Moon Reading


Mission Name Moon Reading
Number 9-2
Start NPC Any Windurst Gate Guard
Level 65+
Title Granted Vestal Chamberlain
Items Needed Key ItemAncient Verse of Ro'Maeve
Key ItemAncient Verse of Altepa
Uggalepih Key
Key ItemAncient Verse of Uggalepih
Recommended:
Key ItemLoadstone (if not a Galka)
Reward Rank 10
100,000g
Windurstian Flag
Ability to purchase Key ItemAtma of the Full Moon
← Previous Mission Next Mission →
Doll of the Dead None
Replay Cutscenes
Moon Reading (pt.1) Mashua Heavens Tower
Moon Reading Goblin Footprint Ro'Maeve (H-11)
Moon Reading Goblin Footprint Chamber of Oracles
Moon Reading Goblin Footprint Temple of Uggalepih (I-7)
Moon Reading (pt.2) Mashua Heavens Tower
Moon Reading (pt.1) Goblin Footprint Full Moon Fountain
Moon Reading (pt.2) Goblin Footprint Full Moon Fountain
Moon Reading (pt.3) Goblin Footprint Full Moon Fountain
Moon Reading (pt.3) Mashua Heavens Tower
Moon Reading (pt.4) Mashua Heavens Tower
Moon Reading Juvillie Windurst Walls (D-6)

Walkthrough[edit]

Ro'Maeve[edit]

Chamber of Oracles[edit]

  • Go to D-12 of Western Altepa Desert via a tunnel from D-11 and enter the Quicksand Caves. Sneak is needed throughout this area. You enter at J-11, follow a path to a door with a switch circle at I-9. This is a weight controlled door: the door needs either players with a combined weight value of 3 or higher (Galka = 3 units, Hume/Elvaan/Mithra = 2 units, Tarutaru = 1 unit, NPCs/pets = 0 units) , or anyone with a Key ItemLoadstone standing in the center of the circle to open the door.
  • At the T-intersection ahead turn left, go to H-7 and open another weight-operated door.
  • Keep going and fall down to the lower sand level. Now stay to the left and you will eventually enter the Chamber of Oracles.
  • Alternately, you can use a Proto-Waypoint to teleport to the Geomagnetic Fount near the drop to the lower level.
  • The home point crystal at the zone to the Chamber of Oracles can be used to teleport as well if previously touched.
  • After another short cutscene you will obtain the Key ItemAncient Verse of Altepa.

Temple of Uggalepih[edit]

Composite Map
  • Another alternative way to get to this room is to use the waypoint if you have it. You'll still need the key, but won't have to travel very much.
  • From the main entrance to the temple in Yhoator Jungle (J-12), hug the right wall until you zone back into Yhoator Jungle {exit @ F-5, "dark marker #2" on map1 Temple of Ugg.}. Re-enter at "dark marker #3" by hugging the left wall. Keep in mind that Invisible is needed throughout the temple in case anyone is low level enough to aggravate the monsters in the area.
  • Once inside {Map 2 of Temple of Ugg}, head to (E-8) where you will find a Granite Door. The Uggalepih Key will open the door a few seconds for anyone to pass through.
  • Once through, the door can be opened from the inside without a key.

Full Moon Fountain[edit]

Composite map to Full Moon Fountain
  • Return to Heavens Tower and examine the Vestal Chamber on the top floor with the 3 verses for a cutscene.
  • Next, prepare for a fight at the Full Moon Fountain.
  • NOTE: Only characters that are currently on this mission, or have previously completed it (regardless of current allegiance), are able to enter the battlefield.
  • A party of 70-75 is recommended but not essential for a safe fight. Possible with Trust at ~75, very easy with Trust at 85+. (see testimonials)
  • There are two phases in the fight. First, the 4 Ace Cardians:
  • On the second phase you will encounter:
  • Ajido-Marujido will also appear on the second phase to fight along with you.
    • If Ajido-Marujido is defeated then you will fail and eject from the BC.
  • After the fight return to Heavens Tower and head to the top, examine the Vestal Chamber door twice to get two Cut-scenes, one to complete the mission and the Windurst storyline, and another to receive your reward of 100k gil and the Windurstian Flag.
    • Optional: Most NPCs around Heavens Tower will have additional dialogue after the final battle. Kupipi has a different line after the cutscenes as well.
  • NOTE: You must have an empty space in your inventory in order to receive the Windurstian Flag. If your inventory is full at the time, you will not rank up. If this happens, zone out of Heavens Tower and go back to the Vestal Chambers door after you've freed up at least one space in your inventory.

Tips & Tricks[edit]

  • Buffs are removed when entering except for food and Finishing Moves.
  • The fight can be duoed by a sleeper/healer (RDM) and fighter/blink tank (THF/NIN or NIN).
  • A common battle plan used is to have someone sleep all 4 then have your tank pick 1 by 1 in this order Ace of Batons(BLM)->Ace of Coins(RDM)->Ace of Swords(PLD) then stop and rest until full. When everyone is ready attack the Ace of Cups(WHM).
  • The Ace cardians can be Silenced and Slept.
  • After the 4 Ace's are defeated and the Manticore and Wyvern spawn, Ajido-Marujido will also appear but he will not engage until you do, or after about 2 minutes has passed.
  • NOTE: Ajido-Marujido will then openly run out and engage one of the two NMs so take caution if you intend to rest. Also Ajido-Marujido is considered a member of your party therefore Scholar's Accession will also include him. If you have a Scholar, Accession Stoneskin/Phalanx him just in case.
  • Let Ajido-Marujido pick the one he wants to kill first. Have everyone but one person kill the first mob while the one person kites the other monster. The monsters will not aggro until you reenter the fight area. Though the monsters spawn far apart, they will both aggro.
  • NOTE: Tatzlwurm can one-shot Ajido with a TP move at the start of the fight if Ajido is the first to attack and chooses the wyvern. Be careful!
  • Make sure the healer keeps Ajido's health up as if he dies you lose the mission. Ajido will cast ancient magic spells and tier 3 and 4 nukes, and as such, he can pull hate quite easily. Ajido will warp around the arena making it hard to keep track of him, on top of this, he dies in 3 or 4 hits, so make sure to stick tight to him.
  • Ajido can use Chainspell towards the end of the fight.
  • Ajido has around 500-600 HP. A Cure IV will restore well over 50% of his health.
  • Vyala frequently casts Slowga on the party.
  • Be sure to bring Echo Drops to remove Silence from Tatzlwurm's Radiant Breath.
  • If duoing the fight, it is recommended to kite Tatzlwurm using Gravity and Bind, while the other person solos Vyala. Beware that both Gravity and Bind may resist and/or wear off very quickly.
  • The wyvern (and possibly the manticore) either cannot be slept or is highly resistant, so plan accordingly. Tests have shown sleep to be resisted even with the use of Elemental Seal.

Notes[edit]

If you finished the last S.O.B. quest The Promise, beat Fenrir, then talk to Kohlo-Lakolo, the S.O.B. story line's relation to the mission line will be revealed.

Video[edit]

See the Video page.

Game Description

Mission Orders
To lure the Bearer of Darkness to the Full Moon Fountain, you must collect the three verses of the ancient people. As her guiding star, the Star Sibyl is counting on you to help her decide the path for Windurst's future. The fate of Windurst rests upon your shoulders!
This article uses material from the "Moon_Reading" article on FFXIclopedia and is licensed under the CC-BY-SA License.