arrow shows direction to face if THF somehow(yeah right) pulls hate with a few bolts. UObSt5.jpg

BLU faces away from the monster and uses his Blue Magic to kill it, using Bludgeon and Head Butt to both smack it around and cancel it's casting. Make sure to have Metallic Body set as well. After you kill it go tank the one the THF is distracting. THF make sure you Sneak Attack+Weapon Skill(Viper Bite) from behind. If you pull hate TURN AROUND, the BLU should have the right spells to get hate back quickly. Use Acid and Blood Bolts to help kill it. Bloods work good on these things. 30 DMG + 65-80HP drain depending on gear. BLU must make the most out of shadows to minimize damage. So make sure the BLU knows how to time shadow casts. Same for THF.

When you kill it you should both have a LITTLE time to rest, yes I said rest, to get some HP/MP. Pop a Regen drink, and I suggest bringing something quick like a good Fruit Juice that'll give you just the right boost to MP regain. Don't bother to fill up. At around 60% MP or so, with around the same HP, and shadows up for both THF and BLU, RDM brings the NM back. BLU tanks the same way as before, THF does his thing from behind same as before. RDM heals and debuffs and uses Yagudo drinks, heals when not needed. Try to bind the mob where the THF and BLU are fighting it as well. Be quick about killing it.

Done right you should have about 2-5 minutes before the timer runs out. Really not that hard when you do it, goes by quick. Just remember to use those drinks!

Hey! Really good strategy was alot of fun. First time we tried it, it was myself, Tykain (THF) Patronus (RDM) Crimm (BLU) was VERY easy. We are all skilled at our jobs and even so it was not very complicated. None of us had regen drinks and only BLU had yag drinks RDM forgot lol. First fight was the very first time we did it so i was a little nervous. We pulled it off nicely no deaths. Second fight was a perfect fight. Near 100% health the whole time just the sobbing eyes firagad us once or twice. The third fight was the rockiest. Patronus (RDM) got stuck with breakga and paralyze while he was kiting running back to the top. Crimm was resting i was just waiting so i kited the Sobbing Eyes while Patronus got unpetrified and paralynad. Again, easy fight! Great strategy thank you for sharing it with us!! ♫♫♫♫

NIN + BLU + BST[edit]

Party Setup[edit]

Supplies[edit]

  • Yagudo Drink > For the BLU (or RDM). Bring however many according to how many runs are being done.

The Fight[edit]

This is a little different from the other set-ups, although really a fusion if anything. Short and simple. BST is kiting, using their jugpet (preferably the tiger pet) to take the main Hecteyes away from the lesser ones that both the NIN and BLU will be tanking. Like the NIN and BLU strategies mentioned in the above strategies, you're back will be turned towards the Hecteyes.

NIN > Spam Utsusemi as well as ninjutsu.

BLU > Spam utsusemi and blue spells, preferably Screwdriver and Head Butt (for when spells are being casted by the Hecteyes, such as Fire II and Firaga). Use a Yagudo Drink before doing so, so you get an MP regen while tanking.

  • Note: Screwdriver may have a water animation, but it is a physical spell, Bludgeon is the better choice, if Blue Magic skill aswell as Weapon skill is capped, it will do far more damage at a fraction of the MP. Not only that but since it gives 30% mob TP, it will cause the weapons to gain TP faster causing them to spend more time uselessly spamming hex eye.

BST > While kiting, heal from far away while your pet tanks. Cure when necessary, kite, MP rest.. it's not as complicated as it sounds, although it might take time to get used to for new BST players. If by chance either tank is paralyzed, the BST can assist in Paralyna-ing the members.

Almost usually, the BLU will kill his/her hecteye before the NIN will, and in this case (depending on MP remaining) will either MP rest or assist the NIN~ which then both should full rest before taking on the bigger hecteye once the second lesser one has been downed.

From there, the method used earlier won't be changing much as the NIN and BLU will still be attacking using ninjutsu/blue magic, while the BST and pet assist in attacking.

If no BST is present, the RDM would kite by using the same strategy as shown in stragety #2.

BLU + NIN + SMN[edit]

Party Setup[edit]

Supplies[edit]

  • Yagudo Drink > For the BLU and SMN. Bring two per person per run. This strategy is not a speedy strategy by any means, and the first one will be well worn off before you're finished.
  • Hi-Ether x3 and Hi-Potion +3 x3 > For the BLU and SMN. These are not necessary but good for recovering after killing the two peripheral Hecteyes.

