A close relative of the Bombs and Snolls, these darkness-based enchanted explosives were found during the time of the Crystal War in a few areas, but have not been seen since. Prevailing theories in their creation argue that they are the result of bomb mutation, due to the corrupt and polluted soil left behind by the Beastmen Confederate. Like Bombs and Snolls they float, inflict damage, and ultimately can inflict massive damage via by employing a self-destruct command.

Djinn typically drop djinn arms and djinn ash, which are silimar to, and can often be used as a substitute for, bomb arms and bomb ash, respectively.

As has been elsewhere reported, the exact relationship between Bombs, Snolls and Djinn is currently unclear, and they share a number of traits in common, but, for present purposes, are treated as separate families.

Family Information
Type: Arcana
Common Behavior: A, S, M
Weak against: Resist Vs. Fire
Strong against: Resist Vs. Ice/Resist Vs. Wind/Resist Vs. Earth/Resist Vs. Lightning/Resist Vs. Water/Resist Vs. Light/ Resist Vs. Dark +50% (each)
Charmable: Eks.gif
Pankration: Able to be captured
Aspir: Eks.gif
Drain: Susceptible to Drain
Notes: Element TP Bonus (TP+100)
Count as bombs for Magian Trials.

Special Attacks[edit]

Special Abilities Wings of the Goddess Areas
Nocturnal Combustion: - Almost Instant AoE Darkness damage based on Djinn's remaining HP and suicide. CheckCheck.gif
Penumbral Impact: - Darkness-based single-target damage. Ignores shadows. CheckCheck.gif
Dark Wave: - AoE Bio-effect (8HP/tick during the day, 20HP/tick at night.) CheckCheck.gif
Berserk: - Reduces Djinn's defense while vastly increasing its attack. CheckCheck.gif
Elemental TP Bonus: If the element corresponding to the elemental day of the in-game Vana'diel week is used on a Djinn, it will get 100% TP instantly. (e.g. Using Fire II on Firesday.) CheckCheck.gif
Note: Notorious Monsters in this family may use all of the above and/or additional unique special abilities.

Notorious Monsters in Family[edit]

Name Spawn Information Level Zone Notable Drop(s)
Big Bang Lottery Spawn from Ignis Djinn at E-10/F-10. 75 Vunkerl Inlet (S) Aptant: Bellum
Chhir Batti Spawned by trading Djinn Ashes to ??? at (F-6). ? Abyssea - Vunkerl

Quest NMs: None

Mission NMs: None

Battlefield NMs: Ellylldan (ANNM)

Campaign NMs: None

Other NMs: None

Monsters in Family[edit]

Name Level Zone
Djinn 53-55 East Ronfaure (S)
54-56 Batallia Downs (S)
Ignis Djinn 68-72 The Eldieme Necropolis (S)
71-76 Vunkerl Inlet (S)
77-79 Jugner Forest (S)
Fulminator 77-79 Beaucedine Glacier (S)
Harum-scarum 81-82 Xarcabard (S)
Helter-skelter Unknown Abyssea - Vunkerl

Historical Background[edit]

The term djinn (also "jinn") refers to a race of supernatural creatures or spirits in both pre-Islamic Middle Eastern folklore and in Islamic Culture itself, singular djinni (or "jinn," "djinni," English "genie"). Djinn are creatures of free will, said to be made of "smokeless fire" (the literal translation being “subtle fire”, i.e., a fire which does not give itself away through smoke), and live in communities much like humans. The word itself literally means anything which has the connotation of concealment, invisibility, seclusion, and remoteness.

This article uses material from the "Category:Djinn" article on FFXIclopedia and is licensed under the CC-BY-SA License.

Pages in category "Djinn"

The following 9 pages are in this category, out of 9 total.