Final Fantasy XI

Final Fantasy XI
North American boxart
Developer(s) Square Enix
Publisher(s) Square Enix
Designer(s) Hiromichi Tanaka (game producer)
Hironobu Sakaguchi (executive producer)
Koichi Ishii (game director)
Nobuyoshi Mihara (character designer)
Yoshitaka Amano (image illustrator, title logo designer)
Ryosuke Aiba (art director)
Nobuo Uematsu (sound producer, composer)
Naoshi Mizuta (composer)
Kumi Tanioka (composer)
Release date(s) PlayStation 2
JP May 16, 2002

NA March 23, 2004
PAL September 17, 2004
Windows (PC)
JP November 2002
NA October 28, 2003
PAL September 17, 2004
Xbox 360
NA April 18, 2006
JP April 20, 2006
PAL April 20, 2006

Genre(s) MMORPG
Mode(s) Multiplayer
Rating(s) ESRB: T (Teen) (13+)
PEGI: 12+
USK: 12+
OFLC: G8+ (PC) and PG (Xbox 360)
CERO: B (Ages 12 and up)
Platform(s) PlayStation 2, Microsoft Windows, Xbox 360
System requirements (Windows) Pentium III 800Mhz CPU, Windows 2000/Windows XP, 128 MB RAM, 4X CD-ROM drive, DirectX 8.1, NVIDIA GeForce or ATI Radeon 9000 or higher, 6 GBs free disk space. Internet (TCP/IP) connection required.
Input Keyboard, mouse, joystick, DualShock, or Xbox 360 controller

Final Fantasy XI (ファイナルファンタジーXI ,Fainaru Fantajī Irebun?), also known as Final Fantasy XI Online, is a massively multiplayer online role-playing game (MMORPG) developed and published by Square (later Square Enix) as part of the Final Fantasy series. It was released in Japan on Sony's PlayStation 2 on May 16, 2002, and was released for Microsoft's Windows-based personal computers in November 2002. The PC version was released in North America on October 28, 2003, and the PlayStation 2 version on March 23, 2004. In Europe, only the Windows version was released, on September 17, 2004. An Xbox 360 version was released worldwide in April 2006 for all regions, as the system's first MMORPG and the first cross-platform MMORPG. The Xbox 360 version does not require an Xbox Live Gold account.

The story is set in the fantasy world of Vana'diel, where tasks can be performed to improve a character's powers or to complete quests. Players are able to customize a character that they will guide through the story. There are also thousands of quests that allow players to gain various rewards, as well as a growing number of player versus player competitions.[1]


  • Akihiko Matsui, the former battle director, became the director of Final Fantasy XI on September 1st, 2010, until December 10, when he switched to work as the lead combat system designer on Final Fantasy XIV.
  • In 2012, Hiromichi Tanaka stepped down as the producer, and Matsui replaced him unti March 2023, when he handed over the position to Yoji Fujito.

See Also[edit]

This article uses material from the "Final_Fantasy_XI" article on FFXIclopedia and is licensed under the CC-BY-SA License.