The Fight[edit]

This strategy has won us 95% of our runs, it just takes good stress management and you must realize you'll be cutting it close (HP-wise) every time. Of course, start with buffs like every other fight. Make sure the BLU has Cocoon, Metallic Body and all of Head Butt, Screwdriver and Bludgeon equipped. Make sure everyone has Shellra, Utsusemi (and Blink on the SMN), and Barfire on.

After each pulling their eyes, and the SMN pulling the Sobbing Eyes, the BLU and NIN should backwards-tank the two Hecteyes as usual while the SMN keeps the Sobbing Eyes busy with Carbuncle. The BLU should kill his eyes a bit quicker than the NIN if he's spamming Head Butt Bludgeon and Screwdriver.

Once the BLU kills his, he can help the NIN finish off his and then heal for MP. The SMN should be running away from the Sobbing Eyes every time Carbuncle engages, and recasting when Carbuncle is KOed. Once the BLU is healed, the BLU and NIN can both engage the Sobbing Eyes.

Please note that if the SMN is bound and ends up under attack from the Sobbing Eyes before the BLU is ready, the NIN should go ahead and tank it while the SMN cures him. Once the BLU is ready, he should go ahead and engage the Sobbing Eyes, facing him for a quicker win. The SMN will have Paralyna ready for the inevitable Hex Eye.

Although this seems risky, if you fail to engage the mob quickly enough you run the risk of running out of time. BLU should be able to do great damage with his spells, using Hi-Potion +3s as needed. Fast Blade should do around 130 damage as well. This fight is very easy with this strategy and usually lasts about eleven minutes.

-done many times by Nij (BLU/NIN), Yama (SMN/WHM) and Zeike (NIN/BLM) on Asura.

-did today with Kirtash (BLU/NIN), Lysk (me) (NIN/BLM) and random (SMN/WHM) on Gilgamesh, amazing and the drops... belive it or not 2/3 PCC droped and 2/3 Utsusemi: Ni. (first time we did it)

Other Strategy Information[edit]

  • BLU are just as useful as NIN in this BCNM, BLU/NIN backwards tanking with Metallic Body and shadows up can finish one of the lesser hecteyes with a little less than half MP. With 2 Yagudo Drink, MP is not a concern. Screwdriver is a useful DD spell for BLU, because it gains a damage boost against the the amorph hecteyes because it is an aquan spell. Jet Stream and Bludgeon are not as effective, due to hecteyes' resistance to blunt damage.
    • Bludgeon is far more effective than Screwdriver on these, there's no need to cast any spell except Bludgeon and Head Butt here.
  • A skilled BST with an Antlion jug can take out one of the lesser eyes about as fast as a NIN, it just takes proper hate management so that you and your pet get paralyzed as little as possible, if at all. After a few trial runs with Antlion jug and trying to balance hate, as a BST I was able to finish the Compound Eyes at about the same time as NIN/BLM. Only one reward should be needed, along with only 1 jug pet in most cases. It is also nice to have BST around when it comes time to fight the Sobbing Eyes, as a properly used Smash Axe can stun a Breakga or Firaga that comes at the wrong time, along with the benfit of BST/WHM having Barfira.
  • This BCNM works well with a skilled RDM/WHM kiting the main Hecteyes and either two BLU/NIN or NIN/WHM backwards tanking the two lesser mobs. A party of BLU/NIN, RDM/WHM, NIN/WHM was 3/3 on this BCNM with no deaths, plenty of MP, and about 10 minutes to spare.
  • Many jobs with healing capacity and/or damage reduction can likely be the "kiter" for the Sobbing Eyes while BLUs or NINs work on Compound Eyes. I successfully kited 4/4 as BRD/NIN with double Paeon up.
  • Note from a SMN after AstralBurning this BCNM: I discovered that the Compound Eyes cannot have more than 1800 HP, and the Sobbing Eyes more than 2250 HP - the Compound Eyes went down after three Astral Flow Blood Pacts, one from each of us (just less than 600 damage per hit, on average), and the Sobbing Eyes got taken out pretty much by repeated melee hits from three avatars at once. Incidentally, I can't recommend AstralBurning the BC, you all have to blast the eyes with whichever avatar is strong on that Vana'diel day, and there's just so much downtime between runs that it's not funny. But the HP upper-limits are something to shout home about at any rate.
  • A great party setup for this BCNM is 2 NIN/RDM and 1 RDM/BLM or 1 SMN/WHM. The Ninja's Ninjutsu (Ni elementals) away at the lesser eyes, while the rdm gravity's then kites. SMN kites with Carby. MP has never been an issue.
  • This BCNM is easily duo'd by BST/RDM and NIN/RDM. The BST uses a tiger jug pet to kite two of the three eyes while the NIN takes out the first eye. Once that's done, the NIN goes and grabs the second small eye, then finally moves to the third. This method takes about 8-10 minutes.
    • Although somewhat harder, it is also possible to duo this fight with a number of other job combos provided whomever is kiting can keep themselves alive. BLU/NIN fighting as per usual and DRG/WHM kiting (and later meleeing the Sobbing Eyes while the BLU tanks) was successful with the aid of a few Hi-Potions and Yagudo Drinks.
    • PLD/WHM and BLU/NIN can duo this fight pretty easily. At the start, the PLD should kite 2 of the eyes while BLU solos 1. After killing the first, pull the 2nd small eye and save the big eye for last. Healing mp for BLU may be necessary if juice is not used. Only real danger is bad luck with the big eye healing itself and prolonging the fight.
  • It is also possible to manaburn this BCNM with 3 BLM. BLM/NIN is preferred for shadows (and dual Solid Wands), but BLM/WHM has been known to work as well. You WILL need Stonega II for this BCNM (it is often expensive on many servers), but I have done it with only 2 BLM with the spell before. Buff up, get as far away as you can from the eyes but just barely in casting range. Make sure you are facing AWAY from them to avoid Hex Eye. Target the center eye and pick a time (like you would in a manaburn) and have everyone cast Stonega II on it (or Thundaga if you don't have it). Then cast Thundaga on it, then Blizzaga, and then back to Stonega II (the first volley will probably kill the small eyes). Repeat until they are all dead. Do not bother to recast shadows or buffs, you will not have time.
  • Easily done by BST/NIN, NIN/RDM, RNG/NIN - doing BLU/NIN, RNG/NIN, BST/NIN it wasn't so easy, but was successful.
  • SMN kites as well as RDM can for this BCNM with Carbuncle and just running off and resummoning once he dies

