Bard: Guide to Playing the Job
|This article is only a guide. Information expressed in a guide is usually more opinion than fact and should be taken as such. Guides are written by players, based upon their experiences, successes and mistakes, and are meant to aid other players. However, there may be differing opinions than those expressed in a guide. |
Strategies and information in guides may not work for everyone.
Available after completing the quest Path of the Bard. A bright tune to soothe a party's wounds... A brisk march to raise a party's spirits... A forbidden chant to weaken a party's foes... The bards of Vana'diel use music as their weapon. A bard uses songs as its main advantage to boost the partys stats. Bards have many magic spells but no Job Abilities.
Strengths and Weaknesses
- Extremely sought after by party leaders.
- Has the ability to strengthen the performance of every party member.
- Can weaken enemy with slow songs that stack with a WHM/RDM/NIN's slow, and weakens resistance towards elements.
- Lowers downtime for recovery after battles by being able to refresh MP and Regen HP.
- When used well, a BRD can dramatically increase exp/hour in any party.
- Soul Voice, the bards 2 hour ability, is very powerful, for example 2 attack songs with Soul Voice from a lvl 75 bard give an equivalent of Mighty Strikes to the melees, or a double march song the equivalent of Hundred Fists
- Physically weak and poor in combat.
- Extremely dependent on party, without others cooperation, they are unable to do their job correctly.
- Can be one of the most frustrating jobs to do, in particular when a party refuses to cooperate. Parties often demand too much of BRD's at higher levels, and they may be responsible for more than 8 songs at a time.
- Cast time on songs are generally 8 seconds, and situations can change greatly within that time frame.
- One of two jobs that must be concerned with positioning of all members of a party. (Bard & Corsair since 2006)
- Lack of Job abilities.
- Extremely consistent and repetitive actions. Bard's will often be using the same songs over and over again in a party, running from the same two spots over and over again, and may never use some of the songs they learn other than for skilling up purposes.
Final Fantasy XI allows players to choose between five different races, each with its own strengths and weaknesses in terms of stats. While certain races' stats are better matched to some jobs more than others, the differences are never so profound as to prevent any race from playing any particular job (except for Elvaans and Black Mage). All players can excel at any job they so choose, provided they have the skill and the equipment; the race selection is mostly an aesthetic decision.
Information obtained from [JesterX's Guide to Vana'Diel]
Support Job Options
The choices listed here are by no means the only ones available, although they are the most common. Feel free to try out whatever combination suits your fancy.