Can also be done as

  • PUP/MNK Valoredge Frame with flashbulb, shock absorber and strobe
  • PUP/NIN Valoredge Frame with flashbulb, shock absorber and strobe
  • RDM/NIN

Puppetmasters cycle Provokes and flashes while the RDM kites the Sobbing Eyes and one compound eye then puppetmaster's take down the other compound eye and the RDM will have enough MP to heal the two Puppetmasters while they take down the Sobbing Eyes

  • BLU/NIN and RDM/BLM Duo

Duod with little difficulty by BLU/NIN (one time accidentally BLU/BLM) and RDM/BLM At start, rdm uses chainspell, ES, gravity on one of the minis and casts gravity on the boss Blu zergs the first mini, rests a small amount of Mp and zergs the last mini then rest to full mp while rdm still kites the boss. After both minis are dead, the blu gets hate on the boss, if needed the rdm can rest a little and then casts enfire and attacks the boss from behind while keepin paralyze up and nuking the boss, curing the blu if needed. Done without using any kind of medicine except coeurl sub for blu and R. pie for rdm.

Another Strategy[edit]

WHM/NIN RDM/WHM BLU/NIN

WHM kite Right or left eye, Blu fight right or left eye, depending on which one the whm took, rdm gravities middle boss and kites to bottom of field. Kill 2, bring boss back and kill the boss. End.

-Jan.19 2009 Zeimeane, Temaruma, Socrates of Alexander.

Sure-fire Win[edit]

Nin Nin Rdm

Rdm pulls ES Gravity, kites the NM around. Nin's Grab a hecteye each and tank backwards using the ele-wheel to kill. doesn't take very long. Make sure your nin isn't doing the ele wheel backwards (actually happened) When the nin's are done they grab the NM and finish it off, rdm can do w/e heal, nuke, w/e. Reccomended yag drink for the rdm.

Alt Version

  • NIN/BLM
  • NIN/BLM
  • PUP/WHM with Valoredge

PUP needs Valoredge, along with Auto Rep Kit 1/2, Auto Oil +1, and Shock Absorber. Mana Jammer 2 helps. Other attachments can vary. PUP does the prebuffs to everyone. PUP has valoredge kite/straight tank the big one, NIN's use the ele wheel kill the other two like normal. Should only have to use 1-2 auto oils per fight, but otherwise works easy. Valoredge can easily tank the big one with the auto rep kits as long as you keep up Stoneskin when possible, no Flashbulb or Strobe needed even. Use Repair when he gets to about 650 HP, be careful of Overloads but they're not that big of a deal (survived through two just fine). --Alydra 04:44, 20 May 2009 (UTC)

BLU x 2 RDM considerations[edit]

we went 1/3 playing around with this last night . we plan on expierementing more . Yag drink are very much needed , the 3rd fight ended in stalemate cause of time lost kiting while the BLU rested back up after Catherisis use . We also fought it on earthday , causing just about every Enffeb except Gravity to be resisted . the previous 2 fights not on earthday I had no problem landing everything but sleep as RDM/NIN . On the Third fight I also concentrated more on Ele resist than STats trading EVA feet for Bastok Feet . With 2 Enhancing Merits , augmenting earring (skill at 125) , and bastok feet I resisted Bindga 100% with BArbliz up and resisted Breakga 50% with Barstone . RDM has resist Pet so this may have contributed but when Breakga hit al 3 of us , we unpetrified at the same times . I suspect with a little more Earth resist Break may have been resisted more and with /WHM barstonra may also help BLU to resist .--MIKUMARU 14:36, 5 August 2009 (UTC)

BST/NIN X2 RDM/NIN[edit]

HellBlades BST Azuryn BST Squee RDM(Me) Very easy fight just let the rdm start the fight with a gravity on the Sobbing Eyes then runs down the "valley" and kite him up and down over there while the two bst use their jugs pets ( fungars for us ) to solo the Compound Eyes. Very easy fight once one of the Compound Eyes is dead just go finish the second one then swicht to the Sobbing Eyes RDM must keep Stoneskin and Aquaveil as well has Utsusemi:Ichi up all the time I use convert once the pet and bst got aggro on the Sobbing Eyes. Gotta make sure that the BST always face away from the Eyes Paralyze is really deadly for them. Done in ~10mins Squee Bismarck

Nin/Blm Rdm/Nin Duo[edit]

(Natallia Nin, Wildor Drg, Remora) Super easy fight. Rdm kites one of the compound eyes and the sobbing eyes down the canyon, by the time the Rdm gets to the bottom the Nin should have the first compound eyes dead. Then the Nin runs down and grabs the second compound eyes. Once the second compound eyes is dead both the Nin and the Rdm focus on the sobbing eyes for the win!

BLU/NIN (or /WAR), BST/WHM Duo[edit]

Very easy if you are prepared. The BLU should have yag drinks, a tavnazian taco, and 1 remedy if you're scared of being paralyzed (not necessary). The BST should have pet foods, and can use DD food and/or drinks for MP, but these aren't necessary either.

Have the BST buff at the start (Protect/Shell/Barfira) and use a Tiger Familiar jug. The BLU should face away from the eyes in case they open with Hex Eye. The BST sends the Tiger Familiar after the main eye, moves out of agro range (50+ yalms) and heels his pet, kiting the eyes to the entrance and back. The BLU should pull with ranged attack (or provoke) and cast spells facing away from the lesser eye.

Sprout Smack, Bludgeon, Head Butt and Screwdriver are all the DD spells you need, saving Chain Affinity for Screwdriver. A taco and cocoon will ensure that the lesser eyes will barely break your stoneskin from Metallic Body, if at all. Repeat with the other eye, resting as needed, and have the BST, tiger and BLU converge on the main eye. Let the BLU build a little hate so that the BST can dd without worrying about Hex Eye. As always, face away from the mob while casting.

Use yag drinks as necessary, and try to heal to full before the big eye. Catharsis can draw the fight out needlessly if you aren't prepared. I personally always bring 1 remedy just in case. We clear consistently in about 12:30 with this strat. Good luck! --Eremes 03:08, February 20, 2010 (UTC)

NIN/RDM + RDM/WHM + BRD/NIN[edit]

I don't think any of the sobjobs really mattered except maybe ninja? blm or rdm since hes the only one doing much dmg most of the time. Didn't really use barfira from /WHM so you could do /blm (warp/warp 2 after?) or /nin (shadows for just in case? idk). Bard used his shadows, theyre helpful but probably not needed. Was very easy... I assume you could use corsair, or anything else with a sleep... RDM kites big one like normal. I kept Bio2 on him all the time and just used Gravity/Bind as needed. Ninja tanks one of the other eyes backwards w/ elemental wheel (just the normal nin stuff). The Bard just sleeps his w/ lullaby and sings w/e songs he wants... Very easy. I saw nothing about bringing a BRD so figured I would post.

This article uses material from the "Under_Observation/Strategies" article on FFXIclopedia and is licensed under the CC-BY-SA